6556d689
So much for a build fix. by
2014-10-26 18:28:17 +0000
dc45794d
Fixed shit build break by
2014-10-26 18:26:47 +0000
fc84a650
Did a small "Revert-but-not-really" on map+avl_tree Added an unit-test that breaks map+avl_tree by
2014-10-26 18:22:29 +0000
b6cdf81f
build: disable ffmpeg on Windows for now. by
2014-10-25 23:03:05 +0000
41636a86
build: add mingw’s libgcc to the link command on Visual Studio. by
2014-10-20 19:39:28 +0000
4fb61d06
avl_tree: nit (upper-case methods) bug fix and adding test for equality operator. by
2014-10-20 08:37:19 +0000
58297850
avl_tree: using avl_tree in map object. by
2014-10-19 09:03:30 +0000
a77d328c
build: add FFmpeg libraries to msbuild property sheet. by
2014-10-18 22:07:13 +0000
97586c54
build: add FFmpeg includes to msbuild property sheet. by
2014-10-18 22:05:39 +0000
979ccd23
build: add FFmpeg binaries for Windows. by
2014-10-18 19:03:37 +0000
7bd5a94c
image: add the skeleton for a Movie class. by
2014-10-18 16:11:22 +0000
9cf96538
build: minor compilation fix. by
2014-10-18 16:11:09 +0000
2998673e
String: operator < implementation by
2014-10-18 15:37:42 +0000
90a60ba4
image: revert GDI+ animated GIF tests; we’ll try something else. by
2014-10-18 15:21:45 +0000
b9e265f4
avl_tree: tiny bug fix. by
2014-10-18 10:06:47 +0000
500e40c9
image: GDI+ GIF support tweaks. by
2014-10-18 05:38:53 +0000
28e8fd68
image: first GIF encoder iteration. by
2014-10-17 23:01:14 +0000
022e686f
avl_tree: moving avl_tree implementation in lol/base. by
2014-10-17 20:19:15 +0000
f39d5f52
avl_tree: removing this useless cascade stuff. by
2014-10-17 15:37:37 +0000
b2a2f5bf
avl_tree: bug fix on chain insertion/deletion. by
2014-10-17 15:26:27 +0000
4e00d08d
avl_tree: whoops ! bug fix. by
2014-10-17 12:27:36 +0000
92a8310d
avl_tree: adding count variable to keep the number of nodes in tree. by
2014-10-17 09:05:54 +0000
ca54c69d
avl_tree: adding copy constructor and operator= by
2014-10-17 08:44:36 +0000
b05c252b
avl_tree: iterator full implementation + test. by
2014-10-17 08:25:51 +0000
a334a854
avl_tree: compilation fix. by
2014-10-16 16:33:59 +0000
a9e67e2c
avl_tree: tiny fixes + iterator features. by
2014-10-16 16:20:34 +0000
96f1cdab
avl_tree: adding several min/max features and iterators. by
2014-10-16 15:07:54 +0000
80219bcf
avl_tree: adding chain to keep order between nodes and make a good ordered iterator. by
2014-10-16 10:01:08 +0000
dcce2dfe
avl_tree: reverting contiguous buffer because of bad performance. by
2014-10-16 07:38:15 +0000
85a88d45
avl_tree: using contiguous buffer for node storage. Copy is still unsafe and this solution needs review before complete validation (sam… ?) by
2014-10-15 20:37:10 +0000
16048b0e
forgotten diff by
2014-10-15 20:29:06 +0000
cb9877a0
avl_tree: using contiguous buffer for node storage. Copy is still unsafe and this solution needs review before complete validation (sam… ?) by
2014-10-15 20:28:38 +0000
af3229c3
avl_tree: moving parent slot inside tree_node. It complicates a bit the code, but avoid recursive call with parameter parent_slot. by
2014-10-14 21:19:48 +0000
7c76ce4b
avl_tree: adding mandatory get method by
2014-10-14 10:58:14 +0000
b73bb8d9
avl_tree: memory released, valgrind says “no leaks are possible” by
2014-10-14 08:16:41 +0000
029d622b
avl_tree: forgotten diff by
2014-10-14 08:03:30 +0000
227690f3
avl_tree: bug fixes + tests + nit by
2014-10-14 07:58:24 +0000
b59b40b7
avl_tree: phewww ! feels better… To be continued, memory still needs to be freed and some features are missing by
2014-10-13 21:06:49 +0000
d0409545
test: blue noise kernel generator. by
2014-10-13 15:04:11 +0000
59b5e10a
avl_tree: minor refactoring for shorter code. by
2014-10-13 15:04:07 +0000
7e04bd03
scene: remove functions that aren’t that useful. by
2014-10-13 15:04:03 +0000
aa2bb79c
input: tweak warning messages. by
2014-10-13 15:03:59 +0000
597d9bdf
avl_tree: adding tree node deletion by
2014-10-12 21:33:45 +0000
1a5df374
avl_tree: improving tests data and preparing tree deletion by
2014-10-10 20:56:05 +0000
6dc8c982
avl_tree: tiny optimisation by
2014-10-10 19:07:07 +0000
23c077bc
avl_tree: refactoring insertion by using a bunch of more atomic method than the previous ones. by
2014-10-10 13:22:20 +0000
131ac13b
algorithm: minor AVL node reorganisation to make code patterns more obvious. by
2014-10-09 21:09:37 +0000
1d144ebf
avl_tree.h: adding more test, fixing more bugs by
2014-10-09 12:51:48 +0000
9b46f5d2
avl_tree: fixing tests by
2014-10-09 12:06:29 +0000
94f4df0c
input: fix compilation warning. by
2014-10-09 05:19:26 +0000
