Graf revizí

  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • 6556d689 So much for a build fix. by Benjamin ‘Touky’ Huet 2014-10-26 18:28:17 +0000
  • dc45794d Fixed shit build break by Benjamin ‘Touky’ Huet 2014-10-26 18:26:47 +0000
  • fc84a650 Did a small "Revert-but-not-really" on map+avl_tree Added an unit-test that breaks map+avl_tree by Benjamin ‘Touky’ Huet 2014-10-26 18:22:29 +0000
  • b6cdf81f build: disable ffmpeg on Windows for now. by Sam Hocevar 2014-10-25 23:03:05 +0000
  • 41636a86 build: add mingw’s libgcc to the link command on Visual Studio. by Sam Hocevar 2014-10-20 19:39:28 +0000
  • 4fb61d06 avl_tree: nit (upper-case methods) bug fix and adding test for equality operator. by Guillaume Bittoun 2014-10-20 08:37:19 +0000
  • 58297850 avl_tree: using avl_tree in map object. by Guillaume Bittoun 2014-10-19 09:03:30 +0000
  • a77d328c build: add FFmpeg libraries to msbuild property sheet. by Sam Hocevar 2014-10-18 22:07:13 +0000
  • 97586c54 build: add FFmpeg includes to msbuild property sheet. by Sam Hocevar 2014-10-18 22:05:39 +0000
  • 979ccd23 build: add FFmpeg binaries for Windows. by Sam Hocevar 2014-10-18 19:03:37 +0000
  • 7bd5a94c image: add the skeleton for a Movie class. by Sam Hocevar 2014-10-18 16:11:22 +0000
  • 9cf96538 build: minor compilation fix. by Sam Hocevar 2014-10-18 16:11:09 +0000
  • 2998673e String: operator < implementation by Guillaume Bittoun 2014-10-18 15:37:42 +0000
  • 90a60ba4 image: revert GDI+ animated GIF tests; we’ll try something else. by Sam Hocevar 2014-10-18 15:21:45 +0000
  • b9e265f4 avl_tree: tiny bug fix. by Guillaume Bittoun 2014-10-18 10:06:47 +0000
  • 500e40c9 image: GDI+ GIF support tweaks. by Sam Hocevar 2014-10-18 05:38:53 +0000
  • 28e8fd68 image: first GIF encoder iteration. by Sam Hocevar 2014-10-17 23:01:14 +0000
  • 022e686f avl_tree: moving avl_tree implementation in lol/base. by Guillaume Bittoun 2014-10-17 20:19:15 +0000
  • f39d5f52 avl_tree: removing this useless cascade stuff. by Guillaume Bittoun 2014-10-17 15:37:37 +0000
  • b2a2f5bf avl_tree: bug fix on chain insertion/deletion. by Guillaume Bittoun 2014-10-17 15:26:27 +0000
  • 4e00d08d avl_tree: whoops ! bug fix. by Guillaume Bittoun 2014-10-17 12:27:36 +0000
  • 92a8310d avl_tree: adding count variable to keep the number of nodes in tree. by Guillaume Bittoun 2014-10-17 09:05:54 +0000
  • ca54c69d avl_tree: adding copy constructor and operator= by Guillaume Bittoun 2014-10-17 08:44:36 +0000
  • b05c252b avl_tree: iterator full implementation + test. by Guillaume Bittoun 2014-10-17 08:25:51 +0000
  • a334a854 avl_tree: compilation fix. by Sam Hocevar 2014-10-16 16:33:59 +0000
  • a9e67e2c avl_tree: tiny fixes + iterator features. by Guillaume Bittoun 2014-10-16 16:20:34 +0000
  • 96f1cdab avl_tree: adding several min/max features and iterators. by Guillaume Bittoun 2014-10-16 15:07:54 +0000
  • 80219bcf avl_tree: adding chain to keep order between nodes and make a good ordered iterator. by Guillaume Bittoun 2014-10-16 10:01:08 +0000
  • dcce2dfe avl_tree: reverting contiguous buffer because of bad performance. by Guillaume Bittoun 2014-10-16 07:38:15 +0000
  • 85a88d45 avl_tree: using contiguous buffer for node storage. Copy is still unsafe and this solution needs review before complete validation (sam… ?) by Guillaume Bittoun 2014-10-15 20:37:10 +0000
  • 16048b0e forgotten diff by Guillaume Bittoun 2014-10-15 20:29:06 +0000
  • cb9877a0 avl_tree: using contiguous buffer for node storage. Copy is still unsafe and this solution needs review before complete validation (sam… ?) by Guillaume Bittoun 2014-10-15 20:28:38 +0000
  • af3229c3 avl_tree: moving parent slot inside tree_node. It complicates a bit the code, but avoid recursive call with parameter parent_slot. by Guillaume Bittoun 2014-10-14 21:19:48 +0000
  • 7c76ce4b avl_tree: adding mandatory get method by Guillaume Bittoun 2014-10-14 10:58:14 +0000
  • b73bb8d9 avl_tree: memory released, valgrind says “no leaks are possible” by Guillaume Bittoun 2014-10-14 08:16:41 +0000
  • 029d622b avl_tree: forgotten diff by Guillaume Bittoun 2014-10-14 08:03:30 +0000
  • 227690f3 avl_tree: bug fixes + tests + nit by Guillaume Bittoun 2014-10-14 07:58:24 +0000
  • b59b40b7 avl_tree: phewww ! feels better… To be continued, memory still needs to be freed and some features are missing by Guillaume Bittoun 2014-10-13 21:06:49 +0000
  • d0409545 test: blue noise kernel generator. by Sam Hocevar 2014-10-13 15:04:11 +0000
  • 59b5e10a avl_tree: minor refactoring for shorter code. by Sam Hocevar 2014-10-13 15:04:07 +0000
  • 7e04bd03 scene: remove functions that aren’t that useful. by Sam Hocevar 2014-10-13 15:04:03 +0000
  • aa2bb79c input: tweak warning messages. by Sam Hocevar 2014-10-13 15:03:59 +0000
  • 597d9bdf avl_tree: adding tree node deletion by Guillaume Bittoun 2014-10-12 21:33:45 +0000
  • 1a5df374 avl_tree: improving tests data and preparing tree deletion by Guillaume Bittoun 2014-10-10 20:56:05 +0000
  • 6dc8c982 avl_tree: tiny optimisation by Guillaume Bittoun 2014-10-10 19:07:07 +0000
  • 23c077bc avl_tree: refactoring insertion by using a bunch of more atomic method than the previous ones. by Guillaume Bittoun 2014-10-10 13:22:20 +0000
  • 131ac13b algorithm: minor AVL node reorganisation to make code patterns more obvious. by Sam Hocevar 2014-10-09 21:09:37 +0000
  • 1d144ebf avl_tree.h: adding more test, fixing more bugs by Guillaume Bittoun 2014-10-09 12:51:48 +0000
  • 9b46f5d2 avl_tree: fixing tests by Guillaume Bittoun 2014-10-09 12:06:29 +0000
  • 94f4df0c input: fix compilation warning. by Sam Hocevar 2014-10-09 05:19:26 +0000
  • cdf0397f test: fix unit test runner. by Sam Hocevar 2014-10-09 05:19:21 +0000
  • 332b5ef2 avl_tree: adding two tests by Guillaume Bittoun 2014-10-08 20:47:25 +0000
  • 7f54caf3 avl_tree: moving file in algorithm, adding empty test file and fixing compilation by Guillaume Bittoun 2014-10-08 19:55:44 +0000
  • 56481be4 fixed 6 files out of 2928: - removed 0 CR characters - removed 8 trailing whitespaces - replaced 400 tabs with spaces - fixed 6 svn:eol-style properties by Lolbot 2014-10-08 14:28:46 +0000
  • f318af9b avl_tree: fixing insertion (no test so far) by Guillaume Bittoun 2014-10-08 14:15:49 +0000
  • cb896fae avl_tree: first incomplete draft by Guillaume Bittoun 2014-10-08 13:58:44 +0000
  • cb7a99ba Added ShaderBuilder by Benjamin ‘Touky’ Huet 2014-10-02 05:28:05 +0000
  • a89dac5c Fixed some stuff and added some small tweaks by Benjamin ‘Touky’ Huet 2014-09-29 05:22:12 +0000
  • 1756726f Added some shit in controller and text by Benjamin ‘Touky’ Huet 2014-09-20 22:49:57 +0000
  • 2b3f1aa0 build: reactivate array::Insert. by Sam Hocevar 2014-09-17 14:42:56 +0000
  • f2a22546 build: minor Linux, gcc and mingw compilation fixes. by Sam Hocevar 2014-09-17 14:42:53 +0000
  • e05b3995 FFS BUILD by Benjamin ‘Touky’ Huet 2014-09-17 03:57:16 +0000
  • e5750150 build FIX ? by Benjamin ‘Touky’ Huet 2014-09-17 03:45:47 +0000
  • 2043b0c7 fixed array build by Benjamin ‘Touky’ Huet 2014-09-17 03:33:42 +0000
  • 7cc23122 Added VcProj in sln by Benjamin ‘Touky’ Huet 2014-09-17 02:59:56 +0000
  • 2aa7a33a Added Insert in tuple array by Benjamin ‘Touky’ Huet 2014-09-17 02:57:43 +0000
  • 9ba22b8a input: prepare a small API for direct text input. by Sam Hocevar 2014-09-16 17:11:31 +0000
