ce13252b
Shader version compatibility fix by
2016-10-16 19:01:16 -0400
9174a1e4
startup fixes by
2016-10-14 02:58:04 -0400
37c8949b
Update submodule names and specify explicit branches. by
2016-10-11 12:11:29 +0200
aaa39bd7
build: fix Windows build and LolFx generation by
2016-10-10 13:59:49 +0200
7619caef
audio: minimal streaming API by
2016-10-10 00:36:28 +0200
0ef4e3c2
Clean up a lot of shader crap by
2016-10-09 19:24:43 +0200
d01f29d4
tutorial: fix input tutorial speed. by
2016-10-09 17:54:45 +0200
b9ac8117
tutorial: support the Julia set in the fractal sample by
2016-10-09 16:36:04 +0200
10f24419
math: allow to create real numbers from long doubles by
2016-10-09 16:23:31 +0200
2149187a
tutorial: fix tutorial 11 (fractal) by
2016-10-08 20:54:13 +0200
96d725fd
lua: replace lol::LuaState with the original lua_State by
2016-10-08 18:15:46 +0200
89a8add7
audio: reorganise files by
2016-10-08 12:56:44 +0200
da1c2672
Tutorial 11_fractal fixed by
2016-10-08 18:07:11 +0200
610d2a97
lua: remove LuaLoader::Find() helper by
2016-10-03 21:58:03 +0200
9b6e2995
sys: minor tweaks to the Timer class by
2016-10-03 03:29:49 +0200
28031dac
Getting rid of TimerData class by
2016-10-01 22:10:37 +0200
15d3a82b
Adding test for timer by
2016-10-01 17:57:53 +0200
ebce2731
Moving entire timer code in timer.h by
2016-10-01 16:52:28 +0200
40462127
Refactor Timer class with std::chrono by
2016-09-29 22:30:13 +0200
9e4b6a41
build: add path to lolfx resource names by
2016-10-01 12:58:00 +0200
25ad63d3
scene: add Scene::pre_render and post_render by
2016-10-01 11:03:34 +0200
78fdedf0
base: add operator for char + String by
2016-10-01 12:03:11 +0200
0a7adbc8
build: remove some old kludgy autoconf code by
2016-09-30 17:43:33 +0200
96fc3031
getopt: Windows build fix by
2016-09-26 19:34:03 +0200
75a8caa6
Update PEGTL submodule to a custom branch of ours. by
2016-09-24 12:28:49 +0200
f69c3352
build: clean up “make dist” rules. by
2016-09-23 12:30:12 +0200
6a35a64d
sys: make a few functions lowercase. by
2016-09-23 02:22:10 +0200
afada09f
getopt: minor improvements. by
2016-09-23 01:50:54 +0200
c5a4f595
sys: getopt wrapper and reimplementation (first iteration). by
2016-09-20 09:03:38 +0200
afc48d29
scene: add render buffers and a temporary postprocess by
2016-09-12 23:04:03 +0200
8c3c62bd
build: improvements when building as a subproject by
2016-09-12 21:40:45 +0200
244a1cbe
sys: always try to open files directly on the filesystem by
2016-09-12 10:17:07 +0200
e8cb6606
build: add .gitignore files to some 3rd party libraries by
2016-09-08 16:24:14 +0200
39f34590
build: remove configure tests that were initially for neercs by
2016-09-08 14:44:04 +0200
77bac2b9
build: new --disable-tools configure option by
2016-09-08 11:26:20 +0200
39c00a8f
build: add more tests to the common m4 file by
2016-09-08 03:19:24 +0200
a463b803
git: bring some submodules up to date by
2016-09-07 10:25:29 +0200
25537c61
build: fix Visual Studio projects by
2016-09-06 19:23:59 +0200
92bc63ea
build: minor file renaming by
2016-09-06 18:47:16 +0200
9c90721b
build: make mingw-std-threads a submodule by
2016-09-06 18:38:28 +0200
fb641c9e
build: move PEGTL to a Git submodule by
2016-09-06 18:29:28 +0200
7ccf613a
build: move Lua to a submodule by
2016-09-06 16:10:36 +0200
f1a2b66d
build: move Bullet to a submodule by
2016-09-06 14:59:44 +0200
1dcb0651
build: make imgui a submodule instead of copying it by
2016-09-06 12:32:48 +0200
fe279ea3
build: various autotools improvements and fixes by
2016-09-06 11:51:56 +0200
14eafb48
build: add flags to disable unwanted builds by
2016-09-06 01:44:16 +0200
fe5bcc55
build: move C++11 support macros to the common .m4 file by
2016-09-05 23:44:58 +0200
3544b8cc
build: update Visual Studio solution by
2016-09-05 23:14:17 +0200
ce05d858
build: refactor msbuild files for usage as a submodule by
2016-09-05 22:06:54 +0200
c6f4070e
build: refactor autotools files for out-of-tree builds. by
2016-09-05 18:05:50 +0200
2159c045
build: try to fix broken Travis-CI environment. by
2016-09-05 11:35:40 +0200
520bf8bd
