..
application
nacl: NaCl binaries no longer need a modified main() to work, the NaCl
hace 12 años
bullet
build: fix shitloads of warnings.
hace 12 años
data
build: move all games to a "games" subdirectory to clean up the root
hace 12 años
debug
debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
hace 12 años
easymesh
easymesh: use "ato" for torus, because "at" is already for triangle.
hace 12 años
generated
easymesh: use "ato" for torus, because "at" is already for triangle.
hace 12 años
gpu
gpu: fix a few minor compiler warnings.
hace 12 años
image
build: tweak everything to allow building with SDL on the Raspberry Pi.
hace 12 años
input
input: some refactoring in the action bindings.
hace 12 años
lol
math: refactor real number constant declarations so that they are only
hace 12 años
math
math: refactor real number constant declarations so that they are only
hace 12 años
platform
build: fix shitloads of warnings.
hace 12 años
thread
xbox: start working on an Xbox/Direct3D port.
hace 12 años
Makefile.am
debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
hace 12 años
array.h
core: revert unfinished commit that wasn't really interesting.
hace 12 años
audio.cpp
build: tweak everything to allow building with SDL on the Raspberry Pi.
hace 12 años
audio.h
core: fix include guard naming scheme.
hace 13 años
bitfield.h
core: fix include guard naming scheme.
hace 13 años
camera.cpp
So Character Controller works with a lazy camera logic.
hace 12 años
camera.h
So Character Controller works with a lazy camera logic.
hace 12 años
core.h
build: switch the Android native build rules to autoconf; still a bit rough
hace 12 años
dict.cpp
xbox: start working on an Xbox/Direct3D port.
hace 12 años
dict.h
osx: automake does not support .mm files yet, so rename ios-image.mm back
hace 13 años
eglapp.cpp
build: fix shitloads of warnings.
hace 12 años
eglapp.h
core: on the Raspberry Pi, use the proprietary graphics library instead of
hace 12 años
emitter.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
hace 12 años
emitter.h
core: tick methods now use seconds, like any sane system.
hace 12 años
entity.cpp
core: fix a few build warnings and remove useless operators from the
hace 12 años
entity.h
fixed 23 files out of 277:
hace 12 años
font.cpp
core: tick methods now use seconds, like any sane system.
hace 12 años
font.h
core: tick methods now use seconds, like any sane system.
hace 12 años
forge.cpp
Put everything in the "lol" namespace. Better late than never.
hace 13 años
forge.h
core: fix include guard naming scheme.
hace 13 años
gradient.cpp
gpu: convert the gradient shader to a LolFx effect file.
hace 12 años
gradient.h
core: tick methods now use seconds, like any sane system.
hace 12 años
gradient.lolfx
gpu: convert the gradient shader to a LolFx effect file.
hace 12 años
hash.cpp
Put everything in the "lol" namespace. Better late than never.
hace 13 años
hash.h
core: fix include guard naming scheme.
hace 13 años
layer.cpp
core: fix a few build warnings and remove useless operators from the
hace 12 años
layer.h
core: fix include guard naming scheme.
hace 13 años
log.cpp
android: simplify the logger code.
hace 12 años
log.h
android: simplify the logger code.
hace 12 años
lolcore.vcxproj
debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
hace 12 años
lolcore.vcxproj.filters
debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
hace 12 años
loldebug.h
debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
hace 12 años
lolgl.h
osx: link with the proper OpenGL libraries on OS X.
hace 13 años
map.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
hace 12 años
map.h
core: fix include guard naming scheme.
hace 13 años
numeric.h
fixed 23 files out of 277:
hace 12 años
platform.cpp
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
hace 12 años
platform.h
ui: add a Platform class to query information about the current platform.
hace 13 años
profiler.cpp
core: make timers second-based rather than millisecond-based.
hace 12 años
profiler.h
core: fix include guard naming scheme.
hace 13 años
sample.cpp
build: tweak everything to allow building with SDL on the Raspberry Pi.
hace 12 años
sample.h
core: tick methods now use seconds, like any sane system.
hace 12 años
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
hace 13 años
sampler.h
core: fix include guard naming scheme.
hace 13 años
scene.cpp
gpu: get rid of the inline 2D shader and create "tile.lolfx".
hace 12 años
scene.h
core: move some of the camera view logic from the Video class to the
hace 12 años
sprite.cpp
core: tick methods now use seconds, like any sane system.
hace 12 años
sprite.h
core: tick methods now use seconds, like any sane system.
hace 12 años
text.cpp
core: tick methods now use seconds, like any sane system.
hace 12 años
text.h
core: tick methods now use seconds, like any sane system.
hace 12 años
ticker.cpp
debug: add minor debug messages to the ticker, ensure LOL_DEBUG and
hace 12 años
ticker.h
core: try to merge Ticker and Emcee. Still not very good.
hace 13 años
tiler.cpp
core: allow each blitted tile to be stretched differently.
hace 12 años
tiler.h
core: allow each blitted tile to be stretched differently.
hace 12 años
tileset.cpp
build: fix shitloads of warnings.
hace 12 años
tileset.h
core: tick methods now use seconds, like any sane system.
hace 12 años
timer.cpp
build: tweak everything to allow building with SDL on the Raspberry Pi.
hace 12 años
timer.h
core: make timers second-based rather than millisecond-based.
hace 12 años
video.cpp
gpu: remove support for the accumulation buffer, it's deprecated anyway.
hace 12 años
video.h
gpu: document and tweak some class declarations.
hace 12 años
world.cpp
core: tick methods now use seconds, like any sane system.
hace 12 años
world.h
core: tick methods now use seconds, like any sane system.
hace 12 años
worldentity.cpp
fixed 23 files out of 277:
hace 12 años
worldentity.h
Small WorldEntity tweaks.
hace 12 años