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Guillaume Bittoun 332b5ef250 avl_tree: adding two tests 10 years ago
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application build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 8 years ago
base Added some shit in controller and text 8 years ago
bullet build: reorganise some visual studio shit and comment some files. 8 years ago
data build: reorganise automake build system. 12 years ago
debug Fixed some stuff and added some small tweaks 8 years ago
easymesh Added ShaderBuilder 8 years ago
generated build: reorganise includes so that we can use precompiled headers later. 8 years ago
gpu Added ShaderBuilder 8 years ago
image Fixed some stuff and added some small tweaks 8 years ago
input Fixed some stuff and added some small tweaks 8 years ago
lol avl_tree: adding two tests 8 years ago
lua build: reorganise some visual studio shit and comment some files. 8 years ago
math build: reorganise includes so that we can use precompiled headers later. 8 years ago
mesh build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
platform Added some shit in controller and text 8 years ago
sys build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
t avl_tree: adding two tests 8 years ago
Makefile.am avl_tree: moving file in algorithm, adding empty test file and fixing compilation 8 years ago
audio.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
camera.cpp Fixed some stuff and added some small tweaks 8 years ago
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
dict.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 8 years ago
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
entity.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
font.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
gradient.lolfx scene: start working on the scene class reorganisation. 8 years ago
light.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
lolcore.vcxproj input: use key scancodes everywhere, but add a small fallback for SDL1.2. 8 years ago
lolcore.vcxproj.filters input: use key scancodes everywhere, but add a small fallback for SDL1.2. 8 years ago
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
lolgl.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
messageservice.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
messageservice.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
sample.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
scene.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
scene.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
text.cpp Added some shit in controller and text 8 years ago
text.h Added some shit in controller and text 8 years ago
ticker.cpp Fixed some stuff and added some small tweaks 8 years ago
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
tileset.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
tileset.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
utils.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
video.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
world.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
world.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
worldentity.cpp Fixed some stuff and added some small tweaks 8 years ago
worldentity.h Fixed some stuff and added some small tweaks 8 years ago