Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
 
 
 
Sam Hocevar 441a20af99 misc: fix copyright information here and there. pirms 9 gadiem
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application fixed 18 files out of 4242: pirms 8 gadiem
base build: fix license and copyright information. pirms 8 gadiem
bullet build: remove dead PS3 code. pirms 8 gadiem
data build: reorganise automake build system. pirms 11 gadiem
debug engine: move some files around. pirms 8 gadiem
easymesh btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... pirms 8 gadiem
engine engine: move some files around. pirms 8 gadiem
gpu btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... pirms 8 gadiem
image build: fix license and copyright information. pirms 8 gadiem
input Added Joystick count pirms 8 gadiem
lol math: move the matrix-to-quaternion code to a global header. pirms 8 gadiem
lolua misc: fix copyright information here and there. pirms 8 gadiem
lua Split Tileset in TextureImage -> Tileset pirms 8 gadiem
math misc: fix copyright information here and there. pirms 8 gadiem
mesh build: fix license and copyright information. pirms 8 gadiem
platform fixed 18 files out of 4242: pirms 8 gadiem
sys misc: fix copyright information here and there. pirms 8 gadiem
t misc: fix copyright information here and there. pirms 8 gadiem
Makefile.am engine: move some files around. pirms 8 gadiem
audio.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
camera.cpp math: move the matrix-to-quaternion code to a global header. pirms 8 gadiem
camera.h engine: move some files around. pirms 8 gadiem
commandstack.h base: clean up and refactor containers. pirms 8 gadiem
dict.cpp build: fix license and copyright information. pirms 8 gadiem
dict.h engine: move some files around. pirms 8 gadiem
eglapp.cpp build: fix license and copyright information. pirms 8 gadiem
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
emitter.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
emitter.h engine: move some files around. pirms 8 gadiem
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: pirms 8 gadiem
font.h engine: move some files around. pirms 8 gadiem
forge.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
gradient.cpp Scene stuff is back to non-static logic with a few tricks pirms 8 gadiem
gradient.h engine: move some files around. pirms 8 gadiem
gradient.lolfx scene: start working on the scene class reorganisation. pirms 8 gadiem
light.cpp Scene stuff is back to non-static logic with a few tricks pirms 8 gadiem
light.h engine: move some files around. pirms 8 gadiem
lolcore.vcxproj engine: move some files around. pirms 8 gadiem
lolcore.vcxproj.filters engine: move some files around. pirms 8 gadiem
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
lolgl.h build: remove dead PS3 code. pirms 8 gadiem
lolimgui.cpp misc: fix copyright information here and there. pirms 8 gadiem
lolimgui.h MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks pirms 8 gadiem
messageservice.cpp base: clean up and refactor containers. pirms 8 gadiem
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. pirms 8 gadiem
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
platform.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
profiler.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
sample.cpp build: fix license and copyright information. pirms 8 gadiem
sample.h engine: move some files around. pirms 8 gadiem
sampler.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
scene.cpp base: clean up and refactor containers. pirms 8 gadiem
scene.h fixed 18 files out of 4242: pirms 8 gadiem
sprite.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
sprite.h engine: move some files around. pirms 8 gadiem
text.cpp base: clean up and refactor containers. pirms 8 gadiem
text.h engine: move some files around. pirms 8 gadiem
textureimage-private.h Split Tileset in TextureImage -> Tileset pirms 8 gadiem
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick pirms 8 gadiem
textureimage.h engine: move some files around. pirms 8 gadiem
tiler.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
tileset.cpp base: clean up and refactor containers. pirms 8 gadiem
tileset.h engine: move some files around. pirms 8 gadiem
utils.h base: clean up and refactor containers. pirms 8 gadiem
video.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. pirms 8 gadiem
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem