258 Commits (ffaac3a634c0ef753153dca8a13e1aa84c6f333a)

Author SHA1 Message Date
  Sam Hocevar 5a8296a001 build: clean up lol-core vcxproj filters and improve DLL copying. 7 years ago
  Sam Hocevar e2a13df73d input: merge InputDeviceInternal into InputDevice and remove a few lines of code. 7 years ago
  Sam Hocevar 4ee191fbf4 engine: start working on a tickable object, cleaner than entities. 7 years ago
  Sam Hocevar 016330c12b ui: move a lot of files around. 7 years ago
  Sam Hocevar a57cecaf98 input: remove a lot of unnecessarily convoluted code. 7 years ago
  Sam Hocevar d3d84948d4 sdl: move files around in separate directories. 7 years ago
  Sam Hocevar 4a4fb5f91c Fix all visible compilation warnings in Visual Studio. 7 years ago
  Sam Hocevar 0e79b79d23 Remove the overly complex thread manager. 7 years ago
  Sam Hocevar 34fab09274 Remove NaCl support. Google is deprecating it. 7 years ago
  Sam Hocevar 1d8083af86 engine: get rid of the Dict class (WIP). 7 years ago
  Sam Hocevar 67dd817aa2 math: remove unused trig code. 7 years ago
  Sam Hocevar 3c4e27a68c Update 3rd party modules and fix build. 7 years ago
  Sam Hocevar 63bbcaad43 imgui: use latest master branch. 7 years ago
  Sam Hocevar f6c386f560 Allow to build without Bullet Physics. 7 years ago
  Sam Hocevar 8981100727 Get rid of lol::hash which is now useless. 8 years ago
  Sam Hocevar 487c82609c Make lol-lua an optional dependency. 8 years ago
  Sam Hocevar ff0ff83d98 Update EXTRA_DIST in several makefiles. 8 years ago
  Sam Hocevar 7be150b0e4 Allow to build without SDL or ffmpeg. 8 years ago
  Sam Hocevar 8f3f1736d8 build: fix multiple definition of EXTRA_DIST. 8 years ago
  Sam Hocevar ee622b762f build: add several missing distributed files for Windows versions. 8 years ago
  Sam Hocevar e3b1011d37 image: rename some stuff. 9 years ago
  touky 24d9405ff3 ResourceLoader + tileset tweaks 9 years ago
  Sam Hocevar 7d2cd5c8a3 build: fix imgui example on Linux 9 years ago
  Sam Hocevar 89a8add7bf audio: reorganise files 9 years ago
  Guillaume Bittoun ebce27315e Moving entire timer code in timer.h 9 years ago
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names 9 years ago
  Sam Hocevar f69c3352ea build: clean up “make dist” rules. 9 years ago
  Sam Hocevar c5a4f59517 sys: getopt wrapper and reimplementation (first iteration). 9 years ago
  Sam Hocevar afc48d2927 scene: add render buffers and a temporary postprocess 9 years ago
  Sam Hocevar 7ccf613a08 build: move Lua to a submodule 9 years ago
  Sam Hocevar f1a2b66d62 build: move Bullet to a submodule 9 years ago
  Sam Hocevar fe279ea38b build: various autotools improvements and fixes 9 years ago
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 9 years ago
  Sam Hocevar ba0e467a2e build: rename liblolcore to liblol-core, etc. 9 years ago
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 9 years ago
  Sam Hocevar 6ffaca4bbd engine: move some files around. 11 years ago
  Sam Hocevar 508556c0a0 sys: get rid of threadbase.h. 11 years ago
  Sam Hocevar 42813316b8 build: improve emscripten build. 11 years ago
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup 11 years ago
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. 11 years ago
  Benjamin ‘Touky’ Huet bd9fddc5d9 Split Tileset in TextureImage -> Tileset 11 years ago
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 11 years ago
  Benjamin ‘Touky’ Huet 106a7632d1 Small folders tweaks 11 years ago
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. 11 years ago
  Sam Hocevar 483f0d32be build: fix small Makefile error. 11 years ago
  Benjamin ‘Touky’ Huet 596e74c78c Added first pass for Base Lua setup 11 years ago
  Benjamin ‘Touky’ Huet 73cafd5c31 2nd EasyMesh split pass 11 years ago
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 11 years ago
  Sam Hocevar f791b672ed misc: lots of compilation fixes for Visual Studio (related to mediocre 11 years ago
  Sam Hocevar ec00776d61 math: start working on a bigint type, which will be the fundation 11 years ago