62 коммитов (ff7904d96c6c2d84d2e50efa476fc9c7ebb6ef9b)

Автор SHA1 Сообщение Дата
  Sam Hocevar 9819425ba0 math: replace RandF() with a more generic rand() template function 12 лет назад
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 лет назад
  Sam Hocevar bb28344eb7 build: fix compiler warnings and Linux and PS3 build issues. 12 лет назад
  Sam Hocevar e086100292 base: add some minor randomness to the main Ticker. 12 лет назад
  Sam Hocevar b221629ae0 base: start being more aggressive in the error reportings; most error 12 лет назад
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 лет назад
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 лет назад
  Sam Hocevar 5f137d077c debug: add minor debug messages to the ticker, ensure LOL_DEBUG and 12 лет назад
  Sam Hocevar 3829380c3c core: revert unfinished commit that wasn't really interesting. 12 лет назад
  Sam Hocevar 0b7c51b992 ofsdiofisdoifods 12 лет назад
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all 12 лет назад
  Sam Hocevar 400c75a69c core: clamp deltatime to 15 fps to avoid erratic behaviour. 12 лет назад
  Sam Hocevar 456dbe134e core: make the IO thread exit cleanly. 12 лет назад
  Sam Hocevar b4b2019efc core: the IO thread tweak needn't be PS3-specific. 12 лет назад
  Sam Hocevar 4c6b4b9e14 core: display names for entities that forget to call Entity::Tick*. 12 лет назад
  Sam Hocevar 9a95a8ec30 ps3: fix CPU and stack size performance issues on the PS3. 12 лет назад
  Sam Hocevar 23a55c53fe core: workaround for systems that don't like thread exiting early. 12 лет назад
  Sam Hocevar c035a1c2b7 core: fix a few build warnings and remove useless operators from the 12 лет назад
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the 13 лет назад
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 лет назад
  Sam Hocevar fbaf32f1b9 core: make timers second-based rather than millisecond-based. 13 лет назад
  Sam Hocevar db728e48fe threads: change Queue to a template so that we can manage the element type. 13 лет назад
  Sam Hocevar 2ef212be53 core: throw out the idea of a disk thread, let's seem what comes from it. 13 лет назад
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 лет назад
  Sam Hocevar dfdbbfdfc0 gl: cache viewport size on all platforms, because we cannot query it from 13 лет назад
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. 13 лет назад
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 лет назад
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 14 лет назад
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 лет назад
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 14 лет назад
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. 14 лет назад
  Sam Hocevar 1e83987676 Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same. 14 лет назад
  Sam Hocevar eec2eb7a9a Add a recording mode to Ticker that ensures fixed deltatime even when 14 лет назад
  Sam Hocevar 016a5ec38b Add a benchmark mode to the ticker. 14 лет назад
  Sam Hocevar c5aea027b9 Store the requested FPS in the Ticker class. 14 лет назад
  Sam Hocevar 0297a2b195 The client application no longer needs to call Video::Clea(). 14 лет назад
  Sam Hocevar 66ab1860ef Add more error reporting to the Tiler and the Ticker. 14 лет назад
  Sam Hocevar cfb7d32d2e More aggressive ticker panic mode. 14 лет назад
  Sam Hocevar 4db2c0c6fe Reduce error verbosity when entities are stuck at exit. 14 лет назад
  Sam Hocevar bc63934531 Add a safeguard mechanism that gets rid of stuck entities upon shutdown. 14 лет назад
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 14 лет назад
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 лет назад
  Sam Hocevar ad3128405a Put HUD objects back on front of the scene. 14 лет назад
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 лет назад
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 14 лет назад
  Sam Hocevar c1851f2c2b Store the frame number in the Ticker instead of duplicating the information 14 лет назад
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 лет назад
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 лет назад
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 лет назад
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 лет назад