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touky 893ab7b6f5 first little pass, everything is broken. пре 8 година
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3rdparty imgui: update submodule to a cleaner branch. пре 8 година
application build: refactor autotools files for out-of-tree builds. пре 8 година
audio audio: minimal streaming API пре 8 година
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. пре 8 година
data build: refactor autotools files for out-of-tree builds. пре 8 година
debug zepto8: add a Visual Studio project. пре 8 година
easymesh - ImGUI is now operational again пре 8 година
engine Crash fix: first call to TickGame must not occur before TickDraw. referencing #3 пре 8 година
gpu fixed 9 files out of 506: пре 8 година
image sys: make a few functions lowercase. пре 8 година
input misc: some cleanup in files, including UTF-8 BOM. пре 8 година
lol fixed 9 files out of 506: пре 8 година
lolua first little pass, everything is broken. пре 8 година
math math: allow to create real numbers from long doubles пре 8 година
mesh fixed 9 files out of 506: пре 8 година
platform audio: reorganise files пре 8 година
sys Moving entire timer code in timer.h пре 8 година
t math: allow to create real numbers from long doubles пре 8 година
Makefile.am build: fix imgui example on Linux пре 8 година
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. пре 8 година
camera.h engine: move some files around. пре 8 година
commandstack.h base: clean up and refactor containers. пре 8 година
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. пре 8 година
dict.h engine: move some files around. пре 8 година
eglapp.cpp audio: reorganise files пре 8 година
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
emitter.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
emitter.h engine: move some files around. пре 8 година
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: пре 8 година
font.h engine: move some files around. пре 8 година
forge.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
gradient.cpp Scene stuff is back to non-static logic with a few tricks пре 8 година
gradient.h engine: move some files around. пре 8 година
gradient.lolfx Clean up a lot of shader crap пре 8 година
light.cpp Scene stuff is back to non-static logic with a few tricks пре 8 година
light.h engine: move some files around. пре 8 година
lol-core.vcxproj build: fix imgui example on Linux пре 8 година
lol-core.vcxproj.filter build: fix Windows build and LolFx generation пре 8 година
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
lolgl.h build: refactor autotools files for out-of-tree builds. пре 8 година
lolimgui.cpp fixed 9 files out of 506: пре 8 година
lolimgui.h fixed 9 files out of 506: пре 8 година
messageservice.cpp base: clean up and refactor containers. пре 8 година
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 8 година
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
platform.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
profiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
scene.cpp build: add path to lolfx resource names пре 8 година
scene.h scene: add Scene::pre_render and post_render пре 8 година
sprite.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
sprite.h engine: move some files around. пре 8 година
text.cpp misc: some cleanup in files, including UTF-8 BOM. пре 8 година
text.h engine: move some files around. пре 8 година
textureimage-private.h Split Tileset in TextureImage -> Tileset пре 8 година
textureimage.cpp gpu: remove 1200 lines of old DirectX 9 code. пре 8 година
textureimage.h engine: move some files around. пре 8 година
tiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 8 година
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година
tileset.cpp gpu: remove 1200 lines of old DirectX 9 code. пре 8 година
tileset.h tileset: rename AddTile() to define_tile(). пре 8 година
utils.h misc: some cleanup in files, including UTF-8 BOM. пре 8 година
video.cpp build: refactor autotools files for out-of-tree builds. пре 8 година
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 8 година