Graf revizí

  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • *
  • 8160a96b base: prepare Array for initializer_list when Visual Studio finally has it. by Sam Hocevar 2014-06-20 18:17:04 +0000
  • 06d4d7a2 image: improve the convolution code and remove redundancy. by Sam Hocevar 2014-06-20 18:17:00 +0000
  • 2ff9a910 math: fix incorrect maths in Array2D. by Sam Hocevar 2014-06-20 18:16:57 +0000
  • 8d99eb37 base: fix some typos that prevented disabling asserts. by Sam Hocevar 2014-06-20 18:16:54 +0000
  • 12d249f3 image: add Convolution() method, with optimisation for separable filters. by Sam Hocevar 2014-06-20 11:34:42 +0000
  • 055265bd build: fix a typo in configure.ac that had deactivated most warnings. by Sam Hocevar 2014-06-18 20:21:39 +0000
  • b369be3d build: various Windows compilation fixes. by Sam Hocevar 2014-06-18 12:30:53 +0000
  • 5fb1ce65 math: add an Array2D class that acts like a 2D matrix. by Sam Hocevar 2014-06-18 11:26:47 +0000
  • 1e23be81 base: remove Array::PushFirst() because Array::Insert(..., 0) works just as well, remove PushUniqueFirst in favour of InsertUnique(), and optimise Array::Swap(). by Sam Hocevar 2014-06-18 11:26:44 +0000
  • 1dc1c058 image: port some error diffusion dithering algorithms. by Sam Hocevar 2014-06-17 15:14:26 +0000
  • da6b3d5c scenegraph: Entity::TickDraw() now provides a reference to the current scene so that g_scene can be deprecated later. by Sam Hocevar 2014-06-17 11:04:57 +0000
  • 6c323663 image: implement AutoContrast(). by Sam Hocevar 2014-06-17 05:55:49 +0000
  • 60a8a64c image: fix two small but nasty bugs in the Image methods. by Sam Hocevar 2014-06-17 05:55:46 +0000
  • eac62b43 image: start to implement some conversions between pixel spaces. by Sam Hocevar 2014-06-16 23:33:30 +0000
  • 347e6a05 image: port libpipi stock images, plus noise and screen rendering. by Sam Hocevar 2014-06-16 23:33:27 +0000
  • 9e08928a base: allow to retrieve the keys in Map, and use that to clean up Image. by Sam Hocevar 2014-06-16 23:33:24 +0000
  • 5fc5d628 image: add an optional Imlib2 codec, prepare for float32 images, make the Lock/Unlock mechanism safer, and implement the rule of three. by Sam Hocevar 2014-06-16 20:36:40 +0000
  • 53ee2290 base: put the array growing logic in a central place. by Sam Hocevar 2014-06-16 17:29:55 +0000
  • 227411f3 image: refactor codecs so that they no longer store anything in the image objects themselves. by Sam Hocevar 2014-06-16 17:18:12 +0000
  • 90786652 base: fix Array::Insert to avoid copying the whole array and add a unit test. by Sam Hocevar 2014-06-16 17:18:10 +0000
  • 4d298c9e algorithm: tweak the sort routines so that they only use the "<" operator. by Sam Hocevar 2014-06-16 17:18:08 +0000
  • f455f0e2 image: start reworking the Image class to properly split the pixel handling and the codec logic. by Sam Hocevar 2014-06-16 07:20:18 +0000
  • 60887138 Added tostring to vectors, similar to printf, but with tostring. by Benjamin ‘Touky’ Huet 2014-06-16 03:42:21 +0000
  • 5f12e3eb operator bis repetitas .... by Benjamin ‘Touky’ Huet 2014-06-15 20:59:42 +0000
  • 115bd31b Learn your fucking operators, you dumbass !!!!! by Benjamin ‘Touky’ Huet 2014-06-15 20:55:08 +0000
  • 809600ea Fixed Thread-safe image loading by Benjamin ‘Touky’ Huet 2014-06-15 20:33:09 +0000
  • 10136593 Added better Custom string support for safe enum by Benjamin ‘Touky’ Huet 2014-06-14 22:51:28 +0000
  • 3ca9fb10 build: fix some badly merged headers. by Sam Hocevar 2014-06-14 20:46:33 +0000
  • 79ed58f1 Merge branch 'master' into scenegraph by Sam Hocevar 2014-06-14 19:50:45 +0000
  • d16595a0 image: some refactoring of the Image class. Not final. by Sam Hocevar 2014-06-14 17:05:45 +0000
