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Sam Hocevar 57c2805351 math: reimplement min(), max(), abs() and fmod() in the lol:: namespace to 12 anos atrás
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01_triangle.cpp gpu: add support for triangle strips and fans, and change the DrawElement 12 anos atrás
01_triangle.lolfx lolfx: improve the LolFx compiler, including error reporting. We can now 12 anos atrás
01_triangle.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 anos atrás
02_cube.cpp gpu: add support for triangle strips and fans, and change the DrawElement 12 anos atrás
02_cube.lolfx lolfx: use square brackets to indicate shader sections. 12 anos atrás
02_cube.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 anos atrás
03_noise.cpp gpu: add support for triangle strips and fans, and change the DrawElement 12 anos atrás
03_noise.lolfx lolfx: use square brackets to indicate shader sections. 12 anos atrás
03_noise.vcxproj tutorial: start working on a small Perlin-like noise demo. 12 anos atrás
04_texture.cpp tutorial: add texture demo to the VS solution. 12 anos atrás
04_texture.lolfx nice holes 12 anos atrás
04_texture.vcxproj tutorial: add a new texture generation example. 12 anos atrás
05_easymesh.cpp easymesh: use "ato" for torus, because "at" is already for triangle. 12 anos atrás
05_easymesh.vcxproj tutorial: add a simple EasyMesh viewer. 12 anos atrás
08_fbo.cpp gpu: add support for triangle strips and fans, and change the DrawElement 12 anos atrás
08_fbo.lolfx lolfx: use square brackets to indicate shader sections. 12 anos atrás
08_fbo.vcxproj tutorial: start working on an FBO example. 12 anos atrás
11_fractal.cpp math: reimplement min(), max(), abs() and fmod() in the lol:: namespace to 12 anos atrás
11_fractal.lolfx lolfx: use square brackets to indicate shader sections. 12 anos atrás
11_fractal.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 anos atrás
Makefile.am tutorial: add a new texture generation example. 12 anos atrás