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Sam Hocevar 4e4d5a8e06 build: fix GCC build; it doesn't like to have a local file called debug/debug.h. преди 12 години
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application android: slightly update Android project for newer SDK versions. преди 12 години
debug build: fix GCC build; it doesn't like to have a local file called debug/debug.h. преди 12 години
gpu gpu: replace exit(0) in D3D error checks with lol::Abort(). преди 12 години
image win32: the GDI+ byte swapping was wrong; fix that. преди 12 години
lol build: fix GCC build; it doesn't like to have a local file called debug/debug.h. преди 12 години
math math: remove old non-working vector code for the float to half conversion. преди 12 години
platform gpu: replace exit(0) in D3D error checks with lol::Abort(). преди 12 години
thread xbox: start working on an Xbox/Direct3D port. преди 13 години
Makefile.am build: fix GCC build; it doesn't like to have a local file called debug/debug.h. преди 12 години
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. преди 13 години
audio.h core: fix include guard naming scheme. преди 14 години
bitfield.h core: fix include guard naming scheme. преди 14 години
core.h build: fix GCC build; it doesn't like to have a local file called debug/debug.h. преди 12 години
dict.cpp xbox: start working on an Xbox/Direct3D port. преди 13 години
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back преди 13 години
eglapp.cpp core: try to merge Ticker and Emcee. Still not very good. преди 13 години
eglapp.h math: rename matrix.h to vector.h and simplify some stuff, especially in преди 13 години
emitter.cpp core: allow each blitted tile to be stretched differently. преди 12 години
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only преди 13 години
entity.cpp core: prefix Entity members with m_ to avoid accidental shadowing. преди 13 години
entity.h core: prefix Entity members with m_ to avoid accidental shadowing. преди 13 години
font.cpp core: allow each blitted tile to be stretched differently. преди 12 години
font.h core: allow each blitted tile to be stretched differently. преди 12 години
forge.cpp Put everything in the "lol" namespace. Better late than never. преди 14 години
forge.h core: fix include guard naming scheme. преди 14 години
gradient.cpp gpu: fix a nasty bug in the D3D9 vertex declaration code that caused преди 12 години
gradient.h render: add a Gradient class that will be used for dithering later. преди 13 години
hash.cpp Put everything in the "lol" namespace. Better late than never. преди 14 години
hash.h core: fix include guard naming scheme. преди 14 години
input.cpp math: try to implement the magic getter/setter pattern. BREAKS BUILD. преди 13 години
input.h math: rename matrix.h to vector.h and simplify some stuff, especially in преди 13 години
layer.cpp core: more vec?i -> ?veci renames. преди 13 години
layer.h core: fix include guard naming scheme. преди 14 години
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. преди 13 години
log.h core: a few compilation fixes for non-GCC compilers. преди 13 години
loldebug.h build: put debug stuff and shader stuff in subdirectories. преди 13 години
lolgl.h osx: link with the proper OpenGL libraries on OS X. преди 13 години
map.cpp core: allow each blitted tile to be stretched differently. преди 12 години
map.h core: fix include guard naming scheme. преди 14 години
numeric.h core: don't explicitly use std:: prefix when the platform may not преди 13 години
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. преди 13 години
platform.h ui: add a Platform class to query information about the current platform. преди 14 години
profiler.cpp core: get rid of now useless <cstdio> includes. преди 14 години
profiler.h core: fix include guard naming scheme. преди 14 години
sample.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. преди 13 години
sample.h core: fix include guard naming scheme. преди 14 години
sampler.cpp Put everything in the "lol" namespace. Better late than never. преди 14 години
sampler.h core: fix include guard naming scheme. преди 14 години
scene.cpp gpu: replace exit(0) in D3D error checks with lol::Abort(). преди 12 години
scene.h core: allow each blitted tile to be stretched differently. преди 12 години
sprite.cpp core: allow each blitted tile to be stretched differently. преди 12 години
sprite.h core: add a Sprite class to try to factor some common logic currently преди 13 години
text.cpp core: prefix Entity members with m_ to avoid accidental shadowing. преди 13 години
text.h core: more vec?i -> ?veci renames. преди 13 години
ticker.cpp threads: change Queue to a template so that we can manage the element type. преди 13 години
ticker.h core: try to merge Ticker and Emcee. Still not very good. преди 13 години
tiler.cpp core: allow each blitted tile to be stretched differently. преди 12 години
tiler.h core: allow each blitted tile to be stretched differently. преди 12 години
tileset.cpp gpu: add an Unbind() method for textures for clean up. Unfortunately преди 12 години
tileset.h gpu: add an Unbind() method for textures for clean up. Unfortunately преди 12 години
timer.cpp xbox: start working on an Xbox/Direct3D port. преди 13 години
timer.h core: fix include guard naming scheme. преди 14 години
video.cpp gpu: replace exit(0) in D3D error checks with lol::Abort(). преди 12 години
video.h video: allow to set the default clear color. преди 12 години
world.cpp core: prefix Entity members with m_ to avoid accidental shadowing. преди 13 години
world.h core: fix include guard naming scheme. преди 14 години
worldentity.cpp core: split vector operations into linear and non-linear so that we can преди 13 години
worldentity.h core: more vec?i -> ?veci renames. преди 13 години