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touky 893ab7b6f5 first little pass, everything is broken. 10 years ago
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3rdparty imgui: update submodule to a cleaner branch. 10 years ago
application build: refactor autotools files for out-of-tree builds. 10 years ago
audio audio: minimal streaming API 10 years ago
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 years ago
data build: refactor autotools files for out-of-tree builds. 10 years ago
debug zepto8: add a Visual Studio project. 10 years ago
easymesh - ImGUI is now operational again 10 years ago
engine Crash fix: first call to TickGame must not occur before TickDraw. referencing #3 10 years ago
gpu fixed 9 files out of 506: 10 years ago
image sys: make a few functions lowercase. 10 years ago
input misc: some cleanup in files, including UTF-8 BOM. 10 years ago
lol fixed 9 files out of 506: 10 years ago
lolua first little pass, everything is broken. 10 years ago
math math: allow to create real numbers from long doubles 10 years ago
mesh fixed 9 files out of 506: 10 years ago
platform audio: reorganise files 10 years ago
sys Moving entire timer code in timer.h 10 years ago
t math: allow to create real numbers from long doubles 10 years ago
Makefile.am build: fix imgui example on Linux 10 years ago
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 years ago
camera.h engine: move some files around. 10 years ago
commandstack.h base: clean up and refactor containers. 10 years ago
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 years ago
dict.h engine: move some files around. 10 years ago
eglapp.cpp audio: reorganise files 10 years ago
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
emitter.h engine: move some files around. 10 years ago
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 years ago
font.h engine: move some files around. 10 years ago
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 years ago
gradient.h engine: move some files around. 10 years ago
gradient.lolfx Clean up a lot of shader crap 10 years ago
light.cpp Scene stuff is back to non-static logic with a few tricks 10 years ago
light.h engine: move some files around. 10 years ago
lol-core.vcxproj build: fix imgui example on Linux 10 years ago
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 10 years ago
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
lolgl.h build: refactor autotools files for out-of-tree builds. 10 years ago
lolimgui.cpp fixed 9 files out of 506: 10 years ago
lolimgui.h fixed 9 files out of 506: 10 years ago
messageservice.cpp base: clean up and refactor containers. 10 years ago
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 years ago
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
scene.cpp build: add path to lolfx resource names 10 years ago
scene.h scene: add Scene::pre_render and post_render 10 years ago
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
sprite.h engine: move some files around. 10 years ago
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 years ago
text.h engine: move some files around. 10 years ago
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 years ago
textureimage.cpp gpu: remove 1200 lines of old DirectX 9 code. 10 years ago
textureimage.h engine: move some files around. 10 years ago
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
tileset.cpp gpu: remove 1200 lines of old DirectX 9 code. 10 years ago
tileset.h tileset: rename AddTile() to define_tile(). 10 years ago
utils.h misc: some cleanup in files, including UTF-8 BOM. 10 years ago
video.cpp build: refactor autotools files for out-of-tree builds. 10 years ago
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago