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Sam Hocevar 1dcb065121 build: make imgui a submodule instead of copying it 9 år sedan
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3rdparty build: make imgui a submodule instead of copying it 9 år sedan
application build: refactor autotools files for out-of-tree builds. 9 år sedan
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 9 år sedan
bullet build: various autotools improvements and fixes 9 år sedan
data build: refactor autotools files for out-of-tree builds. 9 år sedan
debug zepto8: add a Visual Studio project. 9 år sedan
easymesh Remove Xbox 360 support, too much stuff no longer compiles. 9 år sedan
engine scene: start working on a postprocess mechanism. 9 år sedan
gpu build: refactor autotools files for out-of-tree builds. 9 år sedan
image build: refactor autotools files for out-of-tree builds. 9 år sedan
input misc: some cleanup in files, including UTF-8 BOM. 9 år sedan
lol build: refactor autotools files for out-of-tree builds. 9 år sedan
lolua win64: various VS 2015 build fixes. 9 år sedan
lua build: various autotools improvements and fixes 9 år sedan
math math: add τ (tau) to the list of maths constants. 9 år sedan
mesh build: refactor autotools files for out-of-tree builds. 9 år sedan
platform build: refactor autotools files for out-of-tree builds. 9 år sedan
sys sys: allow to load images with an absolute path. 9 år sedan
t build: add flags to disable unwanted builds 9 år sedan
Makefile.am build: various autotools improvements and fixes 9 år sedan
audio.cpp build: refactor autotools files for out-of-tree builds. 9 år sedan
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 9 år sedan
camera.h engine: move some files around. 9 år sedan
commandstack.h base: clean up and refactor containers. 9 år sedan
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 9 år sedan
dict.h engine: move some files around. 9 år sedan
eglapp.cpp build: refactor autotools files for out-of-tree builds. 9 år sedan
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
emitter.h engine: move some files around. 9 år sedan
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 år sedan
font.h engine: move some files around. 9 år sedan
forge.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
gradient.cpp Scene stuff is back to non-static logic with a few tricks 9 år sedan
gradient.h engine: move some files around. 9 år sedan
gradient.lolfx scene: start working on the scene class reorganisation. 9 år sedan
light.cpp Scene stuff is back to non-static logic with a few tricks 9 år sedan
light.h engine: move some files around. 9 år sedan
lol-core.vcxproj build: refactor msbuild files for usage as a submodule 9 år sedan
lol-core.vcxproj.filter build: rename liblolcore to liblol-core, etc. 9 år sedan
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
lolgl.h build: refactor autotools files for out-of-tree builds. 9 år sedan
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. 9 år sedan
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. 9 år sedan
messageservice.cpp base: clean up and refactor containers. 9 år sedan
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9 år sedan
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
sample.cpp build: refactor autotools files for out-of-tree builds. 9 år sedan
sample.h engine: move some files around. 9 år sedan
sampler.cpp sampler: add a few sanity checks to sampler. 9 år sedan
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
scene.cpp build: refactor autotools files for out-of-tree builds. 9 år sedan
scene.h scene: start working on a postprocess mechanism. 9 år sedan
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
sprite.h engine: move some files around. 9 år sedan
text.cpp misc: some cleanup in files, including UTF-8 BOM. 9 år sedan
text.h engine: move some files around. 9 år sedan
textureimage-private.h Split Tileset in TextureImage -> Tileset 9 år sedan
textureimage.cpp gpu: remove 1200 lines of old DirectX 9 code. 9 år sedan
textureimage.h engine: move some files around. 9 år sedan
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
tileset.cpp gpu: remove 1200 lines of old DirectX 9 code. 9 år sedan
tileset.h tileset: rename AddTile() to define_tile(). 9 år sedan
utils.h misc: some cleanup in files, including UTF-8 BOM. 9 år sedan
video.cpp build: refactor autotools files for out-of-tree builds. 9 år sedan
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan