..
application
lua: add support for lua/init.lua in a global World object and give
12 anni fa
base
base: start removing occurrences of NULL on our long journey to nullptr.
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bullet
core: import pristine lua 5.2.1 in the engine code.
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data
build: add a few missing files to make dist.
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debug
debug: fewer lines of code in DrawBox().
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easymesh
easymesh : an ASSERT was not properly setup.
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generated
base: start removing occurrences of NULL on our long journey to nullptr.
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gpu
gpu: only add the half-texel offset on the X360.
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image
ps3: implement Lua file loading.
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input
base: start removing occurrences of NULL on our long journey to nullptr.
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lol
ps3: implement Lua file loading.
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lua
ps3: implement Lua file loading.
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math
misc: fix a few URLs.
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mesh
build: fix a few compiler warnings here and there.
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platform
ps3: create an audio device at startup.
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sys
sys: don't read files on the stack; either we'll overflow or we'll be slow.
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Makefile.am
image: remove the Image::Format enum and use PixelFormat instead.
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audio.cpp
audio: add a simple Stop() method to samples.
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audio.h
base: prevent instantiation of several static-only classes.
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camera.cpp
scene: start refactoring the camera code; we now have a stack of cameras
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camera.h
scene: start refactoring the camera code; we now have a stack of cameras
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core.h
image: remove the Image::Format enum and use PixelFormat instead.
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dict.cpp
base: start removing occurrences of NULL on our long journey to nullptr.
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dict.h
build: fix the WTFPL site URL in all code comments.
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eglapp.cpp
base: start removing occurrences of NULL on our long journey to nullptr.
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eglapp.h
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
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emitter.cpp
New year copyright update.
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emitter.h
New year copyright update.
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entity.cpp
New year copyright update.
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entity.h
easymesh: interface the shiny shader with new Light objects.
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font.cpp
base: remove some sprintf() calls in profit of string ops.
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font.h
New year copyright update.
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forge.cpp
build: fix the WTFPL site URL in all code comments.
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forge.h
base: prevent instantiation of several static-only classes.
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gradient.cpp
base: start removing occurrences of NULL on our long journey to nullptr.
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gradient.h
New year copyright update.
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gradient.lolfx
core: add some noise to the gradient effect.
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layer.cpp
build: fix the WTFPL site URL in all code comments.
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layer.h
build: fix the WTFPL site URL in all code comments.
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light.cpp
easymesh: interface the shiny shader with new Light objects.
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light.h
easymesh: interface the shiny shader with new Light objects.
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lolcore.vcxproj
image: remove the Image::Format enum and use PixelFormat instead.
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lolcore.vcxproj.filters
math: move rand() to its own header, ensure it only returns
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loldebug.h
build: fix the WTFPL site URL in all code comments.
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lolgl.h
build: fix the WTFPL site URL in all code comments.
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map.cpp
base: start removing occurrences of NULL on our long journey to nullptr.
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map.h
build: fix the WTFPL site URL in all code comments.
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numeric.h
math: move rand() to its own header, ensure it only returns
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platform.cpp
build: fix the WTFPL site URL in all code comments.
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platform.h
base: prevent instantiation of several static-only classes.
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profiler.cpp
build: fix the WTFPL site URL in all code comments.
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profiler.h
base: prevent instantiation of several static-only classes.
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sample.cpp
ps3: implement very simple audio playback.
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sample.h
audio: add Sampler::LoopSample().
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sampler.cpp
audio: add Sampler::LoopSample().
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sampler.h
audio: add Sampler::LoopSample().
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scene.cpp
gpu: account for the HLSL half-texel offset on the PS3.
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scene.h
debug: add Debug::DrawLine() and Debug::DrawBox() methods.
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sprite.cpp
New year copyright update.
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sprite.h
New year copyright update.
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text.cpp
base: remove some sprintf() calls in profit of string ops.
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text.h
added GetPos method to get text position
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ticker.cpp
math: replace RandF() with a more generic rand() template function
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ticker.h
base: prevent instantiation of several static-only classes.
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tiler.cpp
New year copyright update.
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tiler.h
base: prevent instantiation of several static-only classes.
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tileset.cpp
gpu: ugly hack to avoid sprite artifacts on the PS3.
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tileset.h
gpu: account for the HLSL half-texel offset on the PS3.
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video.cpp
base: start removing occurrences of NULL on our long journey to nullptr.
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video.h
easymesh : "struct m_gpu" no longer exists and has been replaced by more simpler classes. VertexDecl&Buffer are now not created several times when using the same source datas.
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world.cpp
ps3: implement Lua file loading.
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world.h
lua: add support for lua/init.lua in a global World object and give
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worldentity.cpp
New year copyright update.
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worldentity.h
New year copyright update.
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