..
application
misc: remove 100% of the "using namespace std;" madness.
il y a 8 ans
base
base: strip core.h from its contents and put it in public/private headers.
il y a 8 ans
bullet
build: remove empty directories and add proper svn:ignore flags.
il y a 8 ans
data
build: reorganise automake build system.
il y a 12 ans
debug
misc: remove 100% of the "using namespace std;" madness.
il y a 8 ans
easymesh
math: get rid of the base_vec* classes (thanks to relaxed unions), rename
il y a 8 ans
generated
base: strip core.h from its contents and put it in public/private headers.
il y a 8 ans
gpu
misc: disable all 16-bit float vectors when using Visual Studio.
il y a 8 ans
image
image: do not alter the pointer returned by Lock().
il y a 8 ans
input
base: use ptrdiff_t for array and string sizes and some other things.
il y a 8 ans
lol
math: another 32-bit compilation fix.
il y a 8 ans
lua
build: some PS4 build fixes.
il y a 8 ans
math
math: add outer product for matrices and vectors.
il y a 8 ans
mesh
base: strip core.h from its contents and put it in public/private headers.
il y a 8 ans
platform
misc: replace NULL with nullptr.
il y a 8 ans
sys
misc: replace NULL with nullptr.
il y a 8 ans
Makefile.am
math: move code from vector.cpp to matrix.cpp and transform.cpp.
il y a 8 ans
audio.cpp
base: strip core.h from its contents and put it in public/private headers.
il y a 8 ans
audio.h
add methods to Audio class to mute/unmute and change volume per channel
il y a 8 ans
camera.cpp
base: strip core.h from its contents and put it in public/private headers.
il y a 8 ans
camera.h
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 8 ans
commandstack.h
base: going on a lowercase rampage; today’s victim: Array.
il y a 8 ans
dict.cpp
misc: remove 100% of the "using namespace std;" madness.
il y a 8 ans
dict.h
build: fix the WTFPL site URL in all code comments.
il y a 12 ans
eglapp.cpp
base: huge refactor in vector.h; GCC compilation times down by 50%.
il y a 8 ans
eglapp.h
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
il y a 12 ans
emitter.cpp
base: strip core.h from its contents and put it in public/private headers.
il y a 8 ans
emitter.h
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 8 ans
entity.cpp
base: strip core.h from its contents and put it in public/private headers.
il y a 8 ans
entity.h
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 8 ans
font.cpp
misc: remove 100% of the "using namespace std;" madness.
il y a 8 ans
font.h
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 8 ans
forge.cpp
base: strip core.h from its contents and put it in public/private headers.
il y a 8 ans
forge.h
base: prevent instantiation of several static-only classes.
il y a 12 ans
gradient.cpp
misc: remove 100% of the "using namespace std;" madness.
il y a 8 ans
gradient.h
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 8 ans
gradient.lolfx
scene: start working on the scene class reorganisation.
il y a 8 ans
light.cpp
base: strip core.h from its contents and put it in public/private headers.
il y a 8 ans
light.h
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 8 ans
lolcore.vcxproj
math: move code from vector.cpp to matrix.cpp and transform.cpp.
il y a 8 ans
lolcore.vcxproj.filters
math: move code from vector.cpp to matrix.cpp and transform.cpp.
il y a 8 ans
loldebug.h
build: fix the WTFPL site URL in all code comments.
il y a 12 ans
lolgl.h
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
il y a 11 ans
messageservice.cpp
base: strip core.h from its contents and put it in public/private headers.
il y a 8 ans
messageservice.h
base: going on a lowercase rampage; today’s victim: Array.
il y a 8 ans
numeric.h
String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper()
il y a 8 ans
platform.cpp
base: strip core.h from its contents and put it in public/private headers.
il y a 8 ans
platform.h
base: prevent instantiation of several static-only classes.
il y a 12 ans
profiler.cpp
base: strip core.h from its contents and put it in public/private headers.
il y a 8 ans
profiler.h
base: prevent instantiation of several static-only classes.
il y a 12 ans
sample.cpp
misc: remove 100% of the "using namespace std;" madness.
il y a 8 ans
sample.h
audio: add Sampler::LoopSample().
il y a 12 ans
sampler.cpp
base: strip core.h from its contents and put it in public/private headers.
il y a 8 ans
sampler.h
audio: add Sampler::LoopSample().
il y a 12 ans
scene.cpp
base: strip core.h from its contents and put it in public/private headers.
il y a 8 ans
scene.h
base: going on a lowercase rampage; today’s victim: Array.
il y a 8 ans
sprite.cpp
base: strip core.h from its contents and put it in public/private headers.
il y a 8 ans
sprite.h
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 8 ans
text.cpp
misc: remove 100% of the "using namespace std;" madness.
il y a 8 ans
text.h
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 8 ans
ticker.cpp
base: use ptrdiff_t for array and string sizes and some other things.
il y a 8 ans
ticker.h
base: prevent instantiation of several static-only classes.
il y a 12 ans
tiler.cpp
base: strip core.h from its contents and put it in public/private headers.
il y a 8 ans
tiler.h
Added bunch of stuff on threads and images.
il y a 8 ans
tileset.cpp
base: fix header inconsistencies that broke the build.
il y a 8 ans
tileset.h
base: fix header inconsistencies that broke the build.
il y a 8 ans
utils.h
base: going on a lowercase rampage; today’s victim: Array.
il y a 8 ans
video.cpp
misc: remove 100% of the "using namespace std;" madness.
il y a 8 ans
video.h
Added Flat debugrendermode
il y a 8 ans
world.cpp
base: strip core.h from its contents and put it in public/private headers.
il y a 8 ans
world.h
lua: add support for lua/init.lua in a global World object and give
il y a 12 ans
worldentity.cpp
base: strip core.h from its contents and put it in public/private headers.
il y a 8 ans
worldentity.h
scenegraph: Entity::TickDraw() now provides a reference to the current
il y a 8 ans