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Sam Hocevar 0d49891632 gpu: fix a nasty bug in the D3D9 vertex declaration code that caused 12 anos atrás
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application android: slightly update Android project for newer SDK versions. 12 anos atrás
debug gpu: port the vertex buffer abstraction layer to OpenGL. 12 anos atrás
gpu gpu: fix a nasty bug in the D3D9 vertex declaration code that caused 12 anos atrás
image win32: the GDI+ byte swapping was wrong; fix that. 12 anos atrás
lol math: add mat2 and mat3 types; they'll be useful. 12 anos atrás
math math: remove old non-working vector code for the float to half conversion. 12 anos atrás
platform build: compilation fixes for errors introduced in the recent Direct3D 12 anos atrás
thread xbox: start working on an Xbox/Direct3D port. 12 anos atrás
Makefile.am gpu: start working on a template-based vertex buffer class. 12 anos atrás
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. 13 anos atrás
audio.h core: fix include guard naming scheme. 13 anos atrás
bitfield.h core: fix include guard naming scheme. 13 anos atrás
core.h gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. 12 anos atrás
dict.cpp xbox: start working on an Xbox/Direct3D port. 12 anos atrás
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back 13 anos atrás
eglapp.cpp core: try to merge Ticker and Emcee. Still not very good. 13 anos atrás
eglapp.h math: rename matrix.h to vector.h and simplify some stuff, especially in 13 anos atrás
emitter.cpp core: allow each blitted tile to be stretched differently. 12 anos atrás
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only 13 anos atrás
entity.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 13 anos atrás
entity.h core: prefix Entity members with m_ to avoid accidental shadowing. 13 anos atrás
font.cpp core: allow each blitted tile to be stretched differently. 12 anos atrás
font.h core: allow each blitted tile to be stretched differently. 12 anos atrás
forge.cpp Put everything in the "lol" namespace. Better late than never. 13 anos atrás
forge.h core: fix include guard naming scheme. 13 anos atrás
gradient.cpp gpu: fix a nasty bug in the D3D9 vertex declaration code that caused 12 anos atrás
gradient.h render: add a Gradient class that will be used for dithering later. 13 anos atrás
hash.cpp Put everything in the "lol" namespace. Better late than never. 13 anos atrás
hash.h core: fix include guard naming scheme. 13 anos atrás
input.cpp math: try to implement the magic getter/setter pattern. BREAKS BUILD. 13 anos atrás
input.h math: rename matrix.h to vector.h and simplify some stuff, especially in 13 anos atrás
layer.cpp core: more vec?i -> ?veci renames. 13 anos atrás
layer.h core: fix include guard naming scheme. 13 anos atrás
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 13 anos atrás
log.h core: a few compilation fixes for non-GCC compilers. 13 anos atrás
loldebug.h build: put debug stuff and shader stuff in subdirectories. 13 anos atrás
lolgl.h osx: link with the proper OpenGL libraries on OS X. 13 anos atrás
map.cpp core: allow each blitted tile to be stretched differently. 12 anos atrás
map.h core: fix include guard naming scheme. 13 anos atrás
numeric.h core: don't explicitly use std:: prefix when the platform may not 13 anos atrás
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 13 anos atrás
platform.h ui: add a Platform class to query information about the current platform. 13 anos atrás
profiler.cpp core: get rid of now useless <cstdio> includes. 13 anos atrás
profiler.h core: fix include guard naming scheme. 13 anos atrás
sample.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. 13 anos atrás
sample.h core: fix include guard naming scheme. 13 anos atrás
sampler.cpp Put everything in the "lol" namespace. Better late than never. 13 anos atrás
sampler.h core: fix include guard naming scheme. 13 anos atrás
scene.cpp gpu: fix a nasty bug in the D3D9 vertex declaration code that caused 12 anos atrás
scene.h core: allow each blitted tile to be stretched differently. 12 anos atrás
sprite.cpp core: allow each blitted tile to be stretched differently. 12 anos atrás
sprite.h core: add a Sprite class to try to factor some common logic currently 13 anos atrás
text.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 13 anos atrás
text.h core: more vec?i -> ?veci renames. 13 anos atrás
ticker.cpp threads: change Queue to a template so that we can manage the element type. 12 anos atrás
ticker.h core: try to merge Ticker and Emcee. Still not very good. 13 anos atrás
tiler.cpp core: allow each blitted tile to be stretched differently. 12 anos atrás
tiler.h core: allow each blitted tile to be stretched differently. 12 anos atrás
tileset.cpp gpu: add an Unbind() method for textures for clean up. Unfortunately 12 anos atrás
tileset.h gpu: add an Unbind() method for textures for clean up. Unfortunately 12 anos atrás
timer.cpp xbox: start working on an Xbox/Direct3D port. 12 anos atrás
timer.h core: fix include guard naming scheme. 13 anos atrás
video.cpp gpu: add an Unbind() method for textures for clean up. Unfortunately 12 anos atrás
video.h video: allow to set the default clear color. 12 anos atrás
world.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 13 anos atrás
world.h core: fix include guard naming scheme. 13 anos atrás
worldentity.cpp core: split vector operations into linear and non-linear so that we can 13 anos atrás
worldentity.h core: more vec?i -> ?veci renames. 13 anos atrás