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application
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nacl: NaCl binaries no longer need a modified main() to work, the NaCl
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13 yıl önce |
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debug
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core: tick methods now use seconds, like any sane system.
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13 yıl önce |
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easymesh
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easymesh: move the Mesh builder into the engine core.
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13 yıl önce |
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generated
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easymesh: move the Mesh builder into the engine core.
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13 yıl önce |
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gpu
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gpu: remove FrameBuffer::Clear(), it's not really useful.
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13 yıl önce |
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image
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win32: better error reporting in the GDI+ loader, based on a patch by ponce.
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13 yıl önce |
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input
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input: allow to remap gamepad axes in the generic input layer.
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13 yıl önce |
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lol
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core: fix a few build warnings and remove useless operators from the
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13 yıl önce |
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math
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math: fix minor compiler warnings that appeared with g++ 4.7.
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13 yıl önce |
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platform
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nacl: NaCl binaries no longer need a modified main() to work, the NaCl
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13 yıl önce |
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thread
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xbox: start working on an Xbox/Direct3D port.
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13 yıl önce |
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Makefile.am
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easymesh: move the Mesh builder into the engine core.
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13 yıl önce |
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array.h
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core: some clang and g++ 4.7 compilation fixes.
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13 yıl önce |
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audio.cpp
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build: fix Win64 compilation with mingw64, using an updated SDL build.
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14 yıl önce |
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audio.h
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core: fix include guard naming scheme.
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14 yıl önce |
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bitfield.h
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core: fix include guard naming scheme.
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14 yıl önce |
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camera.cpp
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orbital: some improvements to the mesh parser and error reporting.
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13 yıl önce |
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camera.h
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Added some convenient functions in camera.
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13 yıl önce |
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core.h
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easymesh: move the Mesh builder into the engine core.
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13 yıl önce |
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dict.cpp
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xbox: start working on an Xbox/Direct3D port.
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13 yıl önce |
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dict.h
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osx: automake does not support .mm files yet, so rename ios-image.mm back
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14 yıl önce |
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eglapp.cpp
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core: try to merge Ticker and Emcee. Still not very good.
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14 yıl önce |
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eglapp.h
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math: rename matrix.h to vector.h and simplify some stuff, especially in
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14 yıl önce |
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emitter.cpp
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core: tick methods now use seconds, like any sane system.
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13 yıl önce |
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emitter.h
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core: tick methods now use seconds, like any sane system.
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13 yıl önce |
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entity.cpp
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core: fix a few build warnings and remove useless operators from the
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13 yıl önce |
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entity.h
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core: move some of the camera view logic from the Video class to the
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13 yıl önce |
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font.cpp
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core: tick methods now use seconds, like any sane system.
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13 yıl önce |
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font.h
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core: tick methods now use seconds, like any sane system.
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13 yıl önce |
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forge.cpp
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Put everything in the "lol" namespace. Better late than never.
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15 yıl önce |
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forge.h
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core: fix include guard naming scheme.
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14 yıl önce |
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gradient.cpp
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gpu: activate backface culling on OpenGL to remain consistent with
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13 yıl önce |
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gradient.h
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core: tick methods now use seconds, like any sane system.
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13 yıl önce |
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hash.cpp
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Put everything in the "lol" namespace. Better late than never.
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15 yıl önce |
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hash.h
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core: fix include guard naming scheme.
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14 yıl önce |
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layer.cpp
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core: fix a few build warnings and remove useless operators from the
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13 yıl önce |
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layer.h
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core: fix include guard naming scheme.
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14 yıl önce |
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log.cpp
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build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
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14 yıl önce |
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log.h
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core: a few compilation fixes for non-GCC compilers.
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14 yıl önce |
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loldebug.h
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build: put debug stuff and shader stuff in subdirectories.
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14 yıl önce |
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lolgl.h
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osx: link with the proper OpenGL libraries on OS X.
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14 yıl önce |
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map.cpp
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core: allow each blitted tile to be stretched differently.
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13 yıl önce |
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map.h
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core: fix include guard naming scheme.
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14 yıl önce |
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numeric.h
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core: don't explicitly use std:: prefix when the platform may not
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14 yıl önce |
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platform.cpp
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build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
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14 yıl önce |
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platform.h
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ui: add a Platform class to query information about the current platform.
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14 yıl önce |
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profiler.cpp
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core: make timers second-based rather than millisecond-based.
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13 yıl önce |
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profiler.h
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core: fix include guard naming scheme.
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14 yıl önce |
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sample.cpp
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core: tick methods now use seconds, like any sane system.
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13 yıl önce |
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sample.h
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core: tick methods now use seconds, like any sane system.
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13 yıl önce |
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sampler.cpp
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Put everything in the "lol" namespace. Better late than never.
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15 yıl önce |
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sampler.h
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core: fix include guard naming scheme.
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14 yıl önce |
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scene.cpp
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core: convert some realloc() calls to our nice dynamic Array class.
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13 yıl önce |
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scene.h
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core: move some of the camera view logic from the Video class to the
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13 yıl önce |
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sprite.cpp
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core: tick methods now use seconds, like any sane system.
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13 yıl önce |
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sprite.h
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core: tick methods now use seconds, like any sane system.
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13 yıl önce |
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text.cpp
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core: tick methods now use seconds, like any sane system.
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13 yıl önce |
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text.h
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core: tick methods now use seconds, like any sane system.
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13 yıl önce |
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ticker.cpp
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core: fix a few build warnings and remove useless operators from the
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13 yıl önce |
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ticker.h
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core: try to merge Ticker and Emcee. Still not very good.
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14 yıl önce |
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tiler.cpp
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core: allow each blitted tile to be stretched differently.
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13 yıl önce |
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tiler.h
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core: allow each blitted tile to be stretched differently.
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13 yıl önce |
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tileset.cpp
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gpu: activate backface culling on OpenGL to remain consistent with
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13 yıl önce |
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tileset.h
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core: tick methods now use seconds, like any sane system.
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13 yıl önce |
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timer.cpp
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core: make timers second-based rather than millisecond-based.
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13 yıl önce |
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timer.h
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core: make timers second-based rather than millisecond-based.
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13 yıl önce |
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video.cpp
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core: move some of the camera view logic from the Video class to the
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13 yıl önce |
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video.h
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core: move some of the camera view logic from the Video class to the
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13 yıl önce |
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world.cpp
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core: tick methods now use seconds, like any sane system.
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13 yıl önce |
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world.h
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core: tick methods now use seconds, like any sane system.
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13 yıl önce |
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worldentity.cpp
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Small WorldEntity tweaks.
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13 yıl önce |
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worldentity.h
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Small WorldEntity tweaks.
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13 yıl önce |