Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
Sam Hocevar 4c20271dc7 ticker: fix a crash upon exit on Windows. il y a 7 ans
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3rdparty imgui: update submodule to latest docking branch. il y a 7 ans
application input: start implementing controller features directly in the input device. il y a 7 ans
audio audio: clean up code. il y a 7 ans
base Fix all visible compilation warnings in Visual Studio. il y a 7 ans
data build: refactor autotools files for out-of-tree builds. il y a 9 ans
debug engine: continue deprecating the entity stuff. il y a 7 ans
easymesh Various compilation warning and error fixes. il y a 7 ans
engine ticker: fix a crash upon exit on Windows. il y a 7 ans
gpu Rename some classes and methods to lowercase. il y a 7 ans
image Fix all visible compilation warnings in Visual Studio. il y a 7 ans
lol input: remove dead code and more cleanup. il y a 7 ans
lolua Switch to upstream Lua master branch. il y a 7 ans
math input: remove dead code and more cleanup. il y a 7 ans
mesh Fix a crash on exit caused by shader deletion. il y a 7 ans
sys Fix all visible compilation warnings in Visual Studio. il y a 7 ans
t Remove old feature macros that are no longer relevant nowadays. il y a 7 ans
ui input: start replacing controller functions with standard input functions. il y a 7 ans
Makefile.am build: clean up lol-core vcxproj filters and improve DLL copying. il y a 7 ans
camera.cpp engine: start working on a tickable object, cleaner than entities. il y a 7 ans
camera.h Another lowercase switching frenzy, because why not. il y a 7 ans
commandstack.h base: clean up and refactor containers. il y a 9 ans
emitter.cpp Another lowercase switching frenzy, because why not. il y a 7 ans
emitter.h Another lowercase switching frenzy, because why not. il y a 7 ans
font.cpp engine: start working on a tickable object, cleaner than entities. il y a 7 ans
font.h engine: get rid of the Dict class (WIP). il y a 7 ans
gradient.cpp Use smart pointers in a lot of the rendering code. il y a 7 ans
gradient.h Use smart pointers in a lot of the rendering code. il y a 7 ans
gradient.lolfx Clean up a lot of shader crap il y a 9 ans
light.cpp engine: start working on a tickable object, cleaner than entities. il y a 7 ans
light.h Another lowercase switching frenzy, because why not. il y a 7 ans
lol-core.vcxproj build: clean up lol-core vcxproj filters and improve DLL copying. il y a 7 ans
lol-core.vcxproj.filters build: clean up lol-core vcxproj filters and improve DLL copying. il y a 7 ans
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
lolgl.h Various emscripten compilation fixes. il y a 7 ans
messageservice.cpp Various emscripten compilation fixes. il y a 7 ans
messageservice.h RIP lol::String ⚰️ LOL il y a 8 ans
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
platform.cpp build: reorganise includes so that we can use precompiled headers later. il y a 9 ans
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
profiler.cpp Rename lol::Timer to lol::timer. Because. il y a 8 ans
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 9 ans
scene.cpp scene: fix regression in primitive rendering. il y a 7 ans
scene.h Use smart pointers in a lot of the rendering code. il y a 7 ans
sprite.cpp Another lowercase switching frenzy, because why not. il y a 7 ans
sprite.h Another lowercase switching frenzy, because why not. il y a 7 ans
text.cpp engine: start working on a tickable object, cleaner than entities. il y a 7 ans
text.h Another lowercase switching frenzy, because why not. il y a 7 ans
textureimage-private.h RIP lol::String ⚰️ LOL il y a 8 ans
textureimage.cpp engine: start working on a tickable object, cleaner than entities. il y a 7 ans
textureimage.h Another lowercase switching frenzy, because why not. il y a 7 ans
tileset.cpp engine: get rid of the Dict class (WIP). il y a 7 ans
tileset.h engine: get rid of the Dict class (WIP). il y a 7 ans
utils.h Get rid of numerous uses of lol::String. il y a 8 ans
video.cpp Allow to resize the SDL window and propagate changes to the scene. il y a 7 ans
video.h Allow to resize the SDL window and propagate changes to the scene. il y a 7 ans