Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. pirms 13 gadiem
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application android: slightly update Android project for newer SDK versions. pirms 13 gadiem
debug core: tick methods now use seconds, like any sane system. pirms 13 gadiem
gpu gpu: activate backface culling on OpenGL to remain consistent with pirms 13 gadiem
image win32: the GDI+ byte swapping was wrong; fix that. pirms 13 gadiem
input input: add core joystick support and bind the SDL input to that. pirms 13 gadiem
lol math: allow to write 1.f / q to take a quaternion's inverse. pirms 13 gadiem
math math: fix a bug in mat3::fromeuler(). pirms 13 gadiem
platform input: add core joystick support and bind the SDL input to that. pirms 13 gadiem
thread xbox: start working on an Xbox/Direct3D port. pirms 13 gadiem
Makefile.am input: add core joystick support and bind the SDL input to that. pirms 13 gadiem
array.h core: add Last() and Pop() methods to the Array class. pirms 13 gadiem
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. pirms 13 gadiem
audio.h core: fix include guard naming scheme. pirms 14 gadiem
bitfield.h core: fix include guard naming scheme. pirms 14 gadiem
camera.cpp input: add core joystick support and bind the SDL input to that. pirms 13 gadiem
camera.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
core.h input: add core joystick support and bind the SDL input to that. pirms 13 gadiem
dict.cpp xbox: start working on an Xbox/Direct3D port. pirms 13 gadiem
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back pirms 13 gadiem
eglapp.cpp core: try to merge Ticker and Emcee. Still not very good. pirms 13 gadiem
eglapp.h math: rename matrix.h to vector.h and simplify some stuff, especially in pirms 13 gadiem
emitter.cpp core: tick methods now use seconds, like any sane system. pirms 13 gadiem
emitter.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
entity.cpp core: tick methods now use seconds, like any sane system. pirms 13 gadiem
entity.h core: move some of the camera view logic from the Video class to the pirms 13 gadiem
font.cpp core: tick methods now use seconds, like any sane system. pirms 13 gadiem
font.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
forge.cpp Put everything in the "lol" namespace. Better late than never. pirms 14 gadiem
forge.h core: fix include guard naming scheme. pirms 14 gadiem
gradient.cpp gpu: activate backface culling on OpenGL to remain consistent with pirms 13 gadiem
gradient.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
hash.cpp Put everything in the "lol" namespace. Better late than never. pirms 14 gadiem
hash.h core: fix include guard naming scheme. pirms 14 gadiem
layer.cpp core: more vec?i -> ?veci renames. pirms 13 gadiem
layer.h core: fix include guard naming scheme. pirms 14 gadiem
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. pirms 13 gadiem
log.h core: a few compilation fixes for non-GCC compilers. pirms 13 gadiem
loldebug.h build: put debug stuff and shader stuff in subdirectories. pirms 14 gadiem
lolgl.h osx: link with the proper OpenGL libraries on OS X. pirms 13 gadiem
map.cpp core: allow each blitted tile to be stretched differently. pirms 13 gadiem
map.h core: fix include guard naming scheme. pirms 14 gadiem
numeric.h core: don't explicitly use std:: prefix when the platform may not pirms 14 gadiem
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. pirms 13 gadiem
platform.h ui: add a Platform class to query information about the current platform. pirms 14 gadiem
profiler.cpp core: make timers second-based rather than millisecond-based. pirms 13 gadiem
profiler.h core: fix include guard naming scheme. pirms 14 gadiem
sample.cpp core: tick methods now use seconds, like any sane system. pirms 13 gadiem
sample.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
sampler.cpp Put everything in the "lol" namespace. Better late than never. pirms 14 gadiem
sampler.h core: fix include guard naming scheme. pirms 14 gadiem
scene.cpp core: convert some realloc() calls to our nice dynamic Array class. pirms 13 gadiem
scene.h core: move some of the camera view logic from the Video class to the pirms 13 gadiem
sprite.cpp core: tick methods now use seconds, like any sane system. pirms 13 gadiem
sprite.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
text.cpp core: tick methods now use seconds, like any sane system. pirms 13 gadiem
text.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
ticker.cpp core: move some of the camera view logic from the Video class to the pirms 13 gadiem
ticker.h core: try to merge Ticker and Emcee. Still not very good. pirms 13 gadiem
tiler.cpp core: allow each blitted tile to be stretched differently. pirms 13 gadiem
tiler.h core: allow each blitted tile to be stretched differently. pirms 13 gadiem
tileset.cpp gpu: activate backface culling on OpenGL to remain consistent with pirms 13 gadiem
tileset.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
timer.cpp core: make timers second-based rather than millisecond-based. pirms 13 gadiem
timer.h core: make timers second-based rather than millisecond-based. pirms 13 gadiem
video.cpp core: move some of the camera view logic from the Video class to the pirms 13 gadiem
video.h core: move some of the camera view logic from the Video class to the pirms 13 gadiem
world.cpp core: tick methods now use seconds, like any sane system. pirms 13 gadiem
world.h core: tick methods now use seconds, like any sane system. pirms 13 gadiem
worldentity.cpp core: make WorldEntity rotation a quaternion. pirms 13 gadiem
worldentity.h core: make WorldEntity rotation a quaternion. pirms 13 gadiem