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  • a8642c05 small buildfix in lolunit by Benjamin ‘Touky’ Huet 2015-04-06 03:22:03 +0000
  • 7b5ccb47 fixed 1892 files out of 4212: - removed 154050 CR characters - removed 150 trailing whitespaces - replaced 1695 tabs with spaces - fixed 1886 svn:eol-style properties by Lolbot 2015-04-03 11:38:18 +0000
  • 3797ac11 fixed 3 files out of 4212: - removed 177 CR characters - removed 12 trailing whitespaces - replaced 0 tabs with spaces - fixed 1 svn:eol-style properties by Lolbot 2015-04-03 11:34:19 +0000
  • 921b6d82 BuildFIX and meshViewer tweak by Benjamin ‘Touky’ Huet 2015-04-03 01:21:00 +0000
  • 44bc2f4d Added the long forgotten meshviewer.h by Benjamin ‘Touky’ Huet 2015-04-02 02:48:16 +0000
  • 9acf2e92 lol Buildfix by Benjamin ‘Touky’ Huet 2015-04-01 00:54:13 +0000
  • 3f167f2f ImGui 1.37 MeshViewer first pass by Benjamin ‘Touky’ Huet 2015-03-28 19:59:13 +0000
  • 3aac6cb2 Reorganizing MeshViewer by Benjamin ‘Touky’ Huet 2015-03-24 03:15:08 +0000
  • 3e9e6178 Small refactor controller tweak by Benjamin ‘Touky’ Huet 2015-03-24 01:32:56 +0000
  • 8682025a build: remove deprecated stuff and fix a few Linux build issues. by Sam Hocevar 2015-03-23 15:59:09 +0000
  • 8639d8a0 build: move imgui to external/ because it does not really need a complex build system, just one #include. by Sam Hocevar 2015-03-23 15:14:07 +0000
  • 40fe753e image: remove "color" typedef since we already have the "Color" class, and rename a few things. by Sam Hocevar 2015-03-23 15:14:06 +0000
  • 4a7d0ca2 fixed 36 files out of 4318: - removed 18805 CR characters - removed 774 trailing whitespaces - replaced 1922 tabs with spaces - fixed 31 svn:eol-style properties by Lolbot 2015-03-23 09:58:40 +0000
  • 9477f1f7 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. by Benjamin ‘Touky’ Huet 2015-03-23 05:43:27 +0000
  • 0e09074d Revamped Game/Draw groups to split stuff and help spreading tick by Benjamin ‘Touky’ Huet 2015-03-23 04:16:59 +0000
  • 717b01e6 Updated ImGui to 1.36 by Benjamin ‘Touky’ Huet 2015-03-22 03:18:41 +0000
  • f139a7e1 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) SDL2: Mouse is back ! With correct focus support SDL2: Added typing support with keyboard ShaderBuilder: Refactored and simplified Shader block creation Several warning removal Fixed Image::Copy by Benjamin ‘Touky’ Huet 2015-03-22 01:15:10 +0000
  • d97087fc lua: fix compilation issues. by Sam Hocevar 2015-03-19 15:40:49 +0000
  • 3fa66de0 math: remove confusing vector members and fix compilation. by Sam Hocevar 2015-03-19 15:40:48 +0000
  • bd9fddc5 Split Tileset in TextureImage -> Tileset Added Texture (by image) update in TextureImage (and tileset) Added lolimgui first integration pass by Benjamin ‘Touky’ Huet 2015-03-17 04:05:23 +0000
  • e1d1ecfd Added AsyncImageLoader to load images on threads Inverted image/all.h and thread/all.h to ensure build Added Image::DummyFill that uses DummyImageCodec to fill empty image Added Log:: Error/Info in image Load/Save by Benjamin ‘Touky’ Huet 2015-03-16 04:10:04 +0000
  • 4d3d7de4 Name refactors for doc stuff by Benjamin ‘Touky’ Huet 2015-03-15 21:19:29 +0000
  • 6c3dd67b Controller refactor to enforce InputProfile usage (because why not) DefaultThreadManager build FIX by Benjamin ‘Touky’ Huet 2015-03-15 20:44:24 +0000
  • 9c07e8c2 Added Thread classes Added InputProfile in Controller Added ExecLuaCode by Benjamin ‘Touky’ Huet 2015-03-15 19:57:14 +0000
  • 52d53116 trying new helpers by Benjamin ‘Touky’ Huet 2015-03-14 20:36:18 +0000
  • a8c3a80e Add color var in lua Add SafeEnum var in lua MeshViewer SceneSetup is operational Added imGui to vs-solution, not implemented yet by Benjamin ‘Touky’ Huet 2015-03-14 20:32:07 +0000
  • 0b111f1e fixed 6 files out of 4258: - removed 1210 CR characters - removed 17 trailing whitespaces - replaced 0 tabs with spaces - fixed 5 svn:eol-style properties by Lolbot 2015-03-12 08:05:07 +0000
  • 00807670 Easymesh test tuto works with lua, but EzMesh seems broken. by Benjamin ‘Touky’ Huet 2015-03-12 02:09:49 +0000
