Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. il y a 10 ans
..
application base: break the main loop apart for the emscripten port. il y a 12 ans
base base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
bullet bullet: fix a very verbose C++11 warning. il y a 8 ans
data build: reorganise automake build system. il y a 12 ans
debug scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
easymesh base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
generated math: remove some vector constants that were a bit too specific. il y a 8 ans
gpu base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
image base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
input base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
lol base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
lua build: some PS4 build fixes. il y a 8 ans
math Added tostring to vectors, similar to printf, but with tostring. il y a 8 ans
mesh base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
platform base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
sys base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
Makefile.am image: reimplement most image merge operations (overlay, screen, etc.). il y a 8 ans
audio.cpp add methods to Audio class to mute/unmute and change volume per channel il y a 8 ans
audio.h add methods to Audio class to mute/unmute and change volume per channel il y a 8 ans
camera.cpp scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
camera.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
commandstack.h base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
core.h image: gather pixel-related types and enums into a single pixel.h header. il y a 8 ans
dict.cpp base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
dict.h build: fix the WTFPL site URL in all code comments. il y a 12 ans
eglapp.cpp input: Removed previous input system il y a 8 ans
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). il y a 12 ans
emitter.cpp scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
emitter.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
entity.cpp scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
entity.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
font.cpp scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
font.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
forge.cpp build: fix the WTFPL site URL in all code comments. il y a 12 ans
forge.h base: prevent instantiation of several static-only classes. il y a 12 ans
gradient.cpp scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
gradient.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
gradient.lolfx scene: start working on the scene class reorganisation. il y a 8 ans
light.cpp scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
light.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
lolcore.vcxproj image: reimplement most image merge operations (overlay, screen, etc.). il y a 8 ans
lolcore.vcxproj.filters image: reimplement most image merge operations (overlay, screen, etc.). il y a 8 ans
loldebug.h build: fix the WTFPL site URL in all code comments. il y a 12 ans
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. il y a 11 ans
messageservice.cpp base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
messageservice.h base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
numeric.h String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() il y a 8 ans
platform.cpp build: fix the WTFPL site URL in all code comments. il y a 12 ans
platform.h base: prevent instantiation of several static-only classes. il y a 12 ans
profiler.cpp build: fix the WTFPL site URL in all code comments. il y a 12 ans
profiler.h base: prevent instantiation of several static-only classes. il y a 12 ans
sample.cpp base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
sample.h audio: add Sampler::LoopSample(). il y a 12 ans
sampler.cpp audio: add Sampler::LoopSample(). il y a 12 ans
sampler.h audio: add Sampler::LoopSample(). il y a 12 ans
scene.cpp base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
scene.h base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
sprite.cpp scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
sprite.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
text.cpp scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
text.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
ticker.cpp base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
ticker.h base: prevent instantiation of several static-only classes. il y a 12 ans
tiler.cpp Added bunch of stuff on threads and images. il y a 8 ans
tiler.h Added bunch of stuff on threads and images. il y a 8 ans
tileset.cpp base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
tileset.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
utils.h base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
video.cpp Added Flat debugrendermode il y a 8 ans
video.h Added Flat debugrendermode il y a 8 ans
world.cpp base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
world.h lua: add support for lua/init.lua in a global World object and give il y a 12 ans
worldentity.cpp scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
worldentity.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans