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Benjamin ‘Touky’ Huet 006c3c4649 BulletCharacterController is now readable by a human being. 12 anni fa
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Physics BulletCharacterController is now readable by a human being. 12 anni fa
benchmark core: make timers second-based rather than millisecond-based. 12 anni fa
data test: add simple unit tests for image loading. 13 anni fa
debug build: hide the SDL_main.h inclusion in core.h, and only activate it 12 anni fa
math build: fix a few compilation and build errors. 12 anni fa
sandbox build: hide the SDL_main.h inclusion in core.h, and only activate it 12 anni fa
unit math: add dot() for quaternions, plus the relevant unit test. 12 anni fa
xolotl build: hide the SDL_main.h inclusion in core.h, and only activate it 12 anni fa
BtPhysTest.cpp BulletCharacterController is now readable by a human being. 12 anni fa
BtPhysTest.h Added Base/Attachment Logic, works with Kinematic & Ghost. 12 anni fa
BtPhysTest.vcxproj Fixed Entity::TickGame log flood. 12 anni fa
BtPhysTest.vcxproj.filters Fixed Entity::TickGame log flood. 12 anni fa
Makefile.am Fixed Makefile.am 12 anni fa
PhysicObject.h Added InputTracker test initPhysTest 12 anni fa
benchsuite.cpp build: hide the SDL_main.h inclusion in core.h, and only activate it 12 anni fa
benchsuite.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 anni fa
testsuite.cpp test: use SDLmain for the testsuite, too. 12 anni fa
testsuite.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 anni fa