  • 8222295f 2nd pass on Lua integration. First pass on EzMesh integration (doesn't work yet) by Benjamin ‘Touky’ Huet 2015-03-11 05:04:59 +0000
  • 6155ee02 Oooooops .... buildfix by Benjamin ‘Touky’ Huet 2015-03-09 05:04:13 +0000
  • 106a7632 Small folders tweaks by Benjamin ‘Touky’ Huet 2015-03-09 04:45:33 +0000
  • baae344f lua property get/set added, not as nice as I wished, but working. by Benjamin ‘Touky’ Huet 2015-03-09 04:42:09 +0000
  • 77c0ae24 tidied up the lua tutorial by Benjamin ‘Touky’ Huet 2015-03-08 00:22:55 +0000
  • 77420f6b small lua code refactor by Benjamin ‘Touky’ Huet 2015-03-07 23:39:16 +0000
  • cf888d72 3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE by Benjamin ‘Touky’ Huet 2015-03-07 23:25:05 +0000
  • b1e1f23b matrix: using permutation and LU decomposition for determinant and inverse computing by Guillaume Bittoun 2015-03-05 09:58:06 +0000
  • ace6e559 matrix: adding permutation determinant by Guillaume Bittoun 2015-03-03 21:11:06 +0000
  • ed2e6cd9 matrix: using vec_t for permutation logic by Guillaume Bittoun 2015-03-03 15:57:04 +0000
  • 3279f3fe matrix: p_matrix tiny cleanup by Guillaume Bittoun 2015-03-02 14:10:33 +0000
  • c30c6067 matrix: adding permutation matrix computing by Guillaume Bittoun 2015-03-02 13:52:24 +0000
  • 483f0d32 build: fix small Makefile error. by Sam Hocevar 2015-03-02 10:43:34 +0000
  • e4098f0d fixed 5 files out of 4252: - removed 147 CR characters - removed 1 trailing whitespaces - replaced 0 tabs with spaces - fixed 5 svn:eol-style properties by Lolbot 2015-03-02 10:41:39 +0000
  • 0ac33c2d Lua integration second pass. Still doesn't work, though. by Benjamin ‘Touky’ Huet 2015-03-02 06:00:39 +0000
  • 7251024d map: FIXED ! by Guillaume Bittoun 2015-03-01 12:28:27 +0000
  • e6973142 map: more bug fixes (still not fully fixed…) by Guillaume Bittoun 2015-03-01 10:36:31 +0000
  • 41da69ba Remove defines. It still crashes though. by Benjamin ‘Touky’ Huet 2015-03-01 05:28:26 +0000
  • 596e74c7 Added first pass for Base Lua setup by Benjamin ‘Touky’ Huet 2015-03-01 05:26:00 +0000
  • 73cafd5c 2nd EasyMesh split pass by Benjamin ‘Touky’ Huet 2015-02-28 18:35:55 +0000
  • f67da658 First pass of EasyMesh split & refactor Big FAT pass on windows-warning. It is better now. by Benjamin ‘Touky’ Huet 2015-02-28 17:34:34 +0000
  • 6fd247b9 map: starting bug fix by Guillaume Bittoun 2015-02-28 09:12:34 +0000
  • f3d30c41 small tweak in controller by Benjamin ‘Touky’ Huet 2015-02-28 05:19:33 +0000
  • 17d25fa2 map: test fix by Guillaume Bittoun 2015-02-26 09:14:45 +0000
  • 73c3d8d5 map: adding test for random failure with add/remove updates by Guillaume Bittoun 2015-02-25 22:09:50 +0000
  • d70027cc test: ensure the LU-decomposition checks fail with GCC and -ffast-math. by Sam Hocevar 2015-02-19 14:24:08 +0000
  • e08e7434 fixed 25 files out of 4243: - removed 16 CR characters - removed 1 trailing whitespaces - replaced 53 tabs with spaces - fixed 22 svn:eol-style properties by Lolbot 2015-02-19 14:21:45 +0000
  • 1d71ae9e avl_tree: tiny lint, updating balance at the appropriate moment by Guillaume Bittoun 2015-02-19 08:53:32 +0000
  • cdc3328f MemTracker is a new thing, better than the shitty previous thing. by Benjamin ‘Touky’ Huet 2015-02-19 05:11:00 +0000
  • af3ca562 lolremez: fix wrong argument parsing and improve error messages. by Sam Hocevar 2015-02-18 23:03:39 +0000
  • 69f8065d avl_tree: final bug fix… so far :s by Guillaume Bittoun 2015-02-18 22:03:49 +0000
  • 24cbf425 lolunit: unit tests now display a meaningful report in Visual Studio. by Sam Hocevar 2015-02-18 19:12:47 +0000
  • 839e8de5 woops ! bad test by Guillaume Bittoun 2015-02-18 17:05:57 +0000
  • f4c72644 map: adding test for an unidentified bug to fix by Guillaume Bittoun 2015-02-18 17:03:33 +0000
  • 14811d9c build: reorder some project build dependencies. by Sam Hocevar 2015-02-18 16:31:12 +0000
  • ff006e29 avl_tree: bug fixes by Guillaume Bittoun 2015-02-18 12:34:54 +0000