  • 4d544043 build: update autotools build. by Sam Hocevar 2014-06-14 17:05:42 +0000
  • b5672a6f neercs: refactor the shader system. by Sam Hocevar 2014-06-14 17:05:39 +0000
  • fe50f4f0 fixed sln by Benjamin ‘Touky’ Huet 2014-06-14 16:31:18 +0000
  • e8bf5237 bullet: fix a very verbose C++11 warning. by Sam Hocevar 2014-06-14 10:26:49 +0000
  • ed8afab4 fixed 58 files out of 2859: - removed 0 CR characters - removed 112 trailing whitespaces - replaced 0 tabs with spaces - fixed 58 svn:eol-style properties by Lolbot 2014-06-13 07:18:00 +0000
  • ce1d39cc image: import old libpipi code, hoping it can be upgraded to C++ and merged iteratively with our current image processing code. by Sam Hocevar 2014-06-13 06:35:19 +0000
  • 5f17711f math: minor cleanup. by Sam Hocevar 2014-06-13 06:35:15 +0000
  • 1544efa0 image: the GDI+ backend can now save images, too. by Sam Hocevar 2014-06-12 17:12:52 +0000
  • 1a19fe39 gpu: fix an annoying Visual Studio warning in renderer.h. by Sam Hocevar 2014-06-12 12:16:44 +0000
  • d982b67a image: add methods to save images and a small test program. by Sam Hocevar 2014-06-12 12:13:47 +0000
  • 8c3794a1 base: support range-based for loops in lol::Array. by Sam Hocevar 2014-06-11 14:42:58 +0000
  • 17136020 math: revert the lvalue vector swizzles because VS2012 lags behind. by Sam Hocevar 2014-06-11 13:25:43 +0000
  • ab470ef4 math: activate vector swizzling for lvalues. by Sam Hocevar 2014-06-11 12:59:26 +0000
  • 44dec861 core: fix minor Windows and Raspberry compilation issues. by Sam Hocevar 2014-06-10 14:44:00 +0000
  • 3c8ef15f gpu: switch some types to enum classes to check C++11 support. by Sam Hocevar 2014-06-09 17:52:52 +0000
  • 99db2f0c base: port all existing codebase to safe enums where absolutely required. by Sam Hocevar 2014-06-09 16:51:45 +0000
  • 47e71bda base: rough implementation of safe enums with minimal ToString() support. by Sam Hocevar 2014-06-08 13:12:13 +0000
  • 7e769d6c base: make the safe enums slightly safer. :-) by Sam Hocevar 2014-06-06 17:59:48 +0000
  • 231d74f1 gpu: implement RenderContext::SetBlendEquation(). by Sam Hocevar 2014-06-06 09:23:22 +0000
  • 38c50688 build: add palette.lolfx to Makefile.am. by Sam Hocevar 2014-06-06 09:23:20 +0000
  • 7f6d2054 fixed 5 files out of 2793: - removed 2 CR characters - removed 16 trailing whitespaces - replaced 0 tabs with spaces - fixed 4 svn:eol-style properties by Lolbot 2014-06-06 09:05:37 +0000
  • 1e4af19a Praise the Safe-Enum. Implemented Safe-Enum for everyone. Now the power is in the Safe-Enum for all. by Benjamin ‘Touky’ Huet 2014-06-05 05:00:50 +0000
  • f5e37a43 AddedSprite_sorter stores parameters now. Added palette in Scene. by Benjamin ‘Touky’ Huet 2014-06-04 23:56:35 +0000
  • d075ef88 tweak by Benjamin ‘Touky’ Huet 2014-05-31 23:06:47 +0000
  • 36b5b9e2 tweaks by Benjamin ‘Touky’ Huet 2014-05-31 20:34:14 +0000
  • 670a8914 Added thread sort && info build for SpriteSorter by Benjamin ‘Touky’ Huet 2014-05-27 04:30:13 +0000
  • cdfb4e7a math: fix a few compilation warnings. by Sam Hocevar 2014-05-26 12:05:36 +0000
  • 25fc3cd5 Added Generic thread manager by Benjamin ‘Touky’ Huet 2014-05-26 03:26:20 +0000
  • a78293bf tileset zoom fix -sowwwwy- by Benjamin ‘Touky’ Huet 2014-05-26 02:46:57 +0000
  • 8161743a build: autoconf build fixes. by Sam Hocevar 2014-05-25 23:46:53 +0000
  • 52970d95 lolcore fix by Benjamin ‘Touky’ Huet 2014-05-25 14:27:54 +0000
  • 1aca6207 oups by Benjamin ‘Touky’ Huet 2014-05-25 04:49:17 +0000
  • 58a0c100 ThreadManager is now an entity, it's awesooooome by Benjamin ‘Touky’ Huet 2014-05-25 04:48:30 +0000
  • 97b224f4 Revamped thread manager to be useful -Thread are job independent now- by Benjamin ‘Touky’ Huet 2014-05-25 03:50:25 +0000
