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Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 10 anni fa
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defaultmaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 14 anni fa
emptymaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 14 anni fa
framebuffer.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 anni fa
indexbuffer.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 anni fa
line.lolfx Added 2D to 3D DebugLines 9 anni fa
lolfx.cpp build: remove the LolFx and the EasyMesh compilers for now. 9 anni fa
palette.lolfx gpu: fix syntax issue in shader. 9 anni fa
rendercontext.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 anni fa
renderer.cpp misc: some cleanup in files, including UTF-8 BOM. 9 anni fa
shader.cpp misc: some cleanup in files, including UTF-8 BOM. 9 anni fa
testmaterial.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 9 anni fa
texture.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 anni fa
tile.lolfx gpu: rename uniforms here and there for consistency. 9 anni fa
vertexbuffer.cpp misc: some cleanup in files, including UTF-8 BOM. 9 anni fa