..
benchmark
test: emscripten compilation fix in the trigonometry benchmark.
vor 11 Jahren
data
EasyMesh tweaked : New Copy CTor & RenderMesh state.
vor 8 Jahren
math
build: manually add lollua.vcxproj as a reference in all projects.
vor 11 Jahren
physics
mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
vor 8 Jahren
sandbox
build: reorganise automake build system.
vor 11 Jahren
unit
math: last pass (hopefully) at the quaternion/euler conversions.
vor 8 Jahren
xolotl
gpu: move more platform-specific code from Video to Render.
vor 11 Jahren
Makefile.am
Added nacl_phystest to test physic compatibility with nacl.
vor 8 Jahren
benchsuite.cpp
base: implement UNUSED() macro and put it here and there.
vor 12 Jahren
benchsuite.vcxproj
build: manually add lollua.vcxproj as a reference in all projects.
vor 11 Jahren
btphystest.cpp
input: added a name the controllers, and a static Get() function to easily retrieve a registered controller
vor 8 Jahren
btphystest.h
btphystest : InitApp delay
vor 8 Jahren
btphystest.vcxproj
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
vor 8 Jahren
btphystest.vcxproj.filters
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
vor 8 Jahren
front_camera_sprite.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
vor 8 Jahren
meshviewer.cpp
EasyMesh tweaked : New Copy CTor & RenderMesh state.
vor 8 Jahren
meshviewer.vcxproj
MeshViewer TWEAK
vor 8 Jahren
meshviewer_index.html
MeshViewer html update
vor 8 Jahren
meshviewer_nacl.nmf
Added meshviewer .hmtl & .nmf
vor 8 Jahren
nacl_phystest.cpp
physics: always activate Bullet and remove dead code.
vor 8 Jahren
nacl_phystest.h
Added nacl_phystest to test physic compatibility with nacl.
vor 8 Jahren
nacl_phystest.vcxproj
Added nacl_phystest to test physic compatibility with nacl.
vor 8 Jahren
nacl_phystest.vcxproj.filters
Added nacl_phystest to test physic compatibility with nacl.
vor 8 Jahren
physicobject.h
btphystest : cat movement update
vor 8 Jahren
shinyfur.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
vor 8 Jahren
shinymvtexture.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
vor 8 Jahren
testsuite.cpp
base: implement UNUSED() macro and put it here and there.
vor 12 Jahren
testsuite.vcxproj
added camera unit test.
vor 8 Jahren