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Sam Hocevar 1dcb065121 build: make imgui a submodule instead of copying it пре 9 година
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3rdparty build: make imgui a submodule instead of copying it пре 9 година
application build: refactor autotools files for out-of-tree builds. пре 9 година
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. пре 9 година
bullet build: various autotools improvements and fixes пре 9 година
data build: refactor autotools files for out-of-tree builds. пре 9 година
debug zepto8: add a Visual Studio project. пре 9 година
easymesh Remove Xbox 360 support, too much stuff no longer compiles. пре 9 година
engine scene: start working on a postprocess mechanism. пре 9 година
gpu build: refactor autotools files for out-of-tree builds. пре 9 година
image build: refactor autotools files for out-of-tree builds. пре 9 година
input misc: some cleanup in files, including UTF-8 BOM. пре 9 година
lol build: refactor autotools files for out-of-tree builds. пре 9 година
lolua win64: various VS 2015 build fixes. пре 9 година
lua build: various autotools improvements and fixes пре 9 година
math math: add τ (tau) to the list of maths constants. пре 9 година
mesh build: refactor autotools files for out-of-tree builds. пре 9 година
platform build: refactor autotools files for out-of-tree builds. пре 9 година
sys sys: allow to load images with an absolute path. пре 9 година
t build: add flags to disable unwanted builds пре 9 година
Makefile.am build: various autotools improvements and fixes пре 9 година
audio.cpp build: refactor autotools files for out-of-tree builds. пре 9 година
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. пре 9 година
camera.h engine: move some files around. пре 9 година
commandstack.h base: clean up and refactor containers. пре 9 година
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. пре 9 година
dict.h engine: move some files around. пре 9 година
eglapp.cpp build: refactor autotools files for out-of-tree builds. пре 9 година
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
emitter.cpp build: reorganise includes so that we can use precompiled headers later. пре 9 година
emitter.h engine: move some files around. пре 9 година
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: пре 9 година
font.h engine: move some files around. пре 9 година
forge.cpp build: reorganise includes so that we can use precompiled headers later. пре 9 година
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
gradient.cpp Scene stuff is back to non-static logic with a few tricks пре 9 година
gradient.h engine: move some files around. пре 9 година
gradient.lolfx scene: start working on the scene class reorganisation. пре 9 година
light.cpp Scene stuff is back to non-static logic with a few tricks пре 9 година
light.h engine: move some files around. пре 9 година
lol-core.vcxproj build: refactor msbuild files for usage as a submodule пре 9 година
lol-core.vcxproj.filter build: rename liblolcore to liblol-core, etc. пре 9 година
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
lolgl.h build: refactor autotools files for out-of-tree builds. пре 9 година
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. пре 9 година
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. пре 9 година
messageservice.cpp base: clean up and refactor containers. пре 9 година
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 9 година
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
platform.cpp build: reorganise includes so that we can use precompiled headers later. пре 9 година
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
profiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 9 година
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
sample.cpp build: refactor autotools files for out-of-tree builds. пре 9 година
sample.h engine: move some files around. пре 9 година
sampler.cpp sampler: add a few sanity checks to sampler. пре 9 година
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
scene.cpp build: refactor autotools files for out-of-tree builds. пре 9 година
scene.h scene: start working on a postprocess mechanism. пре 9 година
sprite.cpp build: reorganise includes so that we can use precompiled headers later. пре 9 година
sprite.h engine: move some files around. пре 9 година
text.cpp misc: some cleanup in files, including UTF-8 BOM. пре 9 година
text.h engine: move some files around. пре 9 година
textureimage-private.h Split Tileset in TextureImage -> Tileset пре 9 година
textureimage.cpp gpu: remove 1200 lines of old DirectX 9 code. пре 9 година
textureimage.h engine: move some files around. пре 9 година
tiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 9 година
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
tileset.cpp gpu: remove 1200 lines of old DirectX 9 code. пре 9 година
tileset.h tileset: rename AddTile() to define_tile(). пре 9 година
utils.h misc: some cleanup in files, including UTF-8 BOM. пре 9 година
video.cpp build: refactor autotools files for out-of-tree builds. пре 9 година
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година