17 コミット (fc8a37703129891e7717951cf8671baf924e742f)

作成者 SHA1 メッセージ 日付
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. 14年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14年前
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample 14年前
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to 14年前
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14年前
  Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. 14年前
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. 14年前
  Sam Hocevar 6ddfa26129 Minor updates here and there. Not worth mentioning. 14年前
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14年前
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. 14年前
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 14年前
  Sam Hocevar 6a3405bf7a Fix error in tile code computation. 14年前
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 14年前
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 14年前
  Sam Hocevar 76b9dfc1be Breaking the map/layer code apart. Needs more work. 14年前
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 14年前
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 14年前