  • 4374db93 input: use key scancodes everywhere, but add a small fallback for SDL1.2. by Sam Hocevar 2014-09-11 17:38:33 +0000
  • 0cc1dd69 input: use scancodes instead of ASCII values when using SDL v2. by Sam Hocevar 2014-09-11 13:09:03 +0000
  • 6f1f7ab8 input: fix a typo in the key list and clean up some code. by Sam Hocevar 2014-09-10 17:44:14 +0000
  • 2b81246a build: reorganise some visual studio shit and comment some files. by Sam Hocevar 2014-09-09 14:30:23 +0000
  • b599c885 build: fix an infinite loop in one of our build scripts and work around a bug that causes the log files to be saved to an incorrect location. by Sam Hocevar 2014-09-09 12:57:56 +0000
  • 7934df34 build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. by Sam Hocevar 2014-09-09 12:01:43 +0000
  • 7d8e75b0 build: fix SDL2 library names. by Sam Hocevar 2014-09-08 17:18:33 +0000
  • a9b4281b build: update our Win32 SDL_image and SDL_mixer. by Sam Hocevar 2014-09-08 17:00:57 +0000
  • d373081b build: use #pragma once instead of header guards because 1) fuck the dinosaurs, and 2) fuck the Visual Studio compiler that crashes when confused. by Sam Hocevar 2014-09-08 13:28:52 +0000
  • 7d4a5802 build: use SDL2 on Windows. by Sam Hocevar 2014-09-05 17:09:36 +0000
  • d37d1248 sdl: SDL2 video and audio support (no input yet). by Sam Hocevar 2014-09-04 17:11:21 +0000
  • cd988786 build: reorganise includes so that we can use precompiled headers later. by Sam Hocevar 2014-09-02 18:12:05 +0000
  • 6b64e2c3 lolunit: switch assert macros to lowercase. by Sam Hocevar 2014-09-02 18:12:01 +0000
  • 5da959e6 build: work around another fucking ICE in Visual Studio. by Sam Hocevar 2014-09-01 11:55:45 +0000
  • b2283cd1 build: update VS solution and fix a few compilation warnings. by Sam Hocevar 2014-09-01 11:55:41 +0000
  • cadc4d18 test: move the unit tests to the engine, and lolunit out of the engine. by Sam Hocevar 2014-08-31 23:35:28 +0000
  • 0e91d9cf build: fix an infinite loop in recursive rules. by Sam Hocevar 2014-08-31 23:35:22 +0000
  • 769eea39 math: fix vector iterator member initialisation. by Sam Hocevar 2014-08-31 23:35:15 +0000
  • d0e9447a gpu: fix missing #if blocks in vertex buffer code. by Sam Hocevar 2014-08-25 20:15:46 +0000
  • a72a7e39 build: reduce strict overflow warnings, they’re a bit too verbose. by Sam Hocevar 2014-08-25 20:15:42 +0000
  • 0bc2ec04 build: move VS solution one directory below and create a VS2014 solution. by Sam Hocevar 2014-08-25 18:08:59 +0000
  • 8329482c image: do not alter the pointer returned by Lock(). by Sam Hocevar 2014-08-25 18:08:55 +0000
  • ad9c4a77 math: another 32-bit compilation fix. by Sam Hocevar 2014-08-25 18:08:52 +0000
  • c7c7eec9 test: fix test suite compilation. by Sam Hocevar 2014-08-25 18:08:49 +0000
  • 416550ab math: fix compilation on 32-bit platforms. by Sam Hocevar 2014-08-25 18:08:45 +0000
  • b4120d69 math: fix 32-bit builds. by Sam Hocevar 2014-08-22 12:21:39 +0000
  • e2f53bb7 image: fix bug introduced in Image::Lock2D(). by Sam Hocevar 2014-08-13 17:56:47 +0000
  • 2a5150e0 base: VISUQL STUDIO JTE NIAUE Q LQ KQLQSH. by Sam Hocevar 2014-08-07 13:33:02 +0000
  • 0bafc942 build: remove dead cruft and simplify bootstrap script. by Sam Hocevar 2014-08-04 08:42:43 +0000
  • 17fe1306 math: improve outer product and add unit tests. by Sam Hocevar 2014-08-02 10:40:36 +0000
  • 2511de1f arraynd: adding constructors and operators for vec_t<int, N> and vec_t<ptrdiff_t, N> types. by Guillaume Bittoun 2014-08-01 12:08:11 +0000
  • 9f698820 math: fix unallowed access to private data in vec_t. by Sam Hocevar 2014-08-01 11:45:22 +0000
  • 2f056e01 arraynd: replacing array2d and array3d by templated arraynd. by Guillaume Bittoun 2014-08-01 08:22:45 +0000