Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
 
 
 
Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick pirms 10 gadiem
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application Added Thread classes pirms 8 gadiem
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. pirms 8 gadiem
bullet build: remove dead PS3 code. pirms 8 gadiem
data build: reorganise automake build system. pirms 12 gadiem
debug Revamped Game/Draw groups to split stuff and help spreading tick pirms 8 gadiem
easymesh Add color var in lua pirms 8 gadiem
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) pirms 8 gadiem
image LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) pirms 8 gadiem
imgui Revamped Game/Draw groups to split stuff and help spreading tick pirms 8 gadiem
input Revamped Game/Draw groups to split stuff and help spreading tick pirms 8 gadiem
lol LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) pirms 8 gadiem
lolua lua: fix compilation issues. pirms 8 gadiem
lua Split Tileset in TextureImage -> Tileset pirms 8 gadiem
math misc: lots of compilation fixes for Visual Studio (related to mediocre pirms 8 gadiem
mesh Added various stuff pirms 8 gadiem
platform Revamped Game/Draw groups to split stuff and help spreading tick pirms 8 gadiem
sys Revamped Game/Draw groups to split stuff and help spreading tick pirms 8 gadiem
t matrix: using permutation and LU decomposition for determinant and inverse computing pirms 8 gadiem
Makefile.am Split Tileset in TextureImage -> Tileset pirms 8 gadiem
audio.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
camera.cpp Revamped Game/Draw groups to split stuff and help spreading tick pirms 8 gadiem
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
dict.cpp base: some Windows compilation fixes. pirms 8 gadiem
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. pirms 8 gadiem
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
emitter.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick pirms 8 gadiem
entity.h Revamped Game/Draw groups to split stuff and help spreading tick pirms 8 gadiem
font.cpp Revamped Game/Draw groups to split stuff and help spreading tick pirms 8 gadiem
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
forge.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
gradient.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
gradient.lolfx scene: start working on the scene class reorganisation. pirms 8 gadiem
light.cpp Revamped Game/Draw groups to split stuff and help spreading tick pirms 8 gadiem
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
lolcore.vcxproj LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) pirms 8 gadiem
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset pirms 8 gadiem
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
lolgl.h build: remove dead PS3 code. pirms 8 gadiem
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. pirms 8 gadiem
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. pirms 8 gadiem
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
platform.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
profiler.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
sample.cpp build: remove dead PS3 code. pirms 8 gadiem
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
sampler.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
scene.cpp build: some PS4 compilation fixes. pirms 8 gadiem
scene.h scene: remove functions that aren’t that useful. pirms 8 gadiem
sprite.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
text.cpp base: more lowercase shit. pirms 8 gadiem
text.h Added some shit in controller and text pirms 8 gadiem
textureimage-private.h Split Tileset in TextureImage -> Tileset pirms 8 gadiem
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick pirms 8 gadiem
textureimage.h Split Tileset in TextureImage -> Tileset pirms 8 gadiem
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. pirms 8 gadiem
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
tiler.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
tileset.cpp Split Tileset in TextureImage -> Tileset pirms 8 gadiem
tileset.h Split Tileset in TextureImage -> Tileset pirms 8 gadiem
utils.h Add color var in lua pirms 8 gadiem
video.cpp build: remove dead PS3 code. pirms 8 gadiem
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
world.cpp 2nd pass on Lua integration. pirms 8 gadiem
world.h 2nd pass on Lua integration. pirms 8 gadiem
worldentity.cpp Fixed some stuff and added some small tweaks pirms 8 gadiem
worldentity.h Fixed some stuff and added some small tweaks pirms 8 gadiem