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application
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android: slightly update Android project for newer SDK versions.
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13 years ago |
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debug
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core: tick methods now use seconds, like any sane system.
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13 years ago |
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gpu
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win32: add a custom build rule for '.lolfx' files. The files are properly
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13 years ago |
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image
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win32: the GDI+ byte swapping was wrong; fix that.
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13 years ago |
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input
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input: allow to remap gamepad axes in the generic input layer.
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13 years ago |
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lol
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math: replace len(vec) with length(vec) to match the GLSL naming.
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13 years ago |
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math
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math: implement all Euler conversions for 3×3 matrices.
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13 years ago |
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platform
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win32: add an Xinput class for Xbox360 controllers, because they're not
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13 years ago |
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thread
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xbox: start working on an Xbox/Direct3D port.
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13 years ago |
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Makefile.am
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win32: add an Xinput class for Xbox360 controllers, because they're not
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13 years ago |
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array.h
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core: allow to concatenate arrays, and add unit tests for that.
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13 years ago |
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audio.cpp
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build: fix Win64 compilation with mingw64, using an updated SDL build.
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14 years ago |
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audio.h
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core: fix include guard naming scheme.
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14 years ago |
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bitfield.h
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core: fix include guard naming scheme.
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14 years ago |
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camera.cpp
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Added some convenient functions in camera.
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13 years ago |
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camera.h
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Added some convenient functions in camera.
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13 years ago |
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core.h
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input: add core joystick support and bind the SDL input to that.
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13 years ago |
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dict.cpp
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xbox: start working on an Xbox/Direct3D port.
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13 years ago |
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dict.h
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osx: automake does not support .mm files yet, so rename ios-image.mm back
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14 years ago |
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eglapp.cpp
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core: try to merge Ticker and Emcee. Still not very good.
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14 years ago |
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eglapp.h
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math: rename matrix.h to vector.h and simplify some stuff, especially in
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14 years ago |
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emitter.cpp
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core: tick methods now use seconds, like any sane system.
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13 years ago |
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emitter.h
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core: tick methods now use seconds, like any sane system.
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13 years ago |
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entity.cpp
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core: tick methods now use seconds, like any sane system.
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13 years ago |
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entity.h
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core: move some of the camera view logic from the Video class to the
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13 years ago |
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font.cpp
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core: tick methods now use seconds, like any sane system.
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13 years ago |
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font.h
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core: tick methods now use seconds, like any sane system.
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13 years ago |
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forge.cpp
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Put everything in the "lol" namespace. Better late than never.
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15 years ago |
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forge.h
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core: fix include guard naming scheme.
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14 years ago |
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gradient.cpp
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gpu: activate backface culling on OpenGL to remain consistent with
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13 years ago |
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gradient.h
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core: tick methods now use seconds, like any sane system.
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13 years ago |
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hash.cpp
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Put everything in the "lol" namespace. Better late than never.
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15 years ago |
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hash.h
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core: fix include guard naming scheme.
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14 years ago |
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layer.cpp
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core: more vec?i -> ?veci renames.
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14 years ago |
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layer.h
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core: fix include guard naming scheme.
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14 years ago |
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log.cpp
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build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
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14 years ago |
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log.h
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core: a few compilation fixes for non-GCC compilers.
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14 years ago |
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loldebug.h
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build: put debug stuff and shader stuff in subdirectories.
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14 years ago |
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lolgl.h
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osx: link with the proper OpenGL libraries on OS X.
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14 years ago |
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map.cpp
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core: allow each blitted tile to be stretched differently.
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13 years ago |
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map.h
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core: fix include guard naming scheme.
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14 years ago |
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numeric.h
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core: don't explicitly use std:: prefix when the platform may not
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14 years ago |
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platform.cpp
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build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
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14 years ago |
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platform.h
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ui: add a Platform class to query information about the current platform.
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14 years ago |
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profiler.cpp
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core: make timers second-based rather than millisecond-based.
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13 years ago |
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profiler.h
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core: fix include guard naming scheme.
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14 years ago |
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sample.cpp
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core: tick methods now use seconds, like any sane system.
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13 years ago |
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sample.h
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core: tick methods now use seconds, like any sane system.
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13 years ago |
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sampler.cpp
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Put everything in the "lol" namespace. Better late than never.
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15 years ago |
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sampler.h
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core: fix include guard naming scheme.
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14 years ago |
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scene.cpp
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core: convert some realloc() calls to our nice dynamic Array class.
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13 years ago |
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scene.h
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core: move some of the camera view logic from the Video class to the
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13 years ago |
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sprite.cpp
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core: tick methods now use seconds, like any sane system.
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13 years ago |
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sprite.h
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core: tick methods now use seconds, like any sane system.
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13 years ago |
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text.cpp
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core: tick methods now use seconds, like any sane system.
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13 years ago |
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text.h
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core: tick methods now use seconds, like any sane system.
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13 years ago |
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ticker.cpp
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core: move some of the camera view logic from the Video class to the
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13 years ago |
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ticker.h
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core: try to merge Ticker and Emcee. Still not very good.
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14 years ago |
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tiler.cpp
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core: allow each blitted tile to be stretched differently.
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13 years ago |
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tiler.h
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core: allow each blitted tile to be stretched differently.
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13 years ago |
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tileset.cpp
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gpu: activate backface culling on OpenGL to remain consistent with
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13 years ago |
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tileset.h
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core: tick methods now use seconds, like any sane system.
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13 years ago |
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timer.cpp
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core: make timers second-based rather than millisecond-based.
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13 years ago |
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timer.h
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core: make timers second-based rather than millisecond-based.
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13 years ago |
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video.cpp
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core: move some of the camera view logic from the Video class to the
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13 years ago |
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video.h
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core: move some of the camera view logic from the Video class to the
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13 years ago |
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world.cpp
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core: tick methods now use seconds, like any sane system.
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13 years ago |
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world.h
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core: tick methods now use seconds, like any sane system.
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13 years ago |
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worldentity.cpp
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Small WorldEntity tweaks.
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13 years ago |
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worldentity.h
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Small WorldEntity tweaks.
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13 years ago |