..
application
nacl: NaCl binaries no longer need a modified main() to work, the NaCl
hace 14 años
debug
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
hace 13 años
easymesh
build: fix the PS3 port by using our trig.h everywhere instead of stdlib
hace 13 años
generated
build: fix the PS3 port by using our trig.h everywhere instead of stdlib
hace 13 años
gpu
gpu: disable framebuffer objects on GL ES for now, and disable integer
hace 13 años
image
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
hace 13 años
input
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
hace 13 años
lol
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
hace 13 años
math
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
hace 13 años
platform
nacl: NaCl binaries no longer need a modified main() to work, the NaCl
hace 14 años
thread
xbox: start working on an Xbox/Direct3D port.
hace 14 años
Makefile.am
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
hace 13 años
array.h
core: some clang and g++ 4.7 compilation fixes.
hace 14 años
audio.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
hace 13 años
audio.h
core: fix include guard naming scheme.
hace 15 años
bitfield.h
core: fix include guard naming scheme.
hace 15 años
camera.cpp
orbital: some improvements to the mesh parser and error reporting.
hace 14 años
camera.h
Added some convenient functions in camera.
hace 14 años
core.h
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
hace 13 años
dict.cpp
xbox: start working on an Xbox/Direct3D port.
hace 14 años
dict.h
osx: automake does not support .mm files yet, so rename ios-image.mm back
hace 14 años
eglapp.cpp
core: try to merge Ticker and Emcee. Still not very good.
hace 14 años
eglapp.h
math: rename matrix.h to vector.h and simplify some stuff, especially in
hace 14 años
emitter.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
hace 13 años
emitter.h
core: tick methods now use seconds, like any sane system.
hace 14 años
entity.cpp
core: fix a few build warnings and remove useless operators from the
hace 13 años
entity.h
core: move some of the camera view logic from the Video class to the
hace 14 años
font.cpp
core: tick methods now use seconds, like any sane system.
hace 14 años
font.h
core: tick methods now use seconds, like any sane system.
hace 14 años
forge.cpp
Put everything in the "lol" namespace. Better late than never.
hace 15 años
forge.h
core: fix include guard naming scheme.
hace 15 años
gradient.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
hace 13 años
gradient.h
core: tick methods now use seconds, like any sane system.
hace 14 años
hash.cpp
Put everything in the "lol" namespace. Better late than never.
hace 15 años
hash.h
core: fix include guard naming scheme.
hace 15 años
layer.cpp
core: fix a few build warnings and remove useless operators from the
hace 13 años
layer.h
core: fix include guard naming scheme.
hace 15 años
log.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
hace 13 años
log.h
core: a few compilation fixes for non-GCC compilers.
hace 14 años
lolcore.vcxproj
build: reorganise all the build stuff so that it lies in build/ and
hace 13 años
lolcore.vcxproj.filters
build: reorganise all the build stuff so that it lies in build/ and
hace 13 años
loldebug.h
build: put debug stuff and shader stuff in subdirectories.
hace 15 años
lolgl.h
osx: link with the proper OpenGL libraries on OS X.
hace 14 años
map.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
hace 13 años
map.h
core: fix include guard naming scheme.
hace 15 años
numeric.h
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
hace 13 años
platform.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
hace 13 años
platform.h
ui: add a Platform class to query information about the current platform.
hace 15 años
profiler.cpp
core: make timers second-based rather than millisecond-based.
hace 14 años
profiler.h
core: fix include guard naming scheme.
hace 15 años
sample.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
hace 13 años
sample.h
core: tick methods now use seconds, like any sane system.
hace 14 años
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
hace 15 años
sampler.h
core: fix include guard naming scheme.
hace 15 años
scene.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
hace 13 años
scene.h
core: move some of the camera view logic from the Video class to the
hace 14 años
sprite.cpp
core: tick methods now use seconds, like any sane system.
hace 14 años
sprite.h
core: tick methods now use seconds, like any sane system.
hace 14 años
text.cpp
core: tick methods now use seconds, like any sane system.
hace 14 años
text.h
core: tick methods now use seconds, like any sane system.
hace 14 años
ticker.cpp
core: fix a few build warnings and remove useless operators from the
hace 13 años
ticker.h
core: try to merge Ticker and Emcee. Still not very good.
hace 14 años
tiler.cpp
core: allow each blitted tile to be stretched differently.
hace 14 años
tiler.h
core: allow each blitted tile to be stretched differently.
hace 14 años
tileset.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
hace 13 años
tileset.h
core: tick methods now use seconds, like any sane system.
hace 14 años
timer.cpp
core: make timers second-based rather than millisecond-based.
hace 14 años
timer.h
core: make timers second-based rather than millisecond-based.
hace 14 años
video.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
hace 13 años
video.h
core: move some of the camera view logic from the Video class to the
hace 14 años
world.cpp
core: tick methods now use seconds, like any sane system.
hace 14 años
world.h
core: tick methods now use seconds, like any sane system.
hace 14 años
worldentity.cpp
Small WorldEntity tweaks.
hace 14 años
worldentity.h
Small WorldEntity tweaks.
hace 14 años