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Sam Hocevar 8329482cb9 image: do not alter the pointer returned by Lock(). il y a 10 ans
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application misc: remove 100% of the "using namespace std;" madness. il y a 8 ans
base base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
bullet build: remove empty directories and add proper svn:ignore flags. il y a 8 ans
data build: reorganise automake build system. il y a 12 ans
debug misc: remove 100% of the "using namespace std;" madness. il y a 8 ans
easymesh math: get rid of the base_vec* classes (thanks to relaxed unions), rename il y a 8 ans
generated base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
gpu misc: disable all 16-bit float vectors when using Visual Studio. il y a 8 ans
image image: do not alter the pointer returned by Lock(). il y a 8 ans
input base: use ptrdiff_t for array and string sizes and some other things. il y a 8 ans
lol math: another 32-bit compilation fix. il y a 8 ans
lua build: some PS4 build fixes. il y a 8 ans
math math: add outer product for matrices and vectors. il y a 8 ans
mesh base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
platform misc: replace NULL with nullptr. il y a 8 ans
sys misc: replace NULL with nullptr. il y a 8 ans
Makefile.am math: move code from vector.cpp to matrix.cpp and transform.cpp. il y a 8 ans
audio.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
audio.h add methods to Audio class to mute/unmute and change volume per channel il y a 8 ans
camera.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
camera.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
commandstack.h base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
dict.cpp misc: remove 100% of the "using namespace std;" madness. il y a 8 ans
dict.h build: fix the WTFPL site URL in all code comments. il y a 12 ans
eglapp.cpp base: huge refactor in vector.h; GCC compilation times down by 50%. il y a 8 ans
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). il y a 12 ans
emitter.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
emitter.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
entity.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
entity.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
font.cpp misc: remove 100% of the "using namespace std;" madness. il y a 8 ans
font.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
forge.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
forge.h base: prevent instantiation of several static-only classes. il y a 12 ans
gradient.cpp misc: remove 100% of the "using namespace std;" madness. il y a 8 ans
gradient.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
gradient.lolfx scene: start working on the scene class reorganisation. il y a 8 ans
light.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
light.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
lolcore.vcxproj math: move code from vector.cpp to matrix.cpp and transform.cpp. il y a 8 ans
lolcore.vcxproj.filters math: move code from vector.cpp to matrix.cpp and transform.cpp. il y a 8 ans
loldebug.h build: fix the WTFPL site URL in all code comments. il y a 12 ans
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. il y a 11 ans
messageservice.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
messageservice.h base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
numeric.h String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() il y a 8 ans
platform.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
platform.h base: prevent instantiation of several static-only classes. il y a 12 ans
profiler.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
profiler.h base: prevent instantiation of several static-only classes. il y a 12 ans
sample.cpp misc: remove 100% of the "using namespace std;" madness. il y a 8 ans
sample.h audio: add Sampler::LoopSample(). il y a 12 ans
sampler.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
sampler.h audio: add Sampler::LoopSample(). il y a 12 ans
scene.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
scene.h base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
sprite.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
sprite.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
text.cpp misc: remove 100% of the "using namespace std;" madness. il y a 8 ans
text.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans
ticker.cpp base: use ptrdiff_t for array and string sizes and some other things. il y a 8 ans
ticker.h base: prevent instantiation of several static-only classes. il y a 12 ans
tiler.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
tiler.h Added bunch of stuff on threads and images. il y a 8 ans
tileset.cpp base: fix header inconsistencies that broke the build. il y a 8 ans
tileset.h base: fix header inconsistencies that broke the build. il y a 8 ans
utils.h base: going on a lowercase rampage; today’s victim: Array. il y a 8 ans
video.cpp misc: remove 100% of the "using namespace std;" madness. il y a 8 ans
video.h Added Flat debugrendermode il y a 8 ans
world.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
world.h lua: add support for lua/init.lua in a global World object and give il y a 12 ans
worldentity.cpp base: strip core.h from its contents and put it in public/private headers. il y a 8 ans
worldentity.h scenegraph: Entity::TickDraw() now provides a reference to the current il y a 8 ans