You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
Sam Hocevar 787c96b47c lolfx: improve the LolFx compiler, including error reporting. We can now 12 years ago
..
01_triangle.cpp build: hide the SDL_main.h inclusion in core.h, and only activate it 12 years ago
01_triangle.lolfx lolfx: improve the LolFx compiler, including error reporting. We can now 12 years ago
01_triangle.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 years ago
02_cube.cpp build: hide the SDL_main.h inclusion in core.h, and only activate it 12 years ago
02_cube.lolfx lolfx: use square brackets to indicate shader sections. 12 years ago
02_cube.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 years ago
03_noise.cpp tutorial: port noise demo to PS3 and Xbox360. 12 years ago
03_noise.lolfx lolfx: use square brackets to indicate shader sections. 12 years ago
03_noise.vcxproj tutorial: start working on a small Perlin-like noise demo. 12 years ago
05_easymesh.cpp easymesh: use "ato" for torus, because "at" is already for triangle. 12 years ago
05_easymesh.vcxproj tutorial: add a simple EasyMesh viewer. 12 years ago
08_fbo.cpp tutorial: minor shadebob demo tweaks. 12 years ago
08_fbo.lolfx lolfx: use square brackets to indicate shader sections. 12 years ago
08_fbo.vcxproj tutorial: start working on an FBO example. 12 years ago
11_fractal.cpp tutorial: flatten the fractal computation loop, and avoid the use of 12 years ago
11_fractal.lolfx lolfx: use square brackets to indicate shader sections. 12 years ago
11_fractal.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 years ago
Makefile.am build: refactor lolfx build rule into common.am. 12 years ago