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Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder 12 vuotta sitten
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csgbsp.cpp build: reorganise includes so that we can use precompiled headers later. 10 vuotta sitten
csgbsp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 vuotta sitten
easymesh-compiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 vuotta sitten
easymesh-compiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 vuotta sitten
easymesh-parser.y math: remove some vector constants that were a bit too specific. 10 vuotta sitten
easymesh-scanner.l EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 10 vuotta sitten
easymesh.cpp Fixed some stuff and added some small tweaks 10 vuotta sitten
easymesh.h Fixed some stuff and added some small tweaks 10 vuotta sitten
easymeshbuild.cpp build: reorganise includes so that we can use precompiled headers later. 10 vuotta sitten
easymeshbuild.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 vuotta sitten
easymeshrender.cpp Added ShaderBuilder 10 vuotta sitten
easymeshrender.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 vuotta sitten
shiny.lolfx Merge branch 'master' into scenegraph 10 vuotta sitten
shiny_SK.lolfx Merge branch 'master' into scenegraph 10 vuotta sitten
shinydebugUV.lolfx Merge branch 'master' into scenegraph 10 vuotta sitten
shinydebuglighting.lolfx Merge branch 'master' into scenegraph 10 vuotta sitten
shinydebugnormal.lolfx Merge branch 'master' into scenegraph 10 vuotta sitten
shinydebugwireframe.lolfx Merge branch 'master' into scenegraph 10 vuotta sitten
shinyflat.lolfx Merge branch 'master' into scenegraph 10 vuotta sitten