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  • e0795e91 Implement real(int64_t) and real(uint64_t). by Sam Hocevar 2017-08-26 23:35:21 +0200
  • 3025ea22 Implement real::R_INF and real::R_NAN. by Sam Hocevar 2017-08-26 22:04:45 +0200
  • d89a4c9e Implement real::is_negative(). by Sam Hocevar 2017-08-26 19:49:54 +0200
  • d5c665e2 Fix a bug in the real * int op that prevented an optimisation. by Sam Hocevar 2017-08-26 18:58:49 +0200
  • 74f174b6 Implement real::is_zero and a few others for code clarity. by Sam Hocevar 2017-08-26 15:00:45 +0200
  • c7c34312 Handle real::DEFAULT_BIGIT_COUNT changes a bit better. by Sam Hocevar 2017-08-26 14:49:33 +0200
  • 359c6fc4 Make the real number size a global variable (yuck). by Sam Hocevar 2017-08-24 19:14:16 +0200
  • a57b9f85 Merge branch 'real_refactor' by Sam Hocevar 2017-08-24 13:58:45 +0200
  • c7fa8939 Fix a few build issues when features are disabled. by Sam Hocevar 2017-08-24 13:56:31 +0200
  • 74fc7c1f Fix real construction from long doubles. by Sam Hocevar 2017-08-24 13:44:32 +0200
  • 8ffc3cca Fix issues in real::sqrt() and other methods. by Sam Hocevar 2017-08-24 13:34:48 +0200
  • 1c27691e Temporary fix for real::sqrt() which I broke recently. by Sam Hocevar 2017-08-24 13:17:25 +0200
  • dd140fd9 Refactor real numbers so that they can have a dynamic size. by Sam Hocevar 2017-08-24 12:09:03 +0200
  • 783fdbab Implement Franke’s function and Matlab’s peaks for reals. by Sam Hocevar 2017-08-22 13:18:37 +0200
  • 5bd042ce Implement split() for std::string. by Sam Hocevar 2017-08-21 19:04:39 +0200
  • 02396171 Various compilation and warning fixes. by Sam Hocevar 2017-08-21 13:21:16 +0200
  • 845d3878 Fix compilation of sprite sample. by Sam Hocevar 2017-08-21 08:48:34 +0200
  • 1db2c5ca Allow ! and bool operators on polynomials. by Sam Hocevar 2017-08-21 01:09:52 +0200
  • 44e39867 Fix approximately 80 billion compilation warnings. by Sam Hocevar 2017-08-19 13:44:32 +0200
  • 03b00d6f Mingw64 compilation fixes. by Sam Hocevar 2017-08-16 16:41:29 +0200
  • ff0ff83d Update EXTRA_DIST in several makefiles. by Sam Hocevar 2017-08-16 14:40:57 +0200
  • 29b41d9c Fix typo in nodiscard attribute feature detection. by Sam Hocevar 2017-08-15 22:37:39 +0200
  • a94e477f Parse build.config in configure.ac. by Sam Hocevar 2017-08-11 19:07:37 +0200
  • 2c671158 If SDL is disabled on Windows, build a console application. by Sam Hocevar 2017-08-11 14:20:09 +0200
  • 7e17bd8a Exclude SDL source files from .vcxproj if enable_sdl is "no". by Sam Hocevar 2017-08-11 13:53:13 +0200
  • c6daf5be Refactor the msbuild feature selection mechanism. by Sam Hocevar 2017-08-11 12:57:16 +0200
  • 3e26164d Add --enable-png configure flag. by Sam Hocevar 2017-08-09 20:17:03 +0200
  • 5b21579d Add --disable-opengl flag. by Sam Hocevar 2017-08-09 20:10:52 +0200
  • fcd72f40 Allow master projects to disable features. by Sam Hocevar 2017-08-09 13:59:25 +0200
  • 4e313aa8 Fix unused variable warnings in the polynomial code. by Sam Hocevar 2017-08-09 13:56:30 +0200
  • 7be150b0 Allow to build without SDL or ffmpeg. by Sam Hocevar 2017-08-09 13:55:15 +0200
  • 2df8762d Migrate to Visual Studio 2017. by Sam Hocevar 2017-08-08 20:21:18 +0200
  • fe99aca6 Use [[nodiscard]] in a lot of places. by Sam Hocevar 2017-08-08 13:45:04 +0200
  • 9981cf4c Make some AVL tree code less verbose. by Sam Hocevar 2017-08-08 13:35:56 +0200
  • c86f703d Some Windows compilation fixes + support for [[nodiscard]]. by Sam Hocevar 2017-08-07 19:11:13 +0200
  • b9effc89 Fix erratic indentation and file encoding. by Sam Hocevar 2017-08-02 19:03:07 +0200
  • 9bdb67a5 Fix source file encoding. by Sam Hocevar 2017-08-02 15:41:51 +0200
  • aca1660e Disable debug messages by default and downgrade a few messages. by Sam Hocevar 2017-08-02 15:22:00 +0200
  • 1733d0ff math: tweak the real number printing routine. by Sam Hocevar 2017-07-28 13:37:07 +0200
  • 17db5be5 math: remove some hardcoded stuff from the real numbers implementation. by Sam Hocevar 2017-07-26 13:12:32 +0200
  • df7454b3 math: add real::R_MIN and real::R_MAX and get rid of real::ulp(). by Sam Hocevar 2017-07-21 19:02:16 +0200
  • 60ee86f9 ufiodsfiodsifods by Sam Hocevar 2017-07-21 18:06:47 +0200
  • f9058a38 3rdparty: upgrade PEGTL to its latest version (2.1.4 or something). by Sam Hocevar 2017-07-19 00:11:48 +0200
  • 7e69ef4c build: fix bluenoise.cpp compilation. by Sam Hocevar 2017-07-19 00:09:44 +0200
  • 5d62baaa math: parse hexadecimal reals as per C standard, 6.4.4.2. by Sam Hocevar 2017-07-18 15:56:58 +0200
  • 7b9d9810 math: use exponentiation by squaring for real::pow(). by Sam Hocevar 2017-07-18 14:27:04 +0200
  • 2e696e7b build: fix compilation on MSYS2 when glew is not available. Fixes #8. by Sam Hocevar 2017-07-17 11:16:45 +0200
  • 8f3f1736 build: fix multiple definition of EXTRA_DIST. by Sam Hocevar 2017-07-17 11:10:44 +0200
  • ee622b76 build: add several missing distributed files for Windows versions. by Sam Hocevar 2017-07-11 16:01:37 +0200
  • 26e60e45 getopt: fix an assert triggered in the Windows runtime. by Sam Hocevar 2017-07-10 21:53:18 +0200
  • 7b2f3bdc samples: add blue noise generation demo. by Sam Hocevar 2017-02-07 09:41:06 +0100
  • e38a7e7c tools: remove lolremez. by Sam Hocevar 2017-07-10 18:24:51 +0200
  • c6374c7e movie: replace the old Movie class with a GIF encoder. by Sam Hocevar 2017-06-13 16:54:06 +0200
  • f42fda82 Merge branch 'master' into ffmpeg_encoding by Sam Hocevar 2017-06-13 12:54:04 +0200
  • 7558d066 image: more method renaming for consistency. by Sam Hocevar 2017-06-13 09:28:18 +0200
  • e3b1011d image: rename some stuff. by Sam Hocevar 2017-02-06 08:50:49 +0100
  • a45a0d45 audio: do not free buffers that SDL may be using. by Sam Hocevar 2016-12-12 15:32:01 +0100
  • 3544e76a input: fix uninitialised variable. by Sam Hocevar 2016-12-12 15:31:52 +0100
  • a3a802e8 Update PEGTL submodule to latest upstream branch. by Sam Hocevar 2016-12-10 10:50:53 +0100
  • 90542947 Merge remote-tracking branch 'refs/remotes/origin/lolperso_changes' by touky 2016-11-27 11:58:55 -0500
  • a68b433c Merge remote-tracking branch 'origin/lolperso_changes' into lolperso_changes by touky 2016-11-27 11:58:11 -0500
  • ea93e0fe baselua fix by touky 2016-11-27 11:50:39 -0500
  • f533ecff Various compilation fixes. by Sam Hocevar 2016-11-27 12:32:56 +0100
  • 24d9405f ResourceLoader + tileset tweaks by touky 2016-11-27 00:29:09 -0500
  • 6edffc63 Merge remote-tracking branch 'refs/remotes/origin/lolperso_changes' by touky 2016-11-24 00:43:49 -0500
  • 19545aa4 imgui extension + tileset by touky 2016-11-24 00:43:27 -0500
  • 06b88ab2 Merge remote-tracking branch 'refs/remotes/origin/lolperso_changes' by touky 2016-11-22 23:33:04 -0500
  • 90a7d205 imgui vec conversion by touky 2016-11-22 23:32:41 -0500
  • 8b436aab Merge remote-tracking branch 'refs/remotes/origin/master' into lolperso_changes by touky 2016-11-22 22:36:13 -0500
  • fb400005 Merge remote-tracking branch 'refs/remotes/origin/lolperso_changes' by touky 2016-11-22 22:35:49 -0500
  • fd3a6a8a imgui + renderer + mouse scroll by touky 2016-11-22 22:35:07 -0500
  • b664efb4 Merge remote-tracking branch 'refs/remotes/origin/master' into lolperso_changes by touky 2016-11-22 21:09:56 -0500
  • 06410330 Merge remote-tracking branch 'refs/remotes/origin/lolperso_changes' by touky 2016-11-22 20:47:05 -0500
  • f52db94b imgui extension by touky 2016-11-22 20:46:24 -0500
  • d8efedf4 sdl input tweak by touky 2016-11-13 00:59:53 -0500
  • 6c2aee32 fixes by touky 2016-11-03 01:26:48 -0400
  • 6b4d1645 git fuckup by touky 2016-11-03 01:21:58 -0400
  • 575ef8e4 DebugDrawContext pass by touky 2016-11-03 01:20:41 -0400
  • ce1fa592 Merge branch 'lolua_refactor' by touky 2016-11-02 21:12:02 -0400
  • fab46104 lolua tweaks by touky 2016-10-31 20:31:48 -0400
  • eb943fc5 Lolua small simplification by touky 2016-10-31 19:31:34 -0400
  • 0cdeb424 2nd pass, removed all old code, and fixed all the wrong usages by touky 2016-10-30 19:56:23 -0400
  • 4d78d62a Lolua refactor 2nd pass: New version is much simpler and practical Next pass is clean-up and fix of all the old usage by touky 2016-10-29 23:33:08 -0400
  • ed703e6a doc: add a GIF exporting program (experimental for now) by Sam Hocevar 2016-10-25 14:00:20 +0200
  • ad45e4d2 doc: fix linking with ffmpeg on Linux and start a tutorial program. by Sam Hocevar 2016-10-23 17:00:09 +0200
  • 893ab7b6 first little pass, everything is broken. Will resume on other computer. by touky 2016-10-23 18:54:46 -0400
  • af53a69e fixed 9 files out of 506: - removed 0 CR characters - removed 7 trailing whitespaces - replaced 332 tabs with spaces by Lolbot 2016-10-22 14:31:10 +0200
  • 168dbb0e test: put back commit feature in check-source.sh. by Sam Hocevar 2016-10-22 14:30:59 +0200
  • dc9f5c72 test: make source code checks more verbose by Sam Hocevar 2016-10-21 11:04:10 +0200
  • eac41fd3 test: remove obsolete SVN support in check-source.sh by Sam Hocevar 2016-10-17 09:27:03 +0200
  • 5fb319b1 imgui: update submodule to a cleaner branch. by Sam Hocevar 2016-10-22 14:12:01 +0200
  • 7d2cd5c8 build: fix imgui example on Linux by Sam Hocevar 2016-10-22 00:58:18 +0200
  • 3525d1f3 Crash fix: first call to TickGame must not occur before TickDraw. referencing #3 by Guillaume Bittoun 2016-10-20 22:34:41 +0200
  • 527e27c8 - ImGUI is now operational again - Most recent version is in with index buffer support by touky 2016-10-20 23:02:15 -0400
  • ac0f48e2 build: fix .vcxproj UUID clash. by Sam Hocevar 2016-10-20 08:34:36 +0200
  • 3b255d41 first test for lolimgui by touky 2016-10-20 01:23:57 -0400
  • ce13252b Shader version compatibility fix by touky 2016-10-16 19:01:16 -0400
  • 9174a1e4 startup fixes by touky 2016-10-14 02:58:04 -0400
  • 37c8949b Update submodule names and specify explicit branches. by Sam Hocevar 2016-10-11 12:11:29 +0200
  • aaa39bd7 build: fix Windows build and LolFx generation by Sam Hocevar 2016-10-10 13:59:49 +0200