258 Commity (ffaac3a634c0ef753153dca8a13e1aa84c6f333a)

Autor SHA1 Wiadomość Data
  Sam Hocevar 487c82609c Make lol-lua an optional dependency. 8 lat temu
  Sam Hocevar ff0ff83d98 Update EXTRA_DIST in several makefiles. 8 lat temu
  Sam Hocevar 7be150b0e4 Allow to build without SDL or ffmpeg. 8 lat temu
  Sam Hocevar 8f3f1736d8 build: fix multiple definition of EXTRA_DIST. 8 lat temu
  Sam Hocevar ee622b762f build: add several missing distributed files for Windows versions. 8 lat temu
  Sam Hocevar e3b1011d37 image: rename some stuff. 9 lat temu
  touky 24d9405ff3 ResourceLoader + tileset tweaks 9 lat temu
  Sam Hocevar 7d2cd5c8a3 build: fix imgui example on Linux 9 lat temu
  Sam Hocevar 89a8add7bf audio: reorganise files 9 lat temu
  Guillaume Bittoun ebce27315e Moving entire timer code in timer.h 9 lat temu
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names 9 lat temu
  Sam Hocevar f69c3352ea build: clean up “make dist” rules. 9 lat temu
  Sam Hocevar c5a4f59517 sys: getopt wrapper and reimplementation (first iteration). 9 lat temu
  Sam Hocevar afc48d2927 scene: add render buffers and a temporary postprocess 9 lat temu
  Sam Hocevar 7ccf613a08 build: move Lua to a submodule 9 lat temu
  Sam Hocevar f1a2b66d62 build: move Bullet to a submodule 9 lat temu
  Sam Hocevar fe279ea38b build: various autotools improvements and fixes 9 lat temu
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 9 lat temu
  Sam Hocevar ba0e467a2e build: rename liblolcore to liblol-core, etc. 9 lat temu
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 9 lat temu
  Sam Hocevar 6ffaca4bbd engine: move some files around. 11 lat temu
  Sam Hocevar 508556c0a0 sys: get rid of threadbase.h. 11 lat temu
  Sam Hocevar 42813316b8 build: improve emscripten build. 11 lat temu
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup 11 lat temu
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. 11 lat temu
  Benjamin ‘Touky’ Huet bd9fddc5d9 Split Tileset in TextureImage -> Tileset 11 lat temu
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 11 lat temu
  Benjamin ‘Touky’ Huet 106a7632d1 Small folders tweaks 11 lat temu
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. 11 lat temu
  Sam Hocevar 483f0d32be build: fix small Makefile error. 11 lat temu
  Benjamin ‘Touky’ Huet 596e74c78c Added first pass for Base Lua setup 11 lat temu
  Benjamin ‘Touky’ Huet 73cafd5c31 2nd EasyMesh split pass 11 lat temu
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 11 lat temu
  Sam Hocevar f791b672ed misc: lots of compilation fixes for Visual Studio (related to mediocre 11 lat temu
  Sam Hocevar ec00776d61 math: start working on a bigint type, which will be the fundation 11 lat temu
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 11 lat temu
  Sam Hocevar a07844682e build: remove dead PS3 code. 11 lat temu
  Sam Hocevar 1106503917 math: simple Perlin noise for comparison purposes. 11 lat temu
  Sam Hocevar 5d9488182f math: extract the gradient generator from simplex noise so that we 11 lat temu
  Sam Hocevar baebd131fc math: add a simple polynomial template class. 11 lat temu
  Sam Hocevar 7bd5a94ca0 image: add the skeleton for a Movie class. 11 lat temu
  Guillaume Bittoun 022e686f5b avl_tree: moving avl_tree implementation in lol/base. 11 lat temu
  Guillaume Bittoun 7f54caf3c6 avl_tree: moving file in algorithm, adding empty test file and fixing compilation 11 lat temu
  Sam Hocevar 4374db93c4 input: use key scancodes everywhere, but add a small fallback for SDL1.2. 11 lat temu
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. 11 lat temu
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 lat temu
  Sam Hocevar cadc4d18b0 test: move the unit tests to the engine, and lolunit out of the engine. 11 lat temu
  Sam Hocevar 62f7068516 math: move code from vector.cpp to matrix.cpp and transform.cpp. 11 lat temu
  Sam Hocevar 7cf72fd16e base: add a simple tuple implementation. 11 lat temu
  Sam Hocevar 11dc5eebcc math: put almost all quaternion/vector/matrix operators in ADL namespaces. 11 lat temu