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Benjamin ‘Touky’ Huet 9845122641 FAKE Jump 12 anni fa
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Physics CIS MASS DESTRUCTION ! 12 anni fa
benchmark core: make timers second-based rather than millisecond-based. 12 anni fa
data test: add simple unit tests for image loading. 13 anni fa
debug build: hide the SDL_main.h inclusion in core.h, and only activate it 12 anni fa
math test: damn, re-add an include I mistakenly removed. 12 anni fa
sandbox build: hide the SDL_main.h inclusion in core.h, and only activate it 12 anni fa
unit test: add a unit test to ensure default constructed reals are initialised 12 anni fa
xolotl build: hide the SDL_main.h inclusion in core.h, and only activate it 12 anni fa
BtPhysTest.cpp FAKE Jump 12 anni fa
BtPhysTest.h LocalInertia error FIX. 12 anni fa
BtPhysTest.vcxproj build: add skeleton for JNat's demo. 12 anni fa
BtPhysTest.vcxproj.filters Behold the power of LolPhysics ! 12 anni fa
Makefile.am build: switch the Android native build rules to autoconf; still a bit rough 12 anni fa
PhysicObject.h So Character Controller works with a lazy camera logic. 12 anni fa
benchsuite.cpp build: hide the SDL_main.h inclusion in core.h, and only activate it 12 anni fa
benchsuite.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 anni fa
testsuite.cpp test: use SDLmain for the testsuite, too. 12 anni fa
testsuite.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 anni fa