Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. 10 年之前
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defaultmaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 13 年之前
emptymaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 13 年之前
framebuffer.cpp misc: some refactoring in texture handling. 8 年之前
indexbuffer.cpp math: remove some vector constants that were a bit too specific. 8 年之前
line.lolfx Added 2D to 3D DebugLines 8 年之前
lolfx-compiler.cpp lolfx: preprocessor support in the LolFx parser. But this shit is going 11 年之前
lolfx-compiler.h lolfx: preprocessor support in the LolFx parser. But this shit is going 11 年之前
lolfx-parser.y build: fix PS3 and Android builds. 11 年之前
lolfx-scanner.l build: fix PS3 and Android builds. 11 年之前
lolfx.cpp base: roll our own constants because it’s always a pain in the ass 12 年之前
palette.lolfx AddedSprite_sorter stores parameters now. 8 年之前
rendercontext.cpp gpu: implement RenderContext::SetBlendEquation(). 8 年之前
renderer.cpp gpu: implement RenderContext::SetBlendEquation(). 8 年之前
shader.cpp base: rough implementation of safe enums with minimal ToString() support. 8 年之前
testmaterial.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 年之前
texture.cpp misc: some refactoring in texture handling. 8 年之前
tile.lolfx gpu: rename uniforms here and there for consistency. 8 年之前
vertexbuffer.cpp base: rough implementation of safe enums with minimal ToString() support. 8 年之前