build: try to fix broken Travis-CI environment. by
2016-09-04 18:46:52 +0200
dcdd5d20
build: allow “make test” as an alias for “make check”. by
2016-09-04 18:01:58 +0200
99bcb224
build: use a different Travis-CI environment. by
2016-09-04 11:33:06 +0200
35ec9f63
build: activate Travis-CI. by
2016-09-04 11:26:35 +0200
b660d52e
build: update build files and add external git submodule. by
2016-09-04 00:54:41 +0200
3d8c1315
fixed 368 files out of 4599: - removed 0 CR characters - removed 1 trailing whitespaces - replaced 1 tabs with spaces - fixed 367 svn:eol-style properties by
2016-09-02 18:31:51 +0000
70799848
scene: make the postprocess a nop for now and clean up some shaders. by
2016-08-28 21:14:51 +0000
a5290030
build: fix .vcxproj files that would be constantly out of date. by
2016-08-28 20:20:14 +0000
2c6a0d10
bullet: update vcxproj. by
2016-08-28 14:53:33 +0000
4e6e359d
bullet: fix warnings here and there. by
2016-08-28 12:38:16 +0000
ba0e467a
build: rename liblolcore to liblol-core, etc. by
2016-08-28 12:38:15 +0000
52529cd8
bullet: update code to most recent GitHub branch. by
2016-08-28 12:38:12 +0000
969911a1
gpu: remove 1200 lines of old DirectX 9 code. by
2016-08-28 10:39:45 +0000
3a907666
scene: start working on a postprocess mechanism. by
2016-08-27 23:05:45 +0000
42e56399
base: hide an old warning from the GCC optimiser. by
2016-08-27 23:05:44 +0000
6a6cd8dc
ld36: bootstrap project. by
2016-08-27 15:26:33 +0000
f9cef654
zepto8: add a Visual Studio project. by
2016-08-27 10:42:26 +0000
3db14cd6
win64: various VS 2015 build fixes. by
2016-08-27 01:27:38 +0000
f1c34b86
lua: import lua 5.3.3 source (was 5.2.1). by
2016-08-26 07:22:37 +0000
2e997f24
math: allow rand(0), it’s arguably better than raising SIGFPE. by
2016-08-22 12:39:18 +0000
64a12b1a
sys: allow to load images with an absolute path. by
2016-08-21 18:43:38 +0000
f687beeb
math: add lol::round() to our maths functions. by
2016-08-20 12:49:59 +0000
3d95e93c
tileset: remove an old PS3 hack. by
2016-08-20 12:49:56 +0000
bd96cfeb
Add LuaLoader::Find() helper to find the state’s loader. by
2016-08-14 02:54:47 +0000
581ecea5
engine: fix scene rendering. by
2016-08-14 02:54:39 +0000
8044747a
base: new string functions. by
2016-08-13 19:57:34 +0000
2f66dcc3
Switch PEGTL external to latest Git snapshot. by
2016-08-13 08:51:00 +0000
6a6ecc66
Port all parsers to PEGTL 1.3.1. by
2016-08-13 08:50:48 +0000
cb10d6fb
zepto8: try to execute Lua code by
2016-08-10 15:46:08 +0000
78c33c6f
zepto8: new project. by
2016-08-10 15:18:34 +0000
5508d102
Fix numerous build errors. by
2016-08-10 06:38:46 +0000
8e63078f
allturdbeast: in-game documentation. by
2016-04-18 19:00:47 +0000
c36f2a79
allturdbeast: move to main namespace. by
2016-04-18 01:38:13 +0000
cfaa27df
scene: change sprite tile angles to radians. by
2016-04-17 08:14:55 +0000
b0f8b24b
lua: fix a very old bug in the Lua hooks. by
2016-04-16 11:58:09 +0000
7939719c
gpu: fix GLES 2.x support. by
2016-04-16 09:03:09 +0000
7926ccf9
ld35: it’s that time of the year again. by
2016-04-16 09:02:12 +0000
ba5c900b
Added a few TODOs by
2015-12-20 12:21:30 +0000
12f5cecb
core: minor cosmetic fix. by
2015-12-14 01:31:31 +0000
0566c16b
sampler: add a few sanity checks to sampler. by
2015-12-13 12:51:13 +0000
94f71f27
build: compilation fixes for Visual Studio. by
2015-12-13 02:07:03 +0000
c7567975
math: add τ (tau) to the list of maths constants. by
2015-12-13 01:30:40 +0000
1b2a4ca8
build: fix issues with SDL detection on 32-bit systems. by
2015-12-13 01:30:38 +0000
848344cc
build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. by
2015-12-12 17:58:44 +0000
868a0502
build: _C conflicts with other macros (rightly so); fix this. by
2015-12-12 16:06:01 +0000
1280e15c
build: use <GL/glew.h> instead of <glew.h>. by
2015-12-12 14:35:21 +0000
d84605c1
Remove Xbox 360 support, too much stuff no longer compiles. by
2015-12-12 14:08:50 +0000
ab930faa
ld34: it’s that time of the year again. by
2015-12-12 13:39:42 +0000
1cb187ab
Some cleanup in the Visual Studio files. by
2015-12-12 13:39:40 +0000