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Sam Hocevar 4c20271dc7 ticker: fix a crash upon exit on Windows. 6 vuotta sitten
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3rdparty imgui: update submodule to latest docking branch. 6 vuotta sitten
application input: start implementing controller features directly in the input device. 6 vuotta sitten
audio audio: clean up code. 6 vuotta sitten
base Fix all visible compilation warnings in Visual Studio. 6 vuotta sitten
data build: refactor autotools files for out-of-tree builds. 9 vuotta sitten
debug engine: continue deprecating the entity stuff. 6 vuotta sitten
easymesh Various compilation warning and error fixes. 6 vuotta sitten
engine ticker: fix a crash upon exit on Windows. 6 vuotta sitten
gpu Rename some classes and methods to lowercase. 6 vuotta sitten
image Fix all visible compilation warnings in Visual Studio. 6 vuotta sitten
lol input: remove dead code and more cleanup. 6 vuotta sitten
lolua Switch to upstream Lua master branch. 7 vuotta sitten
math input: remove dead code and more cleanup. 6 vuotta sitten
mesh Fix a crash on exit caused by shader deletion. 6 vuotta sitten
sys Fix all visible compilation warnings in Visual Studio. 6 vuotta sitten
t Remove old feature macros that are no longer relevant nowadays. 6 vuotta sitten
ui input: start replacing controller functions with standard input functions. 6 vuotta sitten
Makefile.am build: clean up lol-core vcxproj filters and improve DLL copying. 6 vuotta sitten
camera.cpp engine: start working on a tickable object, cleaner than entities. 6 vuotta sitten
camera.h Another lowercase switching frenzy, because why not. 7 vuotta sitten
commandstack.h base: clean up and refactor containers. 9 vuotta sitten
emitter.cpp Another lowercase switching frenzy, because why not. 7 vuotta sitten
emitter.h Another lowercase switching frenzy, because why not. 7 vuotta sitten
font.cpp engine: start working on a tickable object, cleaner than entities. 6 vuotta sitten
font.h engine: get rid of the Dict class (WIP). 7 vuotta sitten
gradient.cpp Use smart pointers in a lot of the rendering code. 6 vuotta sitten
gradient.h Use smart pointers in a lot of the rendering code. 6 vuotta sitten
gradient.lolfx Clean up a lot of shader crap 9 vuotta sitten
light.cpp engine: start working on a tickable object, cleaner than entities. 6 vuotta sitten
light.h Another lowercase switching frenzy, because why not. 7 vuotta sitten
lol-core.vcxproj build: clean up lol-core vcxproj filters and improve DLL copying. 6 vuotta sitten
lol-core.vcxproj.filters build: clean up lol-core vcxproj filters and improve DLL copying. 6 vuotta sitten
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 vuotta sitten
lolgl.h Various emscripten compilation fixes. 7 vuotta sitten
messageservice.cpp Various emscripten compilation fixes. 7 vuotta sitten
messageservice.h RIP lol::String ⚰️ LOL 8 vuotta sitten
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 vuotta sitten
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 vuotta sitten
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 vuotta sitten
profiler.cpp Rename lol::Timer to lol::timer. Because. 8 vuotta sitten
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 vuotta sitten
scene.cpp scene: fix regression in primitive rendering. 6 vuotta sitten
scene.h Use smart pointers in a lot of the rendering code. 6 vuotta sitten
sprite.cpp Another lowercase switching frenzy, because why not. 7 vuotta sitten
sprite.h Another lowercase switching frenzy, because why not. 7 vuotta sitten
text.cpp engine: start working on a tickable object, cleaner than entities. 6 vuotta sitten
text.h Another lowercase switching frenzy, because why not. 7 vuotta sitten
textureimage-private.h RIP lol::String ⚰️ LOL 8 vuotta sitten
textureimage.cpp engine: start working on a tickable object, cleaner than entities. 6 vuotta sitten
textureimage.h Another lowercase switching frenzy, because why not. 7 vuotta sitten
tileset.cpp engine: get rid of the Dict class (WIP). 7 vuotta sitten
tileset.h engine: get rid of the Dict class (WIP). 7 vuotta sitten
utils.h Get rid of numerous uses of lol::String. 8 vuotta sitten
video.cpp Allow to resize the SDL window and propagate changes to the scene. 7 vuotta sitten
video.h Allow to resize the SDL window and propagate changes to the scene. 7 vuotta sitten