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Benjamin ‘Touky’ Huet 3b00a2e5ee Added Joystick count пре 9 година
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application MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. пре 8 година
base build: fix license and copyright information. пре 8 година
bullet build: remove dead PS3 code. пре 8 година
data build: reorganise automake build system. пре 12 година
debug MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. пре 8 година
easymesh base: clean up and refactor containers. пре 8 година
gpu build: fix license and copyright information. пре 8 година
image build: fix license and copyright information. пре 8 година
input Added Joystick count пре 8 година
lol build: fix license and copyright information. пре 8 година
lolua build: fix license and copyright information. пре 8 година
lua Split Tileset in TextureImage -> Tileset пре 8 година
math build: fix license and copyright information. пре 8 година
mesh build: fix license and copyright information. пре 8 година
platform Added Joystick count пре 8 година
sys build: fix license and copyright information. пре 8 година
t build: fix license and copyright information. пре 8 година
Makefile.am sys: get rid of threadbase.h. пре 8 година
audio.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
camera.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. пре 8 година
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
commandstack.h base: clean up and refactor containers. пре 8 година
dict.cpp build: fix license and copyright information. пре 8 година
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
eglapp.cpp build: fix license and copyright information. пре 8 година
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
emitter.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
entity.cpp build: fix license and copyright information. пре 8 година
entity.h MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support пре 8 година
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: пре 8 година
font.h MultiScene: Phase 1: g_scene removal and conversion to Scene:: пре 8 година
forge.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
gradient.cpp Scene stuff is back to non-static logic with a few tricks пре 8 година
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
gradient.lolfx scene: start working on the scene class reorganisation. пре 8 година
light.cpp Scene stuff is back to non-static logic with a few tricks пре 8 година
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
lolcore.vcxproj sys: get rid of threadbase.h. пре 8 година
lolcore.vcxproj.filters sys: get rid of threadbase.h. пре 8 година
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
lolgl.h build: remove dead PS3 code. пре 8 година
lolimgui.cpp misc: carry on with the lowercase rampage. пре 8 година
lolimgui.h MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks пре 8 година
messageservice.cpp base: clean up and refactor containers. пре 8 година
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 8 година
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
platform.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
profiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
sample.cpp build: fix license and copyright information. пре 8 година
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
sampler.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
scene.cpp base: clean up and refactor containers. пре 8 година
scene.h base: clean up and refactor containers. пре 8 година
sprite.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
text.cpp base: clean up and refactor containers. пре 8 година
text.h text: new features and minor refactoring. пре 8 година
textureimage-private.h Split Tileset in TextureImage -> Tileset пре 8 година
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick пре 8 година
textureimage.h Split Tileset in TextureImage -> Tileset пре 8 година
ticker.cpp misc: carry on with the lowercase rampage. пре 8 година
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
tiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
tileset.cpp base: clean up and refactor containers. пре 8 година
tileset.h base: clean up and refactor containers. пре 8 година
utils.h base: clean up and refactor containers. пре 8 година
video.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. пре 8 година
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
world.cpp 2nd pass on Lua integration. пре 8 година
world.h 2nd pass on Lua integration. пре 8 година
worldentity.cpp math: improve the 2D and 3D box classes. пре 8 година
worldentity.h math: improve the 2D and 3D box classes. пре 8 година