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Benjamin ‘Touky’ Huet 2ace630ed5 MeshViewer html update 11 anni fa
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benchmark test: emscripten compilation fix in the trigonometry benchmark. 11 anni fa
data EasyMesh tweaked : New Copy CTor & RenderMesh state. 8 anni fa
math build: manually add lollua.vcxproj as a reference in all projects. 11 anni fa
physics mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 8 anni fa
sandbox build: reorganise automake build system. 11 anni fa
unit math: last pass (hopefully) at the quaternion/euler conversions. 8 anni fa
xolotl gpu: move more platform-specific code from Video to Render. 11 anni fa
Makefile.am Added nacl_phystest to test physic compatibility with nacl. 8 anni fa
benchsuite.cpp base: implement UNUSED() macro and put it here and there. 12 anni fa
benchsuite.vcxproj build: manually add lollua.vcxproj as a reference in all projects. 11 anni fa
btphystest.cpp input: added a name the controllers, and a static Get() function to easily retrieve a registered controller 8 anni fa
btphystest.h btphystest : InitApp delay 8 anni fa
btphystest.vcxproj btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8 anni fa
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8 anni fa
front_camera_sprite.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 anni fa
meshviewer.cpp EasyMesh tweaked : New Copy CTor & RenderMesh state. 8 anni fa
meshviewer.vcxproj MeshViewer TWEAK 8 anni fa
meshviewer_index.html MeshViewer html update 8 anni fa
meshviewer_nacl.nmf Added meshviewer .hmtl & .nmf 8 anni fa
nacl_phystest.cpp physics: always activate Bullet and remove dead code. 8 anni fa
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. 8 anni fa
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. 8 anni fa
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. 8 anni fa
physicobject.h btphystest : cat movement update 8 anni fa
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 anni fa
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 anni fa
testsuite.cpp base: implement UNUSED() macro and put it here and there. 12 anni fa
testsuite.vcxproj added camera unit test. 8 anni fa