..
benchmark
test: emscripten compilation fix in the trigonometry benchmark.
il y a 11 ans
data
EasyMesh tweaked : New Copy CTor & RenderMesh state.
il y a 8 ans
math
build: manually add lollua.vcxproj as a reference in all projects.
il y a 11 ans
physics
mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
il y a 8 ans
sandbox
build: reorganise automake build system.
il y a 11 ans
unit
math: last pass (hopefully) at the quaternion/euler conversions.
il y a 8 ans
xolotl
gpu: move more platform-specific code from Video to Render.
il y a 11 ans
Makefile.am
Added nacl_phystest to test physic compatibility with nacl.
il y a 8 ans
benchsuite.cpp
base: implement UNUSED() macro and put it here and there.
il y a 12 ans
benchsuite.vcxproj
build: manually add lollua.vcxproj as a reference in all projects.
il y a 11 ans
btphystest.cpp
input: added a name the controllers, and a static Get() function to easily retrieve a registered controller
il y a 8 ans
btphystest.h
btphystest : InitApp delay
il y a 8 ans
btphystest.vcxproj
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
il y a 8 ans
btphystest.vcxproj.filters
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
il y a 8 ans
front_camera_sprite.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
il y a 8 ans
meshviewer.cpp
EasyMesh tweaked : New Copy CTor & RenderMesh state.
il y a 8 ans
meshviewer.vcxproj
MeshViewer TWEAK
il y a 8 ans
meshviewer_index.html
MeshViewer html update
il y a 8 ans
meshviewer_nacl.nmf
Added meshviewer .hmtl & .nmf
il y a 8 ans
nacl_phystest.cpp
physics: always activate Bullet and remove dead code.
il y a 8 ans
nacl_phystest.h
Added nacl_phystest to test physic compatibility with nacl.
il y a 8 ans
nacl_phystest.vcxproj
Added nacl_phystest to test physic compatibility with nacl.
il y a 8 ans
nacl_phystest.vcxproj.filters
Added nacl_phystest to test physic compatibility with nacl.
il y a 8 ans
physicobject.h
btphystest : cat movement update
il y a 8 ans
shinyfur.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
il y a 8 ans
shinymvtexture.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
il y a 8 ans
testsuite.cpp
base: implement UNUSED() macro and put it here and there.
il y a 12 ans
testsuite.vcxproj
added camera unit test.
il y a 8 ans