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  • ce13252b Shader version compatibility fix by touky 2016-10-16 19:01:16 -0400
  • 9174a1e4 startup fixes by touky 2016-10-14 02:58:04 -0400
  • 37c8949b Update submodule names and specify explicit branches. by Sam Hocevar 2016-10-11 12:11:29 +0200
  • aaa39bd7 build: fix Windows build and LolFx generation by Sam Hocevar 2016-10-10 13:59:49 +0200
  • 7619caef audio: minimal streaming API by Sam Hocevar 2016-10-10 00:36:28 +0200
  • 0ef4e3c2 Clean up a lot of shader crap by Sam Hocevar 2016-10-09 19:24:43 +0200
  • d01f29d4 tutorial: fix input tutorial speed. by Sam Hocevar 2016-10-09 17:54:45 +0200
  • b9ac8117 tutorial: support the Julia set in the fractal sample by Sam Hocevar 2016-10-09 16:36:04 +0200
  • 10f24419 math: allow to create real numbers from long doubles by Sam Hocevar 2016-10-09 16:23:31 +0200
  • 2149187a tutorial: fix tutorial 11 (fractal) by Sam Hocevar 2016-10-08 20:54:13 +0200
  • 96d725fd lua: replace lol::LuaState with the original lua_State by Sam Hocevar 2016-10-08 18:15:46 +0200
  • 89a8add7 audio: reorganise files by Sam Hocevar 2016-10-08 12:56:44 +0200
  • da1c2672 Tutorial 11_fractal fixed by Guillaume Bittoun 2016-10-08 18:07:11 +0200
  • 610d2a97 lua: remove LuaLoader::Find() helper by Sam Hocevar 2016-10-03 21:58:03 +0200
  • 9b6e2995 sys: minor tweaks to the Timer class by Sam Hocevar 2016-10-03 03:29:49 +0200
  • 28031dac Getting rid of TimerData class by Guillaume Bittoun 2016-10-01 22:10:37 +0200
  • 15d3a82b Adding test for timer by Guillaume Bittoun 2016-10-01 17:57:53 +0200
  • ebce2731 Moving entire timer code in timer.h by Guillaume Bittoun 2016-10-01 16:52:28 +0200
  • 40462127 Refactor Timer class with std::chrono by Guillaume Bittoun 2016-09-29 22:30:13 +0200
  • 9e4b6a41 build: add path to lolfx resource names by Sam Hocevar 2016-10-01 12:58:00 +0200
  • 25ad63d3 scene: add Scene::pre_render and post_render by Sam Hocevar 2016-10-01 11:03:34 +0200
  • 78fdedf0 base: add operator for char + String by Sam Hocevar 2016-10-01 12:03:11 +0200
  • 0a7adbc8 build: remove some old kludgy autoconf code by Sam Hocevar 2016-09-30 17:43:33 +0200
  • 96fc3031 getopt: Windows build fix by Sam Hocevar 2016-09-26 19:34:03 +0200
  • 75a8caa6 Update PEGTL submodule to a custom branch of ours. by Sam Hocevar 2016-09-24 12:28:49 +0200
  • f69c3352 build: clean up “make dist” rules. by Sam Hocevar 2016-09-23 12:30:12 +0200
  • 6a35a64d sys: make a few functions lowercase. by Sam Hocevar 2016-09-23 02:22:10 +0200
  • afada09f getopt: minor improvements. by Sam Hocevar 2016-09-23 01:50:54 +0200
  • c5a4f595 sys: getopt wrapper and reimplementation (first iteration). by Sam Hocevar 2016-09-20 09:03:38 +0200
  • afc48d29 scene: add render buffers and a temporary postprocess by Sam Hocevar 2016-09-12 23:04:03 +0200
  • 8c3c62bd build: improvements when building as a subproject by Sam Hocevar 2016-09-12 21:40:45 +0200
  • 244a1cbe sys: always try to open files directly on the filesystem by Sam Hocevar 2016-09-12 10:17:07 +0200
  • e8cb6606 build: add .gitignore files to some 3rd party libraries by Sam Hocevar 2016-09-08 16:24:14 +0200
  • 39f34590 build: remove configure tests that were initially for neercs by Sam Hocevar 2016-09-08 14:44:04 +0200
  • 77bac2b9 build: new --disable-tools configure option by Sam Hocevar 2016-09-08 11:26:20 +0200
  • 39c00a8f build: add more tests to the common m4 file by Sam Hocevar 2016-09-08 03:19:24 +0200
  • a463b803 git: bring some submodules up to date by Sam Hocevar 2016-09-07 10:25:29 +0200
  • 25537c61 build: fix Visual Studio projects by Sam Hocevar 2016-09-06 19:23:59 +0200
  • 92bc63ea build: minor file renaming by Sam Hocevar 2016-09-06 18:47:16 +0200
  • 9c90721b build: make mingw-std-threads a submodule by Sam Hocevar 2016-09-06 18:38:28 +0200
  • fb641c9e build: move PEGTL to a Git submodule by Sam Hocevar 2016-09-06 18:29:28 +0200
  • 7ccf613a build: move Lua to a submodule by Sam Hocevar 2016-09-06 16:10:36 +0200
  • f1a2b66d build: move Bullet to a submodule by Sam Hocevar 2016-09-06 14:59:44 +0200
  • 1dcb0651 build: make imgui a submodule instead of copying it by Sam Hocevar 2016-09-06 12:32:48 +0200
  • fe279ea3 build: various autotools improvements and fixes by Sam Hocevar 2016-09-06 11:51:56 +0200
  • 14eafb48 build: add flags to disable unwanted builds by Sam Hocevar 2016-09-06 01:44:16 +0200
  • fe5bcc55 build: move C++11 support macros to the common .m4 file by Sam Hocevar 2016-09-05 23:44:58 +0200
  • 3544b8cc build: update Visual Studio solution by Sam Hocevar 2016-09-05 23:14:17 +0200
  • ce05d858 build: refactor msbuild files for usage as a submodule by Sam Hocevar 2016-09-05 22:06:54 +0200
  • c6f4070e build: refactor autotools files for out-of-tree builds. by Sam Hocevar 2016-09-05 18:05:50 +0200
  • 2159c045 build: try to fix broken Travis-CI environment. by Sam Hocevar 2016-09-05 11:35:40 +0200
  • 520bf8bd build: try to fix broken Travis-CI environment. by Sam Hocevar 2016-09-04 18:46:52 +0200
  • dcdd5d20 build: allow “make test” as an alias for “make check”. by Sam Hocevar 2016-09-04 18:01:58 +0200
  • 99bcb224 build: use a different Travis-CI environment. by Sam Hocevar 2016-09-04 11:33:06 +0200
  • 35ec9f63 build: activate Travis-CI. by Sam Hocevar 2016-09-04 11:26:35 +0200
  • b660d52e build: update build files and add external git submodule. by Sam Hocevar 2016-09-04 00:54:41 +0200
  • 3d8c1315 fixed 368 files out of 4599: - removed 0 CR characters - removed 1 trailing whitespaces - replaced 1 tabs with spaces - fixed 367 svn:eol-style properties by Lolbot 2016-09-02 18:31:51 +0000
  • 70799848 scene: make the postprocess a nop for now and clean up some shaders. by Sam Hocevar 2016-08-28 21:14:51 +0000
  • a5290030 build: fix .vcxproj files that would be constantly out of date. by Sam Hocevar 2016-08-28 20:20:14 +0000
  • 2c6a0d10 bullet: update vcxproj. by Sam Hocevar 2016-08-28 14:53:33 +0000
  • 4e6e359d bullet: fix warnings here and there. by Sam Hocevar 2016-08-28 12:38:16 +0000
  • ba0e467a build: rename liblolcore to liblol-core, etc. by Sam Hocevar 2016-08-28 12:38:15 +0000
  • 52529cd8 bullet: update code to most recent GitHub branch. by Sam Hocevar 2016-08-28 12:38:12 +0000
  • 969911a1 gpu: remove 1200 lines of old DirectX 9 code. by Sam Hocevar 2016-08-28 10:39:45 +0000
  • 3a907666 scene: start working on a postprocess mechanism. by Sam Hocevar 2016-08-27 23:05:45 +0000
  • 42e56399 base: hide an old warning from the GCC optimiser. by Sam Hocevar 2016-08-27 23:05:44 +0000