  • 79b3493a build: a few gcc/makefile compilation fixes. by Sam Hocevar 2014-05-24 20:21:16 +0000
  • bb4f3923 fixed 18 files out of 2788: - removed 121 CR characters - removed 0 trailing whitespaces - replaced 1 tabs with spaces - fixed 18 svn:eol-style properties by Lolbot 2014-05-24 18:12:42 +0000
  • f3888782 geom tweak by Benjamin ‘Touky’ Huet 2014-05-24 04:38:15 +0000
  • 9a099397 Added SpriteSorter and SquadShooter by Benjamin ‘Touky’ Huet 2014-05-24 01:28:03 +0000
  • 70676689 Fixed geometry stupidity calculations by Benjamin ‘Touky’ Huet 2014-05-23 03:27:25 +0000
  • 3d4b3d53 Added bunch of stuff on threads and images. by Benjamin ‘Touky’ Huet 2014-05-22 04:07:29 +0000
  • 826ad3bd build: move stuff out of private directories. by Sam Hocevar 2014-05-17 14:07:25 +0000
  • c9b8ff54 misc: some refactoring in texture handling. by Sam Hocevar 2014-05-17 12:10:01 +0000
  • a66e5c6d geometry: implement point-to-segment distance function. by Sam Hocevar 2014-05-17 12:09:56 +0000
  • b9858495 Added Mouse scroll as axis. by Benjamin ‘Touky’ Huet 2014-05-17 01:31:03 +0000
  • 38771428 build: move some files around. by Sam Hocevar 2014-05-16 22:09:46 +0000
  • fd4cb5e3 Added debug stuff by Benjamin ‘Touky’ Huet 2014-05-12 00:36:45 +0000
  • c29058ac gpu: give access to the Texture behind a TileSet. by Sam Hocevar 2014-05-05 16:26:24 +0000
  • 0f0d8a53 build: more Raspberry Pi build fixes. by Sam Hocevar 2014-05-05 15:26:07 +0000
  • e404e732 build: remove old and weird compiler flags overrides. by Sam Hocevar 2014-05-05 15:08:50 +0000
  • cb6161d0 Added first sprite sorter project. by Benjamin ‘Touky’ Huet 2014-04-28 02:01:21 +0000
  • fe7f7b9f Added Base directory logic similar to File class, with windows only implementation -for now- Added tile cam index to have tileset available with other 3d stuff ..... 2014 is now ! by Benjamin ‘Touky’ Huet 2014-04-28 01:58:43 +0000
  • 7053ff90 build: disable GCC psabi warnings, they’re annoying. by Sam Hocevar 2014-04-23 16:43:44 +0000
  • 016d57fd build: update Raspi paths for newest firmware. by Sam Hocevar 2014-04-23 15:02:37 +0000
  • 32143b8b scene: allow to rotate sprites around the Z axis. by Sam Hocevar 2014-04-15 12:32:04 +0000
  • 6c0cab19 scene: position sprite tiles from their centre instead of their corner. by Sam Hocevar 2014-04-14 12:05:04 +0000
  • dbb1d02a Added 2D to 3D DebugLines by Benjamin ‘Touky’ Huet 2014-04-13 16:26:54 +0000
  • d3b6bb6d workbench update by Benjamin ‘Touky’ Huet 2014-04-12 01:28:18 +0000
  • cc8e6ced Added Debug DrawBox+DrawCapsule+DrawCircle+DrawSphere for ze lulz by Benjamin ‘Touky’ Huet 2014-04-10 03:33:46 +0000
  • c656a370 base: tweak assertion macro so that ASSERT(x = 1) triggers a warning. by Sam Hocevar 2014-04-01 11:58:06 +0000
  • 7931bfae build: some PS4 build fixes. by Sam Hocevar 2014-03-24 13:00:05 +0000
  • fe877b65 Mesh CSG update. by Benjamin ‘Touky’ Huet 2014-03-24 01:31:28 +0000
  • 8ede168e color: add some vec4 constants for usual colour names. by Sam Hocevar 2014-03-22 20:48:11 +0000
  • f9d63306 Added Face Slice by plane by Benjamin ‘Touky’ Huet 2014-03-22 20:13:38 +0000
  • ee96d266 Added basic crude array funcs by Benjamin ‘Touky’ Huet 2014-03-22 18:16:45 +0000
  • 76740f77 math: remove some vector constants that were a bit too specific. by Sam Hocevar 2014-03-20 17:45:47 +0000
  • 98eb66b6 geomerty cleanup & tweak by Benjamin ‘Touky’ Huet 2014-03-10 01:22:49 +0000
  • c7532332 geom tweaks by Benjamin ‘Touky’ Huet 2014-03-08 19:42:42 +0000
  • 4c31c7b8 Build fix by Benjamin ‘Touky’ Huet 2014-03-08 18:57:56 +0000
  • b2bdb197 Several name tweaks here and there. by Benjamin ‘Touky’ Huet 2014-03-08 06:19:01 +0000
  • a03ece3f algorithm: rename classes. by Sam Hocevar 2014-03-07 15:29:45 +0000