Du kannst nicht mehr als 25 Themen auswählen Themen müssen entweder mit einem Buchstaben oder einer Ziffer beginnen. Sie können Bindestriche („-“) enthalten und bis zu 35 Zeichen lang sein.
 
 
 
Sam Hocevar 0d49891632 gpu: fix a nasty bug in the D3D9 vertex declaration code that caused vor 12 Jahren
..
application android: slightly update Android project for newer SDK versions. vor 12 Jahren
debug gpu: port the vertex buffer abstraction layer to OpenGL. vor 12 Jahren
gpu gpu: fix a nasty bug in the D3D9 vertex declaration code that caused vor 12 Jahren
image win32: the GDI+ byte swapping was wrong; fix that. vor 12 Jahren
lol math: add mat2 and mat3 types; they'll be useful. vor 12 Jahren
math math: remove old non-working vector code for the float to half conversion. vor 12 Jahren
platform build: compilation fixes for errors introduced in the recent Direct3D vor 12 Jahren
thread xbox: start working on an Xbox/Direct3D port. vor 12 Jahren
Makefile.am gpu: start working on a template-based vertex buffer class. vor 12 Jahren
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. vor 13 Jahren
audio.h core: fix include guard naming scheme. vor 13 Jahren
bitfield.h core: fix include guard naming scheme. vor 13 Jahren
core.h gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. vor 12 Jahren
dict.cpp xbox: start working on an Xbox/Direct3D port. vor 12 Jahren
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back vor 13 Jahren
eglapp.cpp core: try to merge Ticker and Emcee. Still not very good. vor 13 Jahren
eglapp.h math: rename matrix.h to vector.h and simplify some stuff, especially in vor 13 Jahren
emitter.cpp core: allow each blitted tile to be stretched differently. vor 12 Jahren
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only vor 13 Jahren
entity.cpp core: prefix Entity members with m_ to avoid accidental shadowing. vor 13 Jahren
entity.h core: prefix Entity members with m_ to avoid accidental shadowing. vor 13 Jahren
font.cpp core: allow each blitted tile to be stretched differently. vor 12 Jahren
font.h core: allow each blitted tile to be stretched differently. vor 12 Jahren
forge.cpp Put everything in the "lol" namespace. Better late than never. vor 13 Jahren
forge.h core: fix include guard naming scheme. vor 13 Jahren
gradient.cpp gpu: fix a nasty bug in the D3D9 vertex declaration code that caused vor 12 Jahren
gradient.h render: add a Gradient class that will be used for dithering later. vor 13 Jahren
hash.cpp Put everything in the "lol" namespace. Better late than never. vor 13 Jahren
hash.h core: fix include guard naming scheme. vor 13 Jahren
input.cpp math: try to implement the magic getter/setter pattern. BREAKS BUILD. vor 13 Jahren
input.h math: rename matrix.h to vector.h and simplify some stuff, especially in vor 13 Jahren
layer.cpp core: more vec?i -> ?veci renames. vor 13 Jahren
layer.h core: fix include guard naming scheme. vor 13 Jahren
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. vor 13 Jahren
log.h core: a few compilation fixes for non-GCC compilers. vor 13 Jahren
loldebug.h build: put debug stuff and shader stuff in subdirectories. vor 13 Jahren
lolgl.h osx: link with the proper OpenGL libraries on OS X. vor 13 Jahren
map.cpp core: allow each blitted tile to be stretched differently. vor 12 Jahren
map.h core: fix include guard naming scheme. vor 13 Jahren
numeric.h core: don't explicitly use std:: prefix when the platform may not vor 13 Jahren
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. vor 13 Jahren
platform.h ui: add a Platform class to query information about the current platform. vor 13 Jahren
profiler.cpp core: get rid of now useless <cstdio> includes. vor 13 Jahren
profiler.h core: fix include guard naming scheme. vor 13 Jahren
sample.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. vor 13 Jahren
sample.h core: fix include guard naming scheme. vor 13 Jahren
sampler.cpp Put everything in the "lol" namespace. Better late than never. vor 13 Jahren
sampler.h core: fix include guard naming scheme. vor 13 Jahren
scene.cpp gpu: fix a nasty bug in the D3D9 vertex declaration code that caused vor 12 Jahren
scene.h core: allow each blitted tile to be stretched differently. vor 12 Jahren
sprite.cpp core: allow each blitted tile to be stretched differently. vor 12 Jahren
sprite.h core: add a Sprite class to try to factor some common logic currently vor 13 Jahren
text.cpp core: prefix Entity members with m_ to avoid accidental shadowing. vor 13 Jahren
text.h core: more vec?i -> ?veci renames. vor 13 Jahren
ticker.cpp threads: change Queue to a template so that we can manage the element type. vor 12 Jahren
ticker.h core: try to merge Ticker and Emcee. Still not very good. vor 13 Jahren
tiler.cpp core: allow each blitted tile to be stretched differently. vor 12 Jahren
tiler.h core: allow each blitted tile to be stretched differently. vor 12 Jahren
tileset.cpp gpu: add an Unbind() method for textures for clean up. Unfortunately vor 12 Jahren
tileset.h gpu: add an Unbind() method for textures for clean up. Unfortunately vor 12 Jahren
timer.cpp xbox: start working on an Xbox/Direct3D port. vor 12 Jahren
timer.h core: fix include guard naming scheme. vor 13 Jahren
video.cpp gpu: add an Unbind() method for textures for clean up. Unfortunately vor 12 Jahren
video.h video: allow to set the default clear color. vor 12 Jahren
world.cpp core: prefix Entity members with m_ to avoid accidental shadowing. vor 13 Jahren
world.h core: fix include guard naming scheme. vor 13 Jahren
worldentity.cpp core: split vector operations into linear and non-linear so that we can vor 13 Jahren
worldentity.h core: more vec?i -> ?veci renames. vor 13 Jahren