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Sam Hocevar 57c2805351 math: reimplement min(), max(), abs() and fmod() in the lol:: namespace to pirms 12 gadiem
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01_triangle.cpp gpu: add support for triangle strips and fans, and change the DrawElement pirms 12 gadiem
01_triangle.lolfx lolfx: improve the LolFx compiler, including error reporting. We can now pirms 12 gadiem
01_triangle.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper pirms 12 gadiem
02_cube.cpp gpu: add support for triangle strips and fans, and change the DrawElement pirms 12 gadiem
02_cube.lolfx lolfx: use square brackets to indicate shader sections. pirms 12 gadiem
02_cube.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper pirms 12 gadiem
03_noise.cpp gpu: add support for triangle strips and fans, and change the DrawElement pirms 12 gadiem
03_noise.lolfx lolfx: use square brackets to indicate shader sections. pirms 12 gadiem
03_noise.vcxproj tutorial: start working on a small Perlin-like noise demo. pirms 12 gadiem
04_texture.cpp tutorial: add texture demo to the VS solution. pirms 12 gadiem
04_texture.lolfx nice holes pirms 12 gadiem
04_texture.vcxproj tutorial: add a new texture generation example. pirms 12 gadiem
05_easymesh.cpp easymesh: use "ato" for torus, because "at" is already for triangle. pirms 12 gadiem
05_easymesh.vcxproj tutorial: add a simple EasyMesh viewer. pirms 12 gadiem
08_fbo.cpp gpu: add support for triangle strips and fans, and change the DrawElement pirms 12 gadiem
08_fbo.lolfx lolfx: use square brackets to indicate shader sections. pirms 12 gadiem
08_fbo.vcxproj tutorial: start working on an FBO example. pirms 12 gadiem
11_fractal.cpp math: reimplement min(), max(), abs() and fmod() in the lol:: namespace to pirms 12 gadiem
11_fractal.lolfx lolfx: use square brackets to indicate shader sections. pirms 12 gadiem
11_fractal.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper pirms 12 gadiem
Makefile.am tutorial: add a new texture generation example. pirms 12 gadiem