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Benjamin ‘Touky’ Huet 3b00a2e5ee Added Joystick count 9 vuotta sitten
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application MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 8 vuotta sitten
base build: fix license and copyright information. 8 vuotta sitten
bullet build: remove dead PS3 code. 8 vuotta sitten
data build: reorganise automake build system. 12 vuotta sitten
debug MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 8 vuotta sitten
easymesh base: clean up and refactor containers. 8 vuotta sitten
gpu build: fix license and copyright information. 8 vuotta sitten
image build: fix license and copyright information. 8 vuotta sitten
input Added Joystick count 8 vuotta sitten
lol build: fix license and copyright information. 8 vuotta sitten
lolua build: fix license and copyright information. 8 vuotta sitten
lua Split Tileset in TextureImage -> Tileset 8 vuotta sitten
math build: fix license and copyright information. 8 vuotta sitten
mesh build: fix license and copyright information. 8 vuotta sitten
platform Added Joystick count 8 vuotta sitten
sys build: fix license and copyright information. 8 vuotta sitten
t build: fix license and copyright information. 8 vuotta sitten
Makefile.am sys: get rid of threadbase.h. 8 vuotta sitten
audio.cpp build: reorganise includes so that we can use precompiled headers later. 8 vuotta sitten
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
camera.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 8 vuotta sitten
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
commandstack.h base: clean up and refactor containers. 8 vuotta sitten
dict.cpp build: fix license and copyright information. 8 vuotta sitten
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
eglapp.cpp build: fix license and copyright information. 8 vuotta sitten
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8 vuotta sitten
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
entity.cpp build: fix license and copyright information. 8 vuotta sitten
entity.h MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 8 vuotta sitten
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 8 vuotta sitten
font.h MultiScene: Phase 1: g_scene removal and conversion to Scene:: 8 vuotta sitten
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 vuotta sitten
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
gradient.cpp Scene stuff is back to non-static logic with a few tricks 8 vuotta sitten
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
gradient.lolfx scene: start working on the scene class reorganisation. 8 vuotta sitten
light.cpp Scene stuff is back to non-static logic with a few tricks 8 vuotta sitten
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
lolcore.vcxproj sys: get rid of threadbase.h. 8 vuotta sitten
lolcore.vcxproj.filters sys: get rid of threadbase.h. 8 vuotta sitten
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
lolgl.h build: remove dead PS3 code. 8 vuotta sitten
lolimgui.cpp misc: carry on with the lowercase rampage. 8 vuotta sitten
lolimgui.h MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 8 vuotta sitten
messageservice.cpp base: clean up and refactor containers. 8 vuotta sitten
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 vuotta sitten
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 vuotta sitten
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 vuotta sitten
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
sample.cpp build: fix license and copyright information. 8 vuotta sitten
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 8 vuotta sitten
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
scene.cpp base: clean up and refactor containers. 8 vuotta sitten
scene.h base: clean up and refactor containers. 8 vuotta sitten
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8 vuotta sitten
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
text.cpp base: clean up and refactor containers. 8 vuotta sitten
text.h text: new features and minor refactoring. 8 vuotta sitten
textureimage-private.h Split Tileset in TextureImage -> Tileset 8 vuotta sitten
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 vuotta sitten
textureimage.h Split Tileset in TextureImage -> Tileset 8 vuotta sitten
ticker.cpp misc: carry on with the lowercase rampage. 8 vuotta sitten
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 vuotta sitten
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
tileset.cpp base: clean up and refactor containers. 8 vuotta sitten
tileset.h base: clean up and refactor containers. 8 vuotta sitten
utils.h base: clean up and refactor containers. 8 vuotta sitten
video.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 8 vuotta sitten
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 vuotta sitten
world.cpp 2nd pass on Lua integration. 8 vuotta sitten
world.h 2nd pass on Lua integration. 8 vuotta sitten
worldentity.cpp math: improve the 2D and 3D box classes. 8 vuotta sitten
worldentity.h math: improve the 2D and 3D box classes. 8 vuotta sitten