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Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder 12 anos atrás
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csgbsp.cpp build: reorganise includes so that we can use precompiled headers later. 10 anos atrás
csgbsp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anos atrás
easymesh-compiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 anos atrás
easymesh-compiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anos atrás
easymesh-parser.y math: remove some vector constants that were a bit too specific. 10 anos atrás
easymesh-scanner.l EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 10 anos atrás
easymesh.cpp Fixed some stuff and added some small tweaks 10 anos atrás
easymesh.h Fixed some stuff and added some small tweaks 10 anos atrás
easymeshbuild.cpp build: reorganise includes so that we can use precompiled headers later. 10 anos atrás
easymeshbuild.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anos atrás
easymeshrender.cpp Added ShaderBuilder 10 anos atrás
easymeshrender.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anos atrás
shiny.lolfx Merge branch 'master' into scenegraph 10 anos atrás
shiny_SK.lolfx Merge branch 'master' into scenegraph 10 anos atrás
shinydebugUV.lolfx Merge branch 'master' into scenegraph 10 anos atrás
shinydebuglighting.lolfx Merge branch 'master' into scenegraph 10 anos atrás
shinydebugnormal.lolfx Merge branch 'master' into scenegraph 10 anos atrás
shinydebugwireframe.lolfx Merge branch 'master' into scenegraph 10 anos atrás
shinyflat.lolfx Merge branch 'master' into scenegraph 10 anos atrás