..
application
base: break the main loop apart for the emscripten port.
il y a 12 ans
base
Added better Custom string support for safe enum
il y a 9 ans
bullet
bullet: fix a very verbose C++11 warning.
il y a 9 ans
data
build: reorganise automake build system.
il y a 12 ans
debug
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 9 ans
easymesh
Merge branch 'master' into scenegraph
il y a 9 ans
generated
math: remove some vector constants that were a bit too specific.
il y a 9 ans
gpu
image: gather pixel-related types and enums into a single pixel.h header.
il y a 9 ans
image
base: various Visual Studio compilation fixes.
il y a 9 ans
input
Added bunch of stuff on threads and images.
il y a 9 ans
lol
base: various Visual Studio compilation fixes.
il y a 9 ans
lua
build: some PS4 build fixes.
il y a 9 ans
math
Added tostring to vectors, similar to printf, but with tostring.
il y a 9 ans
mesh
Merge branch 'master' into scenegraph
il y a 9 ans
platform
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 9 ans
sys
Merge branch 'master' into scenegraph
il y a 9 ans
Makefile.am
image: reimplement most image merge operations (overlay, screen, etc.).
il y a 9 ans
audio.cpp
add methods to Audio class to mute/unmute and change volume per channel
il y a 9 ans
audio.h
add methods to Audio class to mute/unmute and change volume per channel
il y a 9 ans
camera.cpp
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 9 ans
camera.h
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 9 ans
commandstack.h
base: make the safe enums slightly safer. :-)
il y a 9 ans
core.h
image: gather pixel-related types and enums into a single pixel.h header.
il y a 9 ans
dict.cpp
build: lol-build now passes flags to configure, and configure now uses
il y a 12 ans
dict.h
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
eglapp.cpp
input: Removed previous input system
il y a 9 ans
eglapp.h
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
il y a 13 ans
emitter.cpp
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 9 ans
emitter.h
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 9 ans
entity.cpp
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 9 ans
entity.h
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 9 ans
font.cpp
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 9 ans
font.h
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 9 ans
forge.cpp
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
forge.h
base: prevent instantiation of several static-only classes.
il y a 13 ans
gradient.cpp
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 9 ans
gradient.h
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 9 ans
gradient.lolfx
scene: start working on the scene class reorganisation.
il y a 9 ans
light.cpp
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 9 ans
light.h
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 9 ans
lolcore.vcxproj
image: reimplement most image merge operations (overlay, screen, etc.).
il y a 9 ans
lolcore.vcxproj.filters
image: reimplement most image merge operations (overlay, screen, etc.).
il y a 9 ans
loldebug.h
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
lolgl.h
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
il y a 12 ans
messageservice.cpp
base: make the safe enums slightly safer. :-)
il y a 9 ans
messageservice.h
base: make the safe enums slightly safer. :-)
il y a 9 ans
numeric.h
String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper()
il y a 9 ans
platform.cpp
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
platform.h
base: prevent instantiation of several static-only classes.
il y a 13 ans
profiler.cpp
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
profiler.h
base: prevent instantiation of several static-only classes.
il y a 13 ans
sample.cpp
audio: report SDL mixer loading errors.
il y a 12 ans
sample.h
audio: add Sampler::LoopSample().
il y a 12 ans
sampler.cpp
audio: add Sampler::LoopSample().
il y a 12 ans
sampler.h
audio: add Sampler::LoopSample().
il y a 12 ans
scene.cpp
image: add Convolution() method, with optimisation for separable filters.
il y a 9 ans
scene.h
Merge branch 'master' into scenegraph
il y a 9 ans
sprite.cpp
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 9 ans
sprite.h
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 9 ans
text.cpp
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 9 ans
text.h
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 9 ans
ticker.cpp
base: fix some typos that prevented disabling asserts.
il y a 9 ans
ticker.h
base: prevent instantiation of several static-only classes.
il y a 13 ans
tiler.cpp
Added bunch of stuff on threads and images.
il y a 9 ans
tiler.h
Added bunch of stuff on threads and images.
il y a 9 ans
tileset.cpp
image: add Convolution() method, with optimisation for separable filters.
il y a 9 ans
tileset.h
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 9 ans
utils.h
base: port all existing codebase to safe enums where absolutely required.
il y a 9 ans
video.cpp
Added Flat debugrendermode
il y a 9 ans
video.h
Added Flat debugrendermode
il y a 9 ans
world.cpp
lua: print the actual panic message before dumping a callstack.
il y a 12 ans
world.h
lua: add support for lua/init.lua in a global World object and give
il y a 12 ans
worldentity.cpp
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 9 ans
worldentity.h
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 9 ans