258 Révisions (ffaac3a634c0ef753153dca8a13e1aa84c6f333a)

Auteur SHA1 Message Date
  Sam Hocevar 8f3f1736d8 build: fix multiple definition of EXTRA_DIST. il y a 8 ans
  Sam Hocevar ee622b762f build: add several missing distributed files for Windows versions. il y a 8 ans
  Sam Hocevar e3b1011d37 image: rename some stuff. il y a 9 ans
  touky 24d9405ff3 ResourceLoader + tileset tweaks il y a 9 ans
  Sam Hocevar 7d2cd5c8a3 build: fix imgui example on Linux il y a 9 ans
  Sam Hocevar 89a8add7bf audio: reorganise files il y a 9 ans
  Guillaume Bittoun ebce27315e Moving entire timer code in timer.h il y a 9 ans
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names il y a 9 ans
  Sam Hocevar f69c3352ea build: clean up “make dist” rules. il y a 9 ans
  Sam Hocevar c5a4f59517 sys: getopt wrapper and reimplementation (first iteration). il y a 9 ans
  Sam Hocevar afc48d2927 scene: add render buffers and a temporary postprocess il y a 9 ans
  Sam Hocevar 7ccf613a08 build: move Lua to a submodule il y a 9 ans
  Sam Hocevar f1a2b66d62 build: move Bullet to a submodule il y a 9 ans
  Sam Hocevar fe279ea38b build: various autotools improvements and fixes il y a 9 ans
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. il y a 9 ans
  Sam Hocevar ba0e467a2e build: rename liblolcore to liblol-core, etc. il y a 9 ans
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. il y a 9 ans
  Sam Hocevar 6ffaca4bbd engine: move some files around. il y a 11 ans
  Sam Hocevar 508556c0a0 sys: get rid of threadbase.h. il y a 11 ans
  Sam Hocevar 42813316b8 build: improve emscripten build. il y a 11 ans
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup il y a 11 ans
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. il y a 11 ans
  Benjamin ‘Touky’ Huet bd9fddc5d9 Split Tileset in TextureImage -> Tileset il y a 11 ans
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes il y a 11 ans
  Benjamin ‘Touky’ Huet 106a7632d1 Small folders tweaks il y a 11 ans
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. il y a 11 ans
  Sam Hocevar 483f0d32be build: fix small Makefile error. il y a 11 ans
  Benjamin ‘Touky’ Huet 596e74c78c Added first pass for Base Lua setup il y a 11 ans
  Benjamin ‘Touky’ Huet 73cafd5c31 2nd EasyMesh split pass il y a 11 ans
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor il y a 11 ans
  Sam Hocevar f791b672ed misc: lots of compilation fixes for Visual Studio (related to mediocre il y a 11 ans
  Sam Hocevar ec00776d61 math: start working on a bigint type, which will be the fundation il y a 11 ans
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. il y a 11 ans
  Sam Hocevar a07844682e build: remove dead PS3 code. il y a 11 ans
  Sam Hocevar 1106503917 math: simple Perlin noise for comparison purposes. il y a 11 ans
  Sam Hocevar 5d9488182f math: extract the gradient generator from simplex noise so that we il y a 11 ans
  Sam Hocevar baebd131fc math: add a simple polynomial template class. il y a 11 ans
  Sam Hocevar 7bd5a94ca0 image: add the skeleton for a Movie class. il y a 11 ans
  Guillaume Bittoun 022e686f5b avl_tree: moving avl_tree implementation in lol/base. il y a 11 ans
  Guillaume Bittoun 7f54caf3c6 avl_tree: moving file in algorithm, adding empty test file and fixing compilation il y a 11 ans
  Sam Hocevar 4374db93c4 input: use key scancodes everywhere, but add a small fallback for SDL1.2. il y a 11 ans
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. il y a 11 ans
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 11 ans
  Sam Hocevar cadc4d18b0 test: move the unit tests to the engine, and lolunit out of the engine. il y a 11 ans
  Sam Hocevar 62f7068516 math: move code from vector.cpp to matrix.cpp and transform.cpp. il y a 11 ans
  Sam Hocevar 7cf72fd16e base: add a simple tuple implementation. il y a 11 ans
  Sam Hocevar 11dc5eebcc math: put almost all quaternion/vector/matrix operators in ADL namespaces. il y a 11 ans
  Sam Hocevar a6327b2469 math: move complex/quaternion code out of vector.h and into transform.h. il y a 11 ans
  Sam Hocevar b7e237c6ea math: move matrix code out of vector.h into a new matrix.h header. il y a 11 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 11 ans