..
application
android: slightly update Android project for newer SDK versions.
vor 12 Jahren
debug
gpu: port the vertex buffer abstraction layer to OpenGL.
vor 12 Jahren
gpu
gpu: fix a nasty bug in the D3D9 vertex declaration code that caused
vor 12 Jahren
image
win32: the GDI+ byte swapping was wrong; fix that.
vor 12 Jahren
lol
math: add mat2 and mat3 types; they'll be useful.
vor 12 Jahren
math
math: remove old non-working vector code for the float to half conversion.
vor 12 Jahren
platform
build: compilation fixes for errors introduced in the recent Direct3D
vor 12 Jahren
thread
xbox: start working on an Xbox/Direct3D port.
vor 12 Jahren
Makefile.am
gpu: start working on a template-based vertex buffer class.
vor 12 Jahren
audio.cpp
build: fix Win64 compilation with mingw64, using an updated SDL build.
vor 13 Jahren
audio.h
core: fix include guard naming scheme.
vor 13 Jahren
bitfield.h
core: fix include guard naming scheme.
vor 13 Jahren
core.h
gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now.
vor 12 Jahren
dict.cpp
xbox: start working on an Xbox/Direct3D port.
vor 12 Jahren
dict.h
osx: automake does not support .mm files yet, so rename ios-image.mm back
vor 13 Jahren
eglapp.cpp
core: try to merge Ticker and Emcee. Still not very good.
vor 13 Jahren
eglapp.h
math: rename matrix.h to vector.h and simplify some stuff, especially in
vor 13 Jahren
emitter.cpp
core: allow each blitted tile to be stretched differently.
vor 12 Jahren
emitter.h
tileset: replace the Tiler ID system with real TileSet objects. The only
vor 13 Jahren
entity.cpp
core: prefix Entity members with m_ to avoid accidental shadowing.
vor 13 Jahren
entity.h
core: prefix Entity members with m_ to avoid accidental shadowing.
vor 13 Jahren
font.cpp
core: allow each blitted tile to be stretched differently.
vor 12 Jahren
font.h
core: allow each blitted tile to be stretched differently.
vor 12 Jahren
forge.cpp
Put everything in the "lol" namespace. Better late than never.
vor 13 Jahren
forge.h
core: fix include guard naming scheme.
vor 13 Jahren
gradient.cpp
gpu: fix a nasty bug in the D3D9 vertex declaration code that caused
vor 12 Jahren
gradient.h
render: add a Gradient class that will be used for dithering later.
vor 13 Jahren
hash.cpp
Put everything in the "lol" namespace. Better late than never.
vor 13 Jahren
hash.h
core: fix include guard naming scheme.
vor 13 Jahren
input.cpp
math: try to implement the magic getter/setter pattern. BREAKS BUILD.
vor 13 Jahren
input.h
math: rename matrix.h to vector.h and simplify some stuff, especially in
vor 13 Jahren
layer.cpp
core: more vec?i -> ?veci renames.
vor 13 Jahren
layer.h
core: fix include guard naming scheme.
vor 13 Jahren
log.cpp
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
vor 13 Jahren
log.h
core: a few compilation fixes for non-GCC compilers.
vor 13 Jahren
loldebug.h
build: put debug stuff and shader stuff in subdirectories.
vor 13 Jahren
lolgl.h
osx: link with the proper OpenGL libraries on OS X.
vor 13 Jahren
map.cpp
core: allow each blitted tile to be stretched differently.
vor 12 Jahren
map.h
core: fix include guard naming scheme.
vor 13 Jahren
numeric.h
core: don't explicitly use std:: prefix when the platform may not
vor 13 Jahren
platform.cpp
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
vor 13 Jahren
platform.h
ui: add a Platform class to query information about the current platform.
vor 13 Jahren
profiler.cpp
core: get rid of now useless <cstdio> includes.
vor 13 Jahren
profiler.h
core: fix include guard naming scheme.
vor 13 Jahren
sample.cpp
build: fix Win64 compilation with mingw64, using an updated SDL build.
vor 13 Jahren
sample.h
core: fix include guard naming scheme.
vor 13 Jahren
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
vor 13 Jahren
sampler.h
core: fix include guard naming scheme.
vor 13 Jahren
scene.cpp
gpu: fix a nasty bug in the D3D9 vertex declaration code that caused
vor 12 Jahren
scene.h
core: allow each blitted tile to be stretched differently.
vor 12 Jahren
sprite.cpp
core: allow each blitted tile to be stretched differently.
vor 12 Jahren
sprite.h
core: add a Sprite class to try to factor some common logic currently
vor 13 Jahren
text.cpp
core: prefix Entity members with m_ to avoid accidental shadowing.
vor 13 Jahren
text.h
core: more vec?i -> ?veci renames.
vor 13 Jahren
ticker.cpp
threads: change Queue to a template so that we can manage the element type.
vor 12 Jahren
ticker.h
core: try to merge Ticker and Emcee. Still not very good.
vor 13 Jahren
tiler.cpp
core: allow each blitted tile to be stretched differently.
vor 12 Jahren
tiler.h
core: allow each blitted tile to be stretched differently.
vor 12 Jahren
tileset.cpp
gpu: add an Unbind() method for textures for clean up. Unfortunately
vor 12 Jahren
tileset.h
gpu: add an Unbind() method for textures for clean up. Unfortunately
vor 12 Jahren
timer.cpp
xbox: start working on an Xbox/Direct3D port.
vor 12 Jahren
timer.h
core: fix include guard naming scheme.
vor 13 Jahren
video.cpp
gpu: add an Unbind() method for textures for clean up. Unfortunately
vor 12 Jahren
video.h
video: allow to set the default clear color.
vor 12 Jahren
world.cpp
core: prefix Entity members with m_ to avoid accidental shadowing.
vor 13 Jahren
world.h
core: fix include guard naming scheme.
vor 13 Jahren
worldentity.cpp
core: split vector operations into linear and non-linear so that we can
vor 13 Jahren
worldentity.h
core: more vec?i -> ?veci renames.
vor 13 Jahren