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Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. vor 10 Jahren
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defaultmaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly vor 14 Jahren
emptymaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly vor 14 Jahren
framebuffer.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. vor 9 Jahren
indexbuffer.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. vor 9 Jahren
line.lolfx Added 2D to 3D DebugLines vor 9 Jahren
lolfx.cpp build: remove the LolFx and the EasyMesh compilers for now. vor 9 Jahren
palette.lolfx gpu: fix syntax issue in shader. vor 9 Jahren
rendercontext.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. vor 9 Jahren
renderer.cpp misc: some cleanup in files, including UTF-8 BOM. vor 9 Jahren
shader.cpp misc: some cleanup in files, including UTF-8 BOM. vor 9 Jahren
testmaterial.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly vor 9 Jahren
texture.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. vor 9 Jahren
tile.lolfx gpu: rename uniforms here and there for consistency. vor 9 Jahren
vertexbuffer.cpp misc: some cleanup in files, including UTF-8 BOM. vor 9 Jahren