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Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 11 年之前
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application Added Thread classes 10 年之前
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 年之前
bullet build: remove dead PS3 code. 10 年之前
data build: reorganise automake build system. 13 年之前
debug Revamped Game/Draw groups to split stuff and help spreading tick 10 年之前
easymesh Add color var in lua 10 年之前
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 年之前
image LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 年之前
imgui Revamped Game/Draw groups to split stuff and help spreading tick 10 年之前
input Revamped Game/Draw groups to split stuff and help spreading tick 10 年之前
lol LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 年之前
lolua lua: fix compilation issues. 10 年之前
lua Split Tileset in TextureImage -> Tileset 10 年之前
math misc: lots of compilation fixes for Visual Studio (related to mediocre 10 年之前
mesh Added various stuff 10 年之前
platform Revamped Game/Draw groups to split stuff and help spreading tick 10 年之前
sys Revamped Game/Draw groups to split stuff and help spreading tick 10 年之前
t matrix: using permutation and LU decomposition for determinant and inverse computing 10 年之前
Makefile.am Split Tileset in TextureImage -> Tileset 10 年之前
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
camera.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 年之前
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
dict.cpp base: some Windows compilation fixes. 10 年之前
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 年之前
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 年之前
entity.h Revamped Game/Draw groups to split stuff and help spreading tick 10 年之前
font.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 年之前
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
gradient.lolfx scene: start working on the scene class reorganisation. 10 年之前
light.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 年之前
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
lolcore.vcxproj LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 年之前
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset 10 年之前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
lolgl.h build: remove dead PS3 code. 10 年之前
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 年之前
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 年之前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
sample.cpp build: remove dead PS3 code. 10 年之前
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
scene.cpp build: some PS4 compilation fixes. 10 年之前
scene.h scene: remove functions that aren’t that useful. 10 年之前
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
text.cpp base: more lowercase shit. 10 年之前
text.h Added some shit in controller and text 10 年之前
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 年之前
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10 年之前
textureimage.h Split Tileset in TextureImage -> Tileset 10 年之前
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 10 年之前
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
tileset.cpp Split Tileset in TextureImage -> Tileset 10 年之前
tileset.h Split Tileset in TextureImage -> Tileset 10 年之前
utils.h Add color var in lua 10 年之前
video.cpp build: remove dead PS3 code. 10 年之前
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
world.cpp 2nd pass on Lua integration. 10 年之前
world.h 2nd pass on Lua integration. 10 年之前
worldentity.cpp Fixed some stuff and added some small tweaks 10 年之前
worldentity.h Fixed some stuff and added some small tweaks 10 年之前