cdf0397f
test: fix unit test runner. by
2014-10-09 05:19:21 +0000
332b5ef2
avl_tree: adding two tests by
2014-10-08 20:47:25 +0000
7f54caf3
avl_tree: moving file in algorithm, adding empty test file and fixing compilation by
2014-10-08 19:55:44 +0000
56481be4
fixed 6 files out of 2928: - removed 0 CR characters - removed 8 trailing whitespaces - replaced 400 tabs with spaces - fixed 6 svn:eol-style properties by
2014-10-08 14:28:46 +0000
f318af9b
avl_tree: fixing insertion (no test so far) by
2014-10-08 14:15:49 +0000
cb896fae
avl_tree: first incomplete draft by
2014-10-08 13:58:44 +0000
cb7a99ba
Added ShaderBuilder by
2014-10-02 05:28:05 +0000
a89dac5c
Fixed some stuff and added some small tweaks by
2014-09-29 05:22:12 +0000
1756726f
Added some shit in controller and text by
2014-09-20 22:49:57 +0000
2b3f1aa0
build: reactivate array::Insert. by
2014-09-17 14:42:56 +0000
f2a22546
build: minor Linux, gcc and mingw compilation fixes. by
2014-09-17 14:42:53 +0000
e05b3995
FFS BUILD by
2014-09-17 03:57:16 +0000
e5750150
build FIX ? by
2014-09-17 03:45:47 +0000
2043b0c7
fixed array build by
2014-09-17 03:33:42 +0000
7cc23122
Added VcProj in sln by
2014-09-17 02:59:56 +0000
2aa7a33a
Added Insert in tuple array by
2014-09-17 02:57:43 +0000
9ba22b8a
input: prepare a small API for direct text input. by
2014-09-16 17:11:31 +0000
4374db93
input: use key scancodes everywhere, but add a small fallback for SDL1.2. by
2014-09-11 17:38:33 +0000
0cc1dd69
input: use scancodes instead of ASCII values when using SDL v2. by
2014-09-11 13:09:03 +0000
6f1f7ab8
input: fix a typo in the key list and clean up some code. by
2014-09-10 17:44:14 +0000
2b81246a
build: reorganise some visual studio shit and comment some files. by
2014-09-09 14:30:23 +0000
b599c885
build: fix an infinite loop in one of our build scripts and work around a bug that causes the log files to be saved to an incorrect location. by
2014-09-09 12:57:56 +0000
7934df34
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. by
2014-09-09 12:01:43 +0000
7d8e75b0
build: fix SDL2 library names. by
2014-09-08 17:18:33 +0000
a9b4281b
build: update our Win32 SDL_image and SDL_mixer. by
2014-09-08 17:00:57 +0000
d373081b
build: use #pragma once instead of header guards because 1) fuck the dinosaurs, and 2) fuck the Visual Studio compiler that crashes when confused. by
2014-09-08 13:28:52 +0000
7d4a5802
build: use SDL2 on Windows. by
2014-09-05 17:09:36 +0000
d37d1248
sdl: SDL2 video and audio support (no input yet). by
2014-09-04 17:11:21 +0000
cd988786
build: reorganise includes so that we can use precompiled headers later. by
2014-09-02 18:12:05 +0000
6b64e2c3
lolunit: switch assert macros to lowercase. by
2014-09-02 18:12:01 +0000
5da959e6
build: work around another fucking ICE in Visual Studio. by
2014-09-01 11:55:45 +0000
b2283cd1
build: update VS solution and fix a few compilation warnings. by
2014-09-01 11:55:41 +0000
cadc4d18
test: move the unit tests to the engine, and lolunit out of the engine. by
2014-08-31 23:35:28 +0000
0e91d9cf
build: fix an infinite loop in recursive rules. by
2014-08-31 23:35:22 +0000
769eea39
math: fix vector iterator member initialisation. by
2014-08-31 23:35:15 +0000
d0e9447a
gpu: fix missing #if blocks in vertex buffer code. by
2014-08-25 20:15:46 +0000
a72a7e39
build: reduce strict overflow warnings, they’re a bit too verbose. by
2014-08-25 20:15:42 +0000
0bc2ec04
build: move VS solution one directory below and create a VS2014 solution. by
2014-08-25 18:08:59 +0000
8329482c
image: do not alter the pointer returned by Lock(). by
2014-08-25 18:08:55 +0000
ad9c4a77
math: another 32-bit compilation fix. by
2014-08-25 18:08:52 +0000
c7c7eec9
test: fix test suite compilation. by
2014-08-25 18:08:49 +0000
416550ab
math: fix compilation on 32-bit platforms. by
2014-08-25 18:08:45 +0000
b4120d69
math: fix 32-bit builds. by
2014-08-22 12:21:39 +0000
e2f53bb7
image: fix bug introduced in Image::Lock2D(). by
2014-08-13 17:56:47 +0000
2a5150e0
base: VISUQL STUDIO JTE NIAUE Q LQ KQLQSH. by
2014-08-07 13:33:02 +0000
0bafc942
build: remove dead cruft and simplify bootstrap script. by
2014-08-04 08:42:43 +0000
17fe1306
math: improve outer product and add unit tests. by
2014-08-02 10:40:36 +0000
2511de1f
arraynd: adding constructors and operators for vec_t<int, N> and vec_t<ptrdiff_t, N> types. by
2014-08-01 12:08:11 +0000
9f698820
math: fix unallowed access to private data in vec_t. by
2014-08-01 11:45:22 +0000
2f056e01
arraynd: replacing array2d and array3d by templated arraynd. by
2014-08-01 08:22:45 +0000