您最多选择25个主题 主题必须以字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
Benjamin ‘Touky’ Huet 3b00a2e5ee Added Joystick count 9 年前
..
application MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 8 年前
base build: fix license and copyright information. 8 年前
bullet build: remove dead PS3 code. 8 年前
data build: reorganise automake build system. 12 年前
debug MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 8 年前
easymesh base: clean up and refactor containers. 8 年前
gpu build: fix license and copyright information. 8 年前
image build: fix license and copyright information. 8 年前
input Added Joystick count 8 年前
lol build: fix license and copyright information. 8 年前
lolua build: fix license and copyright information. 8 年前
lua Split Tileset in TextureImage -> Tileset 8 年前
math build: fix license and copyright information. 8 年前
mesh build: fix license and copyright information. 8 年前
platform Added Joystick count 8 年前
sys build: fix license and copyright information. 8 年前
t build: fix license and copyright information. 8 年前
Makefile.am sys: get rid of threadbase.h. 8 年前
audio.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
camera.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 8 年前
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
commandstack.h base: clean up and refactor containers. 8 年前
dict.cpp build: fix license and copyright information. 8 年前
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
eglapp.cpp build: fix license and copyright information. 8 年前
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
entity.cpp build: fix license and copyright information. 8 年前
entity.h MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 8 年前
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 8 年前
font.h MultiScene: Phase 1: g_scene removal and conversion to Scene:: 8 年前
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
gradient.cpp Scene stuff is back to non-static logic with a few tricks 8 年前
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
gradient.lolfx scene: start working on the scene class reorganisation. 8 年前
light.cpp Scene stuff is back to non-static logic with a few tricks 8 年前
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
lolcore.vcxproj sys: get rid of threadbase.h. 8 年前
lolcore.vcxproj.filters sys: get rid of threadbase.h. 8 年前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
lolgl.h build: remove dead PS3 code. 8 年前
lolimgui.cpp misc: carry on with the lowercase rampage. 8 年前
lolimgui.h MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 8 年前
messageservice.cpp base: clean up and refactor containers. 8 年前
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 年前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
sample.cpp build: fix license and copyright information. 8 年前
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
scene.cpp base: clean up and refactor containers. 8 年前
scene.h base: clean up and refactor containers. 8 年前
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
text.cpp base: clean up and refactor containers. 8 年前
text.h text: new features and minor refactoring. 8 年前
textureimage-private.h Split Tileset in TextureImage -> Tileset 8 年前
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 年前
textureimage.h Split Tileset in TextureImage -> Tileset 8 年前
ticker.cpp misc: carry on with the lowercase rampage. 8 年前
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 年前
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
tileset.cpp base: clean up and refactor containers. 8 年前
tileset.h base: clean up and refactor containers. 8 年前
utils.h base: clean up and refactor containers. 8 年前
video.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 8 年前
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年前
world.cpp 2nd pass on Lua integration. 8 年前
world.h 2nd pass on Lua integration. 8 年前
worldentity.cpp math: improve the 2D and 3D box classes. 8 年前
worldentity.h math: improve the 2D and 3D box classes. 8 年前