  • 6a6cd8dc ld36: bootstrap project. by Sam Hocevar 2016-08-27 15:26:33 +0000
  • f9cef654 zepto8: add a Visual Studio project. by Sam Hocevar 2016-08-27 10:42:26 +0000
  • 3db14cd6 win64: various VS 2015 build fixes. by Sam Hocevar 2016-08-27 01:27:38 +0000
  • f1c34b86 lua: import lua 5.3.3 source (was 5.2.1). by Sam Hocevar 2016-08-26 07:22:37 +0000
  • 2e997f24 math: allow rand(0), it’s arguably better than raising SIGFPE. by Sam Hocevar 2016-08-22 12:39:18 +0000
  • 64a12b1a sys: allow to load images with an absolute path. by Sam Hocevar 2016-08-21 18:43:38 +0000
  • f687beeb math: add lol::round() to our maths functions. by Sam Hocevar 2016-08-20 12:49:59 +0000
  • 3d95e93c tileset: remove an old PS3 hack. by Sam Hocevar 2016-08-20 12:49:56 +0000
  • bd96cfeb Add LuaLoader::Find() helper to find the state’s loader. by Sam Hocevar 2016-08-14 02:54:47 +0000
  • 581ecea5 engine: fix scene rendering. by Sam Hocevar 2016-08-14 02:54:39 +0000
  • 8044747a base: new string functions. by Sam Hocevar 2016-08-13 19:57:34 +0000
  • 2f66dcc3 Switch PEGTL external to latest Git snapshot. by Sam Hocevar 2016-08-13 08:51:00 +0000
  • 6a6ecc66 Port all parsers to PEGTL 1.3.1. by Sam Hocevar 2016-08-13 08:50:48 +0000
  • cb10d6fb zepto8: try to execute Lua code by Sam Hocevar 2016-08-10 15:46:08 +0000
  • 78c33c6f zepto8: new project. by Sam Hocevar 2016-08-10 15:18:34 +0000
  • 5508d102 Fix numerous build errors. by Sam Hocevar 2016-08-10 06:38:46 +0000
  • 8e63078f allturdbeast: in-game documentation. by Sam Hocevar 2016-04-18 19:00:47 +0000
  • c36f2a79 allturdbeast: move to main namespace. by Sam Hocevar 2016-04-18 01:38:13 +0000
  • cfaa27df scene: change sprite tile angles to radians. by Sam Hocevar 2016-04-17 08:14:55 +0000
  • b0f8b24b lua: fix a very old bug in the Lua hooks. by Sam Hocevar 2016-04-16 11:58:09 +0000
  • 7939719c gpu: fix GLES 2.x support. by Sam Hocevar 2016-04-16 09:03:09 +0000
  • 7926ccf9 ld35: it’s that time of the year again. by Sam Hocevar 2016-04-16 09:02:12 +0000
  • ba5c900b Added a few TODOs by Benjamin ‘Touky’ Huet 2015-12-20 12:21:30 +0000
  • 12f5cecb core: minor cosmetic fix. by Sam Hocevar 2015-12-14 01:31:31 +0000
  • 0566c16b sampler: add a few sanity checks to sampler. by Sam Hocevar 2015-12-13 12:51:13 +0000
  • 94f71f27 build: compilation fixes for Visual Studio. by Sam Hocevar 2015-12-13 02:07:03 +0000
  • c7567975 math: add τ (tau) to the list of maths constants. by Sam Hocevar 2015-12-13 01:30:40 +0000
  • 1b2a4ca8 build: fix issues with SDL detection on 32-bit systems. by Sam Hocevar 2015-12-13 01:30:38 +0000
  • 848344cc build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. by Sam Hocevar 2015-12-12 17:58:44 +0000
  • 868a0502 build: _C conflicts with other macros (rightly so); fix this. by Sam Hocevar 2015-12-12 16:06:01 +0000
  • 1280e15c build: use <GL/glew.h> instead of <glew.h>. by Sam Hocevar 2015-12-12 14:35:21 +0000
  • d84605c1 Remove Xbox 360 support, too much stuff no longer compiles. by Sam Hocevar 2015-12-12 14:08:50 +0000
  • ab930faa ld34: it’s that time of the year again. by Sam Hocevar 2015-12-12 13:39:42 +0000
  • 1cb187ab Some cleanup in the Visual Studio files. by Sam Hocevar 2015-12-12 13:39:40 +0000