56 Commits (fe665f85b4028cbe3ba91cf212e4be5d3865c8b7)

Author SHA1 Message Date
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 years ago
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 10 years ago
  Sam Hocevar 7e9f926c43 base: switch map, hash, array2d and array3d to lowercase, like standard 10 years ago
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 10 years ago
  Sam Hocevar b5672a6f61 neercs: refactor the shader system. 10 years ago
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. 10 years ago
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. 10 years ago
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) 10 years ago
  Benjamin ‘Touky’ Huet 1e4af19a89 Praise the Safe-Enum. 10 years ago
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 11 years ago
  Sam Hocevar 73891294fe gpu: fix a buffer overflow in our shader compilation wrapper. 11 years ago
  Benjamin ‘Touky’ Huet 7c3dab6af9 Fixed an error for Emscripten. 11 years ago
  Sam Hocevar a7d169caff ps3: some compilation fixes. 11 years ago
  Sam Hocevar 9cfe17fd8b core: fix some minor compiler warnings. 11 years ago
  Benlitz b07f6aba93 mesh: submesh class working, can be rendered with any compatible shader without caring of attributes 11 years ago
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 11 years ago
  Benlitz 1a2bfe6609 gpu: fixed vbo attribute binding when one of the attribute on the buffer does not exist in the shader 11 years ago
  Lolbot 8cc04f0ba9 fixed 7 files out of 2745: 11 years ago
  Benlitz 3fc469b1f6 shaders now cache attribute location once they have been retrieved for the first time. 11 years ago
  Sam Hocevar c6ffd1ffcf build: fix the X360 port. 11 years ago
  Sam Hocevar 532f679f8a gpu: get rid of the global D3D device pointer and move D3D initialisation 11 years ago
  Lolbot cbb4dadd6c fixed 4 files out of 2730: 11 years ago
  Benlitz d13a006945 SetMagFiltering and SetMinFiltering for class Texture. 11 years ago
  Sam Hocevar 95369e26db base: a few minor style tweaks. 12 years ago
  Sam Hocevar 6e282a674a base: remove some sprintf() calls in profit of string ops. 12 years ago
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 years ago
  Sam Hocevar 9f6814fbd8 gpu: fix PS3 compilation caused by wrong function names. 12 years ago
  Sam Hocevar e960628223 gpu: allow to set array uniform values. 12 years ago
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 years ago
  Sam Hocevar 84a308af4e gpu: warn when a vertex shader attribute isn’t found and do not crash 12 years ago
  Sam Hocevar 0149c30df4 core: refactor the Hash class so that we can hash base types, too. 12 years ago
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 12 years ago
  Sam Hocevar 4fc8ce6470 gpu: now shaders can only be created from a LolFx file. 12 years ago
  Sam Hocevar 544f1e873b gpu: increase default minimum shader model. 12 years ago
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a 12 years ago
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they 12 years ago
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 years ago
  Sam Hocevar 2feb505b72 gpu: be more verbose about shader compilation; some warnings are useful. 12 years ago
  Sam Hocevar 286c5edeb6 neercs: some refactoring. 12 years ago
  Sam Hocevar e5e598bd68 gpu: first shot at a Shader::SetTexture() function. 12 years ago
  Sam Hocevar e110495464 gpu: define the _XBOX macro in our HLSL compilation. 13 years ago
  Sam Hocevar a606290ed2 gpu: allow to load a .lolfx file instead of all those shaders. 13 years ago
  Sam Hocevar 28b3a4f639 gpu: implement a few CG calls. 13 years ago
  Sam Hocevar a327302484 gpu: fix Direct3D handling of float3x3 uniforms; they need padding. 13 years ago
  Sam Hocevar f1c0e3ba4e gpu: add methods to send mat2 and mat3 matrices to the shader. 13 years ago
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. 13 years ago
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. 13 years ago
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. 13 years ago
  Sam Hocevar 57f393d0d3 gpu: port the texture and scene handling code to Direct3D. Not functional. 13 years ago