  • e7c7a542 avl_tree: bug fix by Guillaume Bittoun 2015-02-18 11:24:14 +0000
  • 7cc072d1 base: fix a data loss bug in the avl_tree copy constructor. by Sam Hocevar 2015-02-18 11:19:23 +0000
  • b907e0d0 base: coding style cleanup in avl_tree implementation. by Sam Hocevar 2015-02-18 11:01:37 +0000
  • 1d822046 added map unit test to check removal correct behaviour. by Benjamin ‘Touky’ Huet 2015-02-18 03:48:20 +0000
  • 8f4a87d3 misc: some repository cleanup. by Sam Hocevar 2015-02-17 23:52:30 +0000
  • 5ce05640 misc: fix Linux makefiles and remove files from version control. by Sam Hocevar 2015-02-17 00:03:55 +0000
  • d8951b41 math: disable unstable LU decomposition for matrix inversion. by Sam Hocevar 2015-02-16 09:21:01 +0000
  • 93bf4e49 shared stuff are now in a shared lib among my projects by Benjamin ‘Touky’ Huet 2015-02-16 03:31:49 +0000
  • 8b3576d5 base: minor compilation fix. by Sam Hocevar 2015-02-15 13:50:49 +0000
  • 3d67ab7f test: check for NaN in LU decomposition results. by Sam Hocevar 2015-02-15 13:47:05 +0000
  • d4d02251 Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. by Benjamin ‘Touky’ Huet 2015-02-15 07:23:20 +0000
  • a782ce8a sys: fix a link error on Win32. by Sam Hocevar 2015-02-15 01:07:23 +0000
  • 92c99fd0 misc: fix lots of compilation warnings. by Sam Hocevar 2015-02-14 23:57:12 +0000
  • 9011c4a8 test: add more unit tests for matrix inversion. by Sam Hocevar 2015-02-14 20:47:33 +0000
  • fb430a9f base: gcc compilation fix. by Sam Hocevar 2015-02-13 01:05:12 +0000
  • 4196f315 misc: various C++11-related compilation fixes for Visual Studio. by Sam Hocevar 2015-02-12 17:03:26 +0000
  • 51d413f8 math: use std::array in bigints to avoid zero-sized C array errors. by Sam Hocevar 2015-02-12 13:30:33 +0000
  • f791b672 misc: lots of compilation fixes for Visual Studio (related to mediocre support for enable_if and other template metaprogramming techniques), for Clang (related to static const template class member initialisation) and for GCC (related to forward declaration of non-int enum classes). by Sam Hocevar 2015-02-11 18:59:36 +0000
  • 2e5d3dfc build: clean up Visual Studio solutions and fix AssImp linking. by Sam Hocevar 2015-02-11 18:59:33 +0000
  • 0eb371e7 base: use an explicit enum class for sort algorithm names. by Sam Hocevar 2015-02-10 18:50:01 +0000
  • bfe91c10 math: make sure PTRDIFF_MAX and INT_MAX are defined before using them. by Sam Hocevar 2015-01-22 17:49:44 +0000
  • 26604940 Added Assimp to VS rules by Benjamin ‘Touky’ Huet 2015-01-21 01:54:09 +0000
  • 796232d2 Added various stuff by Benjamin ‘Touky’ Huet 2015-01-21 01:52:45 +0000
  • 0e974f91 matrix: using LU-decomposition for matrix inverse (losing precision unfortunately) by Guillaume Bittoun 2015-01-20 21:49:15 +0000
  • f501d2e9 matrix: adding U-inverse function by Guillaume Bittoun 2015-01-20 21:35:19 +0000
  • 3cf7df73 matrix: adding L-matrix inverse by Guillaume Bittoun 2015-01-20 21:26:35 +0000
  • 7c907f6f matrix: determinant computing using LU-decomposition by Guillaume Bittoun 2015-01-20 08:51:13 +0000
  • ebd15dbc matrix: LU-decomposition, bug fixes + tests by Guillaume Bittoun 2015-01-19 21:53:28 +0000
  • 78220fe9 build: better ffmpeg library detection. by Sam Hocevar 2015-01-19 21:19:39 +0000
  • d565a73a matrix: starting LU-decomposition by Guillaume Bittoun 2015-01-19 21:16:58 +0000
  • 26c39405 math: implement Karatsuba algorithm for large bigint multiplications. by Sam Hocevar 2015-01-17 16:39:12 +0000
  • d72cb24b build: move sample and tutorial files around. by Sam Hocevar 2015-01-17 16:39:10 +0000
  • 3835dc62 base: minor variable renaming. by Sam Hocevar 2015-01-16 18:09:12 +0000
  • 4e76c6e7 lolremez: shorter code in the expression parser. by Sam Hocevar 2015-01-16 15:41:07 +0000
  • 7330c2c8 math: move naive bigint multiplication to a static method and add unit tests. by Sam Hocevar 2015-01-14 18:23:13 +0000
  • 9b857804 math: bigint multiplication (the naïve O(n²) algorithm for now). by Sam Hocevar 2015-01-14 08:23:52 +0000