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01_triangle.cpp
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gpu: add support for triangle strips and fans, and change the DrawElement
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pirms 12 gadiem |
01_triangle.lolfx
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lolfx: improve the LolFx compiler, including error reporting. We can now
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pirms 12 gadiem |
01_triangle.vcxproj
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build: allow to build the PS3 binaries from Visual Studio if the proper
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pirms 12 gadiem |
02_cube.cpp
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gpu: add support for triangle strips and fans, and change the DrawElement
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pirms 12 gadiem |
02_cube.lolfx
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lolfx: use square brackets to indicate shader sections.
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pirms 12 gadiem |
02_cube.vcxproj
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build: allow to build the PS3 binaries from Visual Studio if the proper
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pirms 12 gadiem |
03_noise.cpp
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gpu: add support for triangle strips and fans, and change the DrawElement
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pirms 12 gadiem |
03_noise.lolfx
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lolfx: use square brackets to indicate shader sections.
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pirms 12 gadiem |
03_noise.vcxproj
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tutorial: start working on a small Perlin-like noise demo.
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pirms 12 gadiem |
04_texture.cpp
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tutorial: add texture demo to the VS solution.
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pirms 12 gadiem |
04_texture.lolfx
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nice holes
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pirms 12 gadiem |
04_texture.vcxproj
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tutorial: add a new texture generation example.
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pirms 12 gadiem |
05_easymesh.cpp
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easymesh: use "ato" for torus, because "at" is already for triangle.
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pirms 12 gadiem |
05_easymesh.vcxproj
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tutorial: add a simple EasyMesh viewer.
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pirms 12 gadiem |
08_fbo.cpp
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gpu: add support for triangle strips and fans, and change the DrawElement
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pirms 12 gadiem |
08_fbo.lolfx
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lolfx: use square brackets to indicate shader sections.
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pirms 12 gadiem |
08_fbo.vcxproj
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tutorial: start working on an FBO example.
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pirms 12 gadiem |
11_fractal.cpp
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math: reimplement min(), max(), abs() and fmod() in the lol:: namespace to
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pirms 12 gadiem |
11_fractal.lolfx
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lolfx: use square brackets to indicate shader sections.
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pirms 12 gadiem |
11_fractal.vcxproj
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build: allow to build the PS3 binaries from Visual Studio if the proper
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pirms 12 gadiem |
Makefile.am
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tutorial: add a new texture generation example.
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pirms 12 gadiem |