..
3rdparty
imgui: update submodule to latest docking branch.
7 年之前
application
input: start implementing controller features directly in the input device.
7 年之前
audio
audio: clean up code.
7 年之前
base
Fix all visible compilation warnings in Visual Studio.
7 年之前
data
build: refactor autotools files for out-of-tree builds.
9 年之前
debug
engine: continue deprecating the entity stuff.
7 年之前
easymesh
Various compilation warning and error fixes.
7 年之前
engine
ticker: fix a crash upon exit on Windows.
7 年之前
gpu
Rename some classes and methods to lowercase.
7 年之前
image
Fix all visible compilation warnings in Visual Studio.
7 年之前
lol
input: remove dead code and more cleanup.
7 年之前
lolua
Switch to upstream Lua master branch.
7 年之前
math
input: remove dead code and more cleanup.
7 年之前
mesh
Fix a crash on exit caused by shader deletion.
7 年之前
sys
Fix all visible compilation warnings in Visual Studio.
7 年之前
t
Remove old feature macros that are no longer relevant nowadays.
7 年之前
ui
input: start replacing controller functions with standard input functions.
7 年之前
Makefile.am
build: clean up lol-core vcxproj filters and improve DLL copying.
7 年之前
camera.cpp
engine: start working on a tickable object, cleaner than entities.
7 年之前
camera.h
Another lowercase switching frenzy, because why not.
7 年之前
commandstack.h
base: clean up and refactor containers.
9 年之前
emitter.cpp
Another lowercase switching frenzy, because why not.
7 年之前
emitter.h
Another lowercase switching frenzy, because why not.
7 年之前
font.cpp
engine: start working on a tickable object, cleaner than entities.
7 年之前
font.h
engine: get rid of the Dict class (WIP).
7 年之前
gradient.cpp
Use smart pointers in a lot of the rendering code.
7 年之前
gradient.h
Use smart pointers in a lot of the rendering code.
7 年之前
gradient.lolfx
Clean up a lot of shader crap
9 年之前
light.cpp
engine: start working on a tickable object, cleaner than entities.
7 年之前
light.h
Another lowercase switching frenzy, because why not.
7 年之前
lol-core.vcxproj
build: clean up lol-core vcxproj filters and improve DLL copying.
7 年之前
lol-core.vcxproj.filters
build: clean up lol-core vcxproj filters and improve DLL copying.
7 年之前
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 年之前
lolgl.h
Various emscripten compilation fixes.
7 年之前
messageservice.cpp
Various emscripten compilation fixes.
7 年之前
messageservice.h
RIP lol::String ⚰️ LOL
8 年之前
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 年之前
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
9 年之前
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 年之前
profiler.cpp
Rename lol::Timer to lol::timer. Because.
8 年之前
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 年之前
scene.cpp
scene: fix regression in primitive rendering.
7 年之前
scene.h
Use smart pointers in a lot of the rendering code.
7 年之前
sprite.cpp
Another lowercase switching frenzy, because why not.
7 年之前
sprite.h
Another lowercase switching frenzy, because why not.
7 年之前
text.cpp
engine: start working on a tickable object, cleaner than entities.
7 年之前
text.h
Another lowercase switching frenzy, because why not.
7 年之前
textureimage-private.h
RIP lol::String ⚰️ LOL
8 年之前
textureimage.cpp
engine: start working on a tickable object, cleaner than entities.
7 年之前
textureimage.h
Another lowercase switching frenzy, because why not.
7 年之前
tileset.cpp
engine: get rid of the Dict class (WIP).
7 年之前
tileset.h
engine: get rid of the Dict class (WIP).
7 年之前
utils.h
Get rid of numerous uses of lol::String.
8 年之前
video.cpp
Allow to resize the SDL window and propagate changes to the scene.
7 年之前
video.h
Allow to resize the SDL window and propagate changes to the scene.